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		<title><![CDATA[Forums - Bricks in Motion - A Mime Animation- Test Sequences]]></title>
		<link>https://bricksinmotion.com/forums/topic/8410/a-mime-animation-test-sequences/</link>
		<description><![CDATA[The most recent posts in A Mime Animation- Test Sequences.]]></description>
		<lastBuildDate>Tue, 08 Feb 2011 07:54:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/199892/#p199892</link>
			<description><![CDATA[As everyone else said, the tests are too fast. I would first, like you said, perfect 15FPS, then perhaps move up to 20FPS. I use that now, and it's good practice before you move up to 24.]]></description>
			<author><![CDATA[dummy@example.com (Filmfire96)]]></author>
			<pubDate>Tue, 08 Feb 2011 07:54:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/199892/#p199892</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/180098/#p180098</link>
			<description><![CDATA[[quote=BrickStudio]Where did you get the test dummy and mime?
[/quote]

Here's the mime.
[url]http://shop.lego.com/Product/?p=8684[/url]]]></description>
			<author><![CDATA[dummy@example.com (AniMax)]]></author>
			<pubDate>Thu, 11 Nov 2010 05:54:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/180098/#p180098</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/180082/#p180082</link>
			<description><![CDATA[Where did you get the test dummy and mime?
By the way good job although al your tests are a bit fast.]]></description>
			<author><![CDATA[dummy@example.com (Lightning)]]></author>
			<pubDate>Thu, 11 Nov 2010 01:28:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/180082/#p180082</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/180001/#p180001</link>
			<description><![CDATA[Yeah, I think I'm just not ready for 24fps. I'll try to perfect 15fps instead. More tests to come!]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Wed, 10 Nov 2010 20:46:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/180001/#p180001</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179995/#p179995</link>
			<description><![CDATA[yeah, I think you should just use 15 fps, I don't think 24 would be that much better, especially since you have to be really perfect at it in order for it to look good.]]></description>
			<author><![CDATA[dummy@example.com (brenden17)]]></author>
			<pubDate>Wed, 10 Nov 2010 20:33:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179995/#p179995</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179931/#p179931</link>
			<description><![CDATA[yay! they work. i like number 4 the best]]></description>
			<author><![CDATA[mindofmason@gmail.com (Mason)]]></author>
			<pubDate>Wed, 10 Nov 2010 11:57:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179931/#p179931</guid>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179873/#p179873</link>
			<description><![CDATA[Sorry about the processing thing, guys. I really want you BiMers to see the Test 4- and tell me what you think. 
[i]About the light flicker, if you haven't noticed I'm filming on my desk which is right next to a window. My actual set is in the dark basement, so don't worry about light problems for the tests. I'll still try to minimize them, though.[/i]]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Wed, 10 Nov 2010 00:57:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179873/#p179873</guid>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179860/#p179860</link>
			<description><![CDATA[eek! test 2 and 4 are still being processed.... maybe i can view them on your channel
EDIt- nope- they don't show up]]></description>
			<author><![CDATA[mindofmason@gmail.com (Mason)]]></author>
			<pubDate>Wed, 10 Nov 2010 00:21:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179860/#p179860</guid>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179859/#p179859</link>
			<description><![CDATA[You need to work on your lighting a bit, there are many flickers. Also, the animation is a bit fast, you may want to make smaller increments.]]></description>
			<author><![CDATA[dummy@example.com (RealBrick)]]></author>
			<pubDate>Wed, 10 Nov 2010 00:20:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179859/#p179859</guid>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179847/#p179847</link>
			<description><![CDATA[[b]Test Sequence 4: 15fps- using the same footage[/b]
[url=http://www.youtube.com/watch?v=RVNOgAVvIIQ]LINK[/url]

This time I took the footage from Sequence 2 and 3 and rerendered it in 15fps- look at the difference. This animation is smoother than I've ever done before. I'll try 24fps a couple more times, but if they're still bad, I'll use 15fps for "Le Mime."]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Wed, 10 Nov 2010 00:04:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179847/#p179847</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179839/#p179839</link>
			<description><![CDATA[test 2 i still processing..... :( but 3 works fine- try reducing light flicker]]></description>
			<author><![CDATA[mindofmason@gmail.com (Mason)]]></author>
			<pubDate>Tue, 09 Nov 2010 23:51:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179839/#p179839</guid>
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			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179835/#p179835</link>
			<description><![CDATA[[b]Test Sequence 3- MOVEMENT- no legs[/b]
[url=http://www.youtube.com/watch?v=Oy2hbs3SwoA]LINK[/url]

Ugghhh. Still way too fast. I'm going to try to increase the frame rate to match 24 tomorrow. Not tonight.]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Tue, 09 Nov 2010 23:32:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179835/#p179835</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179821/#p179821</link>
			<description><![CDATA[[b]Test Sequence 2: WALK- with no arm movement[/b]
[url=http://www.youtube.com/watch?v=i-mVu4P590U]LINK[/url]

This time I only animated the leg movement. I also included a lot more footage. I KNOW there are some light flicker.
It's still a bit too fast, so next time I'll double the frames for one step.

Odd, I even tried to imitate exactly what Mobiledeli created, frame for frame, in one of his tests, yet still mine is jerky and fast... :/]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Tue, 09 Nov 2010 22:45:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179821/#p179821</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179792/#p179792</link>
			<description><![CDATA[Thanks for posting the link- updated the top post. 

I agree, the arms did move to much, as well as the head. And I will animate a longer sequence soon.

Those time codes help me, though, but I'll post it without them on YouTube.]]></description>
			<author><![CDATA[dummy@example.com (DerTarchin)]]></author>
			<pubDate>Tue, 09 Nov 2010 20:07:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179792/#p179792</guid>
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		<item>
			<title><![CDATA[Re: A Mime Animation- Test Sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/179768/#p179768</link>
			<description><![CDATA[first get rid of all those time code burns.

second the arms move wayyy to much.

third the most important part of the body is the head, that what our eyes look at - and yours is bobbing around uncontrollably.]]></description>
			<author><![CDATA[dummy@example.com (mobiledeli)]]></author>
			<pubDate>Tue, 09 Nov 2010 17:05:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/179768/#p179768</guid>
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