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		<title><![CDATA[Forums - Bricks in Motion - Blender integration with stop motion]]></title>
		<link>https://bricksinmotion.com/forums/topic/8077/blender-integration-with-stop-motion/</link>
		<description><![CDATA[The most recent posts in Blender integration with stop motion.]]></description>
		<lastBuildDate>Thu, 30 Sep 2010 20:08:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Blender integration with stop motion]]></title>
			<link>https://bricksinmotion.com/forums/post/172642/#p172642</link>
			<description><![CDATA[Camera angle was discussed [url=http://www.bricksinmotion.com/forums/topic/5990/the-cgi-thread/page/13/]here[/url].  Obviously if your light source is on screen right and you put a light source on screen left, that's wrong.  Apply the same reference matching method to motion tracking, too.

Additional resources can be found online...[url=http://www.google.com]if you know how[/url]...]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Thu, 30 Sep 2010 20:08:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/172642/#p172642</guid>
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			<title><![CDATA[Blender integration with stop motion]]></title>
			<link>https://bricksinmotion.com/forums/post/172630/#p172630</link>
			<description><![CDATA[So i don't know if theres already been a thread on this or not but I need help for my next project i make skyscapers in LEOCAD and have them in the background
BG said hed do it but he also said to not depend on him so i wanna know how to do it just in case he bails
thanks everyone
So  my question is how do i get the same angle?
How do i match the lighting and motion track the camera if theres movement]]></description>
			<author><![CDATA[alexander.mutuc@yahoo.com (Mutuceba)]]></author>
			<pubDate>Thu, 30 Sep 2010 19:30:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/172630/#p172630</guid>
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