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		<title><![CDATA[Forums - Bricks in Motion - The Profession]]></title>
		<link>https://bricksinmotion.com/forums/topic/9002/the-profession/</link>
		<description><![CDATA[The most recent posts in The Profession.]]></description>
		<lastBuildDate>Fri, 13 Apr 2012 20:29:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/270119/#p270119</link>
			<description><![CDATA[has all kinds of qualities, great play of lighting, realistic hand to hand combat, humour, and story!]]></description>
			<author><![CDATA[dummy@example.com (cyberfrank 2010)]]></author>
			<pubDate>Fri, 13 Apr 2012 20:29:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270119/#p270119</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/246500/#p246500</link>
			<description><![CDATA[Hey, Mindgame. You are simply the best animator ever. Your movements are fluid and realistic. This movie inspires me not only to try my hardest at animating but also to share with others. And that is why I joined. Thanks for the inspiration, and keep on bricking!]]></description>
			<author><![CDATA[zpbrixarstudios@hotmail.com (Brixar Studios)]]></author>
			<pubDate>Thu, 06 Oct 2011 18:52:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/246500/#p246500</guid>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192646/#p192646</link>
			<description><![CDATA[:jaw: There is only one word to describe something like this, [b]epic[/b]]]></description>
			<author><![CDATA[jtpfilms@gmail.com (J.TProductions)]]></author>
			<pubDate>Tue, 04 Jan 2011 18:41:12 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192646/#p192646</guid>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192631/#p192631</link>
			<description><![CDATA[I really enjoy your films, MindGame.  The Profession has beautiful camera movements, animation, lighting, sets, etc.  The story was fine, but I do think it would be awesome if you made a longer film.  With all these skills that you have perfected, you could do some great stuff (not that you haven't already :P )]]></description>
			<author><![CDATA[dummy@example.com (Daniel)]]></author>
			<pubDate>Tue, 04 Jan 2011 16:48:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192631/#p192631</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192622/#p192622</link>
			<description><![CDATA[I have to agree with what's been said by a lot of people here... I really enjoyed this film mainly due to it's excellent and outstanding camerawork and the very good animation. I hope you'll be able to combine these skills with a good storyline (which was, as already mentioned, the weakest point of the film, seeing as it was quite cliché and not really innovative) in future films.

- JD]]></description>
			<author><![CDATA[dummy@example.com (jd16592)]]></author>
			<pubDate>Tue, 04 Jan 2011 15:55:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192622/#p192622</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192466/#p192466</link>
			<description><![CDATA[Excellent work. I enjoyed the slightly different approach to storytelling in this, though the pace was thrown off slightly by the fight going on so long. Fantastic animation and editing, though. I also liked the music quite a bit.]]></description>
			<author><![CDATA[dummy@example.com (Nick Durron)]]></author>
			<pubDate>Mon, 03 Jan 2011 22:24:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192466/#p192466</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192172/#p192172</link>
			<description><![CDATA[That...um...was...amazing?! HAHA! Fantastic work! Camera angles=FANTASTIC! Well done, sir!]]></description>
			<author><![CDATA[dummy@example.com (DWStorm)]]></author>
			<pubDate>Sun, 02 Jan 2011 17:58:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192172/#p192172</guid>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192119/#p192119</link>
			<description><![CDATA[The animation was great, the fight scene and silent kill especially (I thought the body catching was very well executed). The sound effects have been highly underrated; in my opinion they fitted perfectly every step of the way, and you managed to keep that up in the fight scene, so very well done. The story as everyone else said wasn't great, far too much cliché and not enough originality. The voice acting was par, I wasnt ecstatic about it, but it was of a much higher standard than a lot of other films I've seen. The lighting - meh, I've seen better, though the ending was spot-on with the camera flashes et cetera. I have to say, this contains one of my favourite fight scenes, and you're still a top-notch animator. Fantastic job.]]></description>
			<author><![CDATA[dummy@example.com (Genzarata)]]></author>
			<pubDate>Sun, 02 Jan 2011 13:23:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192119/#p192119</guid>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192109/#p192109</link>
			<description><![CDATA[Great stuff, MG.

