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		<title><![CDATA[Forums - Bricks in Motion - Bullet Time Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/8226/bullet-time-test/</link>
		<description><![CDATA[The most recent posts in Bullet Time Test.]]></description>
		<lastBuildDate>Thu, 27 Jan 2011 21:16:45 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/197513/#p197513</link>
			<description><![CDATA[For  those of you who wanted to know more specifically how I did this:
I submitted a toturial that will (hopefully) be published soon in the Resources section.

Edit: [url=http://www.bricksinmotion.com/resources/view/128/]here[/url] it is.]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Thu, 27 Jan 2011 21:16:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/197513/#p197513</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/192327/#p192327</link>
			<description><![CDATA[I moved the camera around the set and made the minifig fly using Photoshop(masking).]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Mon, 03 Jan 2011 07:57:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192327/#p192327</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/192304/#p192304</link>
			<description><![CDATA[How did you do the bullet time effect?]]></description>
			<author><![CDATA[dummy@example.com (Lightning)]]></author>
			<pubDate>Mon, 03 Jan 2011 02:54:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/192304/#p192304</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191383/#p191383</link>
			<description><![CDATA[Ok. Thanks anyway :)]]></description>
			<author><![CDATA[c00lasice11@gmail.com (coolasice11)]]></author>
			<pubDate>Fri, 31 Dec 2010 00:00:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191383/#p191383</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191372/#p191372</link>
			<description><![CDATA[[quote=coolasice11]Can you give us some behind-the-scenes pics?[/quote]
Unfortunately not:( I made this quite some time ago, and I forgot to take some pictures by then.]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Thu, 30 Dec 2010 23:39:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191372/#p191372</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191366/#p191366</link>
			<description><![CDATA[Can you give us some behind-the-scenes pics?]]></description>
			<author><![CDATA[c00lasice11@gmail.com (coolasice11)]]></author>
			<pubDate>Thu, 30 Dec 2010 23:26:30 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191366/#p191366</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191292/#p191292</link>
			<description><![CDATA[[quote=Tryxx]I took tracks (for Lego trains) and made a circle with them so I could drive my camera on a train around the set.[/quote]
And some masking for the flying things.]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Thu, 30 Dec 2010 19:29:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191292/#p191292</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/191132/#p191132</link>
			<description><![CDATA[How did you do that?]]></description>
			<author><![CDATA[dummy@example.com (Lightning)]]></author>
			<pubDate>Thu, 30 Dec 2010 05:25:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/191132/#p191132</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/186764/#p186764</link>
			<description><![CDATA[A slow-mo effect when the guy got shot would've been the frosting on the cake as well.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Wed, 15 Dec 2010 19:56:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/186764/#p186764</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/186748/#p186748</link>
			<description><![CDATA[Thanks for commenting, everyone!]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Wed, 15 Dec 2010 17:06:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/186748/#p186748</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/186714/#p186714</link>
			<description><![CDATA[the permanent rotation was a nice idea, but even too me it was a bit to bumpy.]]></description>
			<author><![CDATA[dummy@example.com (Piet)]]></author>
			<pubDate>Wed, 15 Dec 2010 08:54:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/186714/#p186714</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/186709/#p186709</link>
			<description><![CDATA[I felt very dizzy after watching this. :dizzy: Still, good job!]]></description>
			<author><![CDATA[dummy@example.com (Thunderbolt)]]></author>
			<pubDate>Wed, 15 Dec 2010 06:46:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/186709/#p186709</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/186526/#p186526</link>
			<description><![CDATA[Nice gunfire!]]></description>
			<author><![CDATA[dummy@example.com (StormWProductions)]]></author>
			<pubDate>Tue, 14 Dec 2010 11:31:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/186526/#p186526</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/180687/#p180687</link>
			<description><![CDATA[That was fantastic but I have to agree it was bumpy not to bumpy but a bit bumpy.
Also I loved the gun effect!]]></description>
			<author><![CDATA[dummy@example.com (masterman129)]]></author>
			<pubDate>Sun, 14 Nov 2010 20:47:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/180687/#p180687</guid>
		</item>
		<item>
			<title><![CDATA[Re: Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/180684/#p180684</link>
			<description><![CDATA[[quote=VIMStudios]Or instead of doing that, just keep your camera still and move the actual baseplate in 360 degrees! It would look even better if you did that.[/quote]

Yeah, I thought about that, but I would have had to move the lamps that illuminated the set as well to avoid strange movements of the shadows.
But you're right, there wouldn't have been that many camera bumps etc.
:)]]></description>
			<author><![CDATA[dummy@example.com (Tryxx)]]></author>
			<pubDate>Sun, 14 Nov 2010 20:41:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/180684/#p180684</guid>
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