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		<title><![CDATA[Forums - Bricks in Motion - Particle Collision Problem in Blender]]></title>
		<link>https://bricksinmotion.com/forums/topic/8158/particle-collision-problem-in-blender/</link>
		<description><![CDATA[The most recent posts in Particle Collision Problem in Blender.]]></description>
		<lastBuildDate>Thu, 14 Oct 2010 20:46:13 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/175248/#p175248</link>
			<description><![CDATA[If the particles themselves are collision objects, it should work fine]]></description>
			<author><![CDATA[dummy@example.com (roRyL)]]></author>
			<pubDate>Thu, 14 Oct 2010 20:46:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/175248/#p175248</guid>
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		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/175076/#p175076</link>
			<description><![CDATA[yeah, it didn't work like i thought it would... after experimenting, i don't think there's a possible way to deform cloth with partacles]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Wed, 13 Oct 2010 21:54:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/175076/#p175076</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/175058/#p175058</link>
			<description><![CDATA[[quote=shovel pounder]oh, wait.  Try plying with "boids" physics  (the default is "newtonian")  I'm experimenting with it right now, and it looks like i might be on to something :D   
 
  (un-check the "allow flight" check box)[/quote]


I've used boids a lot before, and it would only really work if they bounced on a flat plane. Anyways, there's probably a much easier way to do it with newtonain physics. Boids are for if you want a bunch of "living" objects.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Wed, 13 Oct 2010 21:08:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/175058/#p175058</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174997/#p174997</link>
			<description><![CDATA[If the particles are an object or a group, make all the objects in the group collision objects]]></description>
			<author><![CDATA[dummy@example.com (roRyL)]]></author>
			<pubDate>Wed, 13 Oct 2010 12:54:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174997/#p174997</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174733/#p174733</link>
			<description><![CDATA[oh, wait.  Try plying with "boids" physics  (the default is "newtonian")  I'm experimenting with it right now, and it looks like i might be on to something :D   
 
  (un-check the "allow flight" check box)]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Tue, 12 Oct 2010 01:12:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174733/#p174733</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174730/#p174730</link>
			<description><![CDATA[...]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Tue, 12 Oct 2010 01:10:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174730/#p174730</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174726/#p174726</link>
			<description><![CDATA[that blows well thinks for letting me R.I.P]]></description>
			<author><![CDATA[alexander.mutuc@yahoo.com (Mutuceba)]]></author>
			<pubDate>Tue, 12 Oct 2010 00:54:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174726/#p174726</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174721/#p174721</link>
			<description><![CDATA[to do it, you need reactor particles, and blender 2.5 doesn't have that feature yet :( .  i don't think there's an alternative.  i experimented quite a bit, but couldn't find a way to make cloth react with particles. 

sorry.]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Tue, 12 Oct 2010 00:15:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174721/#p174721</guid>
		</item>
		<item>
			<title><![CDATA[Particle Collision Problem in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/174650/#p174650</link>
			<description><![CDATA[Okay so ive got this scene of thousands of uvspheres boucing (im using particles mimicking UVshperes) but anyways i have them boucne off the floor and into oblivion.
I tried adding some cloth for them to collide with and deform the cloth like hit it and show the indents in to the cloth but when i added the cloth the particles didnt deform it. I have the cloth set as a collisio object because when i dont the particles go right through the cloth.
please help on how to deform cloth with particles.]]></description>
			<author><![CDATA[alexander.mutuc@yahoo.com (Mutuceba)]]></author>
			<pubDate>Mon, 11 Oct 2010 19:54:11 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/174650/#p174650</guid>
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