it's always great watching your brickfilms.]]></description>
			<author><![CDATA[dummy@example.com (Brickfield)]]></author>
			<pubDate>Sun, 02 Jan 2011 10:37:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192109/#p192109</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192104/#p192104</link>
			<description><![CDATA[I agree with Danimation here. The technical aspects were really great, but the story was kind of cliché. And the voice-acting was good, but I don't find it fitting the part.]]></description>
			<author><![CDATA[vik12312@hotmail.com (Pillow)]]></author>
			<pubDate>Sun, 02 Jan 2011 09:40:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192104/#p192104</guid>
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			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192100/#p192100</link>
			<description><![CDATA[Visually this was pretty dang noice. Storyline was fairly clichéd, though I'm not sure if that was intentional or not.
Also, you'd think if someone got their face slammed into a table several times their face would be bleeding at least a little.]]></description>
			<author><![CDATA[dummy@example.com (Danimation)]]></author>
			<pubDate>Sun, 02 Jan 2011 09:02:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192100/#p192100</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192092/#p192092</link>
			<description><![CDATA[There's a lot of great elements in this, but they never seem to come together in any scene. Most disappointing is the editing; there's a lack of dynamism that brings down a lot of the movie. With the animation, camera movements and sound design, I'm thinking to myself, "I should be having fun," but all I can think of is how much better it could be with quicker cuts and additional shots. You open with what I imagine is intended to be a montage, and yet the first couple shots last [b]8-10 seconds[/b]. [i]Nothing [/i]should last 8-10 seconds, especially not static shots. And this is your opening, for crying out loud; I gave up on the film the first time around because nothing happened in the first 45 seconds (30 is usually my limit), and I would not be surprised if other viewers do the same. I would estimate that your average shot length, prior to the fight scene, is something like 5-6 seconds, which is just too long. Things need to move quicker, particularly if you're trying to build tension. The editing does pick up pace during the fight scene (though it might go too far towards MTV-level cutting), but the sound design no longer passes muster.

A fight scene, particularly when you're dealing with inhuman subjects, needs sharp sounds to be effective. As phenomenal as the animation and camerawork is during the fight, it mostly sounded like a hand running over a microphone combined with random grunts and belt buckles shaking. I need to feel the impact of the blows and believe these characters are having their plastic insides torn up, and sound is probably the most important part of achieving that effect.

The lighting fluctuates from bland to distractingly harsh. The camera movements are great, but again, they only work if the editing works.

The only exception is perhaps the end, with the car in the city, in which animation, camera, effects and sound finally coalesced to make a really cool, affecting couple seconds.

But yes, really great animation throughout. It's the traditional film elements that need some attention.

Asteroidmagenta]]></description>
			<author><![CDATA[dummy@example.com (Asteroidmagenta)]]></author>
			<pubDate>Sun, 02 Jan 2011 07:14:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192092/#p192092</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192091/#p192091</link>
			<description><![CDATA[/methinks someone got a little influenced by Inception with the silent kill sequence (1:24).]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sun, 02 Jan 2011 07:08:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192091/#p192091</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192089/#p192089</link>
			<description><![CDATA[But it's true.  I was going out of my way to sound tongue-in-cheek there.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Sun, 02 Jan 2011 06:55:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192089/#p192089</guid>
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		<item>
			<title><![CDATA[Re: The Profession]]></title>
			<link>https://bricksinmotion.com/forums/post/192088/#p192088</link>
			<description><![CDATA[[quote=Just Kidden]the voice acting was pretty cliche.

-JK[/quote]

Oh, no. Now Smeagol's gonna stalk you now]]></description>
			<author><![CDATA[dummy@example.com (Thunderbolt)]]></author>
			<pubDate>Sun, 02 Jan 2011 06:45:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192088/#p192088</guid>
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