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		<title><![CDATA[Forums - Bricks in Motion - First Person Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/9005/first-person-test/</link>
		<description><![CDATA[The most recent posts in First Person Test.]]></description>
		<lastBuildDate>Tue, 04 Jan 2011 02:15:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/192540/#p192540</link>
			<description><![CDATA[I thought it was KEWL! :D                                                  |        |
                                                                                     |  |     |  |
I think that you should animate the "walk" cycle like this: |       ||      |]]></description>
			<author><![CDATA[dummy@example.com (1011Ev)]]></author>
			<pubDate>Tue, 04 Jan 2011 02:15:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192540/#p192540</guid>
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			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/192025/#p192025</link>
			<description><![CDATA[I could do stock movements like in a video game and then mask it in (the green screen reflects on the gun), or I could just focus on whatever the gun is shooting at and leave the gun out of focus.

EDIT: 

[img]http://www.brickshelf.com/gallery/Forlorn/Random/imgp0237.jpg[/img]]]></description>
			<author><![CDATA[dummy@example.com (ForlornCreature)]]></author>
			<pubDate>Sun, 02 Jan 2011 01:44:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192025/#p192025</guid>
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			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191816/#p191816</link>
			<description><![CDATA[[quote=Tryxx]This was really good. The only flaw is that the focus is only on the weapon and the background is blurry. I don't know how to solve that though.[/quote]

  The only way i can think of to fix this problem is to do the first person shot and then green screen in the gun, although that would be very hard.]]></description>
			<author><![CDATA[dummy@example.com (Catastrophe)]]></author>
			<pubDate>Sat, 01 Jan 2011 16:08:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191816/#p191816</guid>
		</item>
		<item>
			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191790/#p191790</link>
			<description><![CDATA[awesome, looks like star wars battlefront]]></description>
			<author><![CDATA[dummy@example.com (topit)]]></author>
			<pubDate>Sat, 01 Jan 2011 15:10:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191790/#p191790</guid>
		</item>
		<item>
			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191768/#p191768</link>
			<description><![CDATA[This was really good. The only flaw is that the focus is only on the weapon and the background is blurry. I don't know how to solve that though.]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Sat, 01 Jan 2011 12:58:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191768/#p191768</guid>
		</item>
		<item>
			<title><![CDATA[Re: First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191740/#p191740</link>
			<description><![CDATA[Smooth animation. Like the way you made it look like it was walking, not just smooth, but bumpy, which was a good effect. 
One more practice and you'll be really good!]]></description>
			<author><![CDATA[dummy@example.com (DWStorm)]]></author>
			<pubDate>Sat, 01 Jan 2011 09:37:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191740/#p191740</guid>
		</item>
		<item>
			<title><![CDATA[First Person Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191729/#p191729</link>
			<description><![CDATA[[url]http://www.youtube.com/watch?v=ph9jav1UQC4[/url]

20fps, I used a torso that I cut the neck off of for this purpose ages ago and then attched it to a long tile brick coming out from under my QC9000's lego cradle. It turned out ok, but the walk cycle was too fast. This was a quick technique test and in that sense I think it worked out well.]]></description>
			<author><![CDATA[dummy@example.com (ForlornCreature)]]></author>
			<pubDate>Sat, 01 Jan 2011 06:53:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191729/#p191729</guid>
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