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		<title><![CDATA[Forums - Bricks in Motion - Life like animation + experimenting]]></title>
		<link>https://bricksinmotion.com/forums/topic/7572/life-like-animation-experimenting/</link>
		<description><![CDATA[The most recent posts in Life like animation + experimenting.]]></description>
		<lastBuildDate>Thu, 19 Aug 2010 03:04:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/162200/#p162200</link>
			<description><![CDATA[[quote=VIMStudios]Anything else? Also if you guys specified which movements seemed a little too fast, it would be of great help to me.

-Tejas VIM[/quote]
It all looks really good, I'm looking forward to how AFAS comes out!]]></description>
			<author><![CDATA[dummy@example.com (Tripod)]]></author>
			<pubDate>Thu, 19 Aug 2010 03:04:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/162200/#p162200</guid>
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			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/161599/#p161599</link>
			<description><![CDATA[You know, there is an edit button so you don't have to double post :)]]></description>
			<author><![CDATA[dummy@example.com (General armendariz)]]></author>
			<pubDate>Mon, 16 Aug 2010 22:00:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161599/#p161599</guid>
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			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/161520/#p161520</link>
			<description><![CDATA[Anything else? Also if you guys specified which movements seemed a little too fast, it would be of great help to me.

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Mon, 16 Aug 2010 16:49:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161520/#p161520</guid>
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			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/161093/#p161093</link>
			<description><![CDATA[Those were really good. Some of the movements seemed a little too fast, but other then that it was really realistic.]]></description>
			<author><![CDATA[splodgepictures@bell.net (Splodge)]]></author>
			<pubDate>Sat, 14 Aug 2010 20:58:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161093/#p161093</guid>
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			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/161012/#p161012</link>
			<description><![CDATA[Well, VIM, you've managed make this quite lifelike.  The swings have that extra movement to them, and they don't just STOP on a dime, which is good, as we don't tend to do that unless we're in a choreographed dance or something.  :lol:  I have to agree with mobile that that walk cycle was a wee bit stiff, but knowing that it's a 4 frame walk cycle helps.  :3  The moving brick, too, was pretty smoothly done, and the trail it left behind looked fantastic.]]></description>
			<author><![CDATA[bfields1991@yahoo.com (DarthVincentPrice)]]></author>
			<pubDate>Sat, 14 Aug 2010 15:01:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161012/#p161012</guid>
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		<item>
			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/160999/#p160999</link>
			<description><![CDATA[[quote=mobiledeli]hey that was really good, quite lifelike indeed. the walk cycle though looked a little "stiff"[/quote]
Yes that was a 4 frame walk cycle that I didnt realize I was animating XD (animating gets me into a trance sometimes :dizzy: )

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Sat, 14 Aug 2010 14:12:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160999/#p160999</guid>
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		<item>
			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/160998/#p160998</link>
			<description><![CDATA[hey that was really good, quite lifelike indeed. the walk cycle though looked a little "stiff"]]></description>
			<author><![CDATA[dummy@example.com (mobiledeli)]]></author>
			<pubDate>Sat, 14 Aug 2010 14:11:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160998/#p160998</guid>
		</item>
		<item>
			<title><![CDATA[Re: Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/160993/#p160993</link>
			<description><![CDATA[Also if you could, please don't comment on the constant light flicker. I am on vacation and don't have lamps at where I stay. :)

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Sat, 14 Aug 2010 14:06:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160993/#p160993</guid>
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		<item>
			<title><![CDATA[Life like animation + experimenting]]></title>
			<link>https://bricksinmotion.com/forums/post/160984/#p160984</link>
			<description><![CDATA[As production for Advice From a Stranger goes on, I want the animation to be life like and less cartoony or such. I have done some tests (almost all fight ones are inspired by Grace) and hopefully should get better at lifelike animation in the future. Please critique at will so I can get better. :)
[url=http://www.youtube.com/watch?v=3z66mTfjmOs]Here you go :) [/url]

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Sat, 14 Aug 2010 13:33:30 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160984/#p160984</guid>
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