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		<title><![CDATA[Forums - Bricks in Motion - cartoony animations]]></title>
		<link>https://bricksinmotion.com/forums/topic/7514/cartoony-animations/</link>
		<description><![CDATA[The most recent posts in cartoony animations.]]></description>
		<lastBuildDate>Tue, 24 Aug 2010 13:16:25 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/163567/#p163567</link>
			<description><![CDATA[lol thanks for keeping this thread alive guys, and thanks alot for these useful tips, hopfully some animators do intend on using cartoony style animations, its so much fun to watch and make]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Tue, 24 Aug 2010 13:16:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/163567/#p163567</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/163131/#p163131</link>
			<description><![CDATA[[quote=MadLibsProductions]Dynamite, LOTS o' DYNAMITE![/quote]
Bring out the Nobel prize for him!]]></description>
			<author><![CDATA[dummy@example.com (Golden)]]></author>
			<pubDate>Sun, 22 Aug 2010 21:58:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/163131/#p163131</guid>
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			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/162023/#p162023</link>
			<description><![CDATA[Cartoony animation is the best. Some fun, more advanced things you can do are things like pauses mid jump where the fig reacts to something and then continues to jump. Before a fig starts running have his legs run in place and right before he movies have him do a little hop and then shoot off screen very quickly.

I wish more people would go for more cartoony less realistic animation, these are LEGO after all.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Wed, 18 Aug 2010 17:14:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/162023/#p162023</guid>
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			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/161997/#p161997</link>
			<description><![CDATA[thanks alot ill work on them being longer and ill add more sounds effects to it as well]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Wed, 18 Aug 2010 15:01:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161997/#p161997</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160927/#p160927</link>
			<description><![CDATA[Hey, those two films you made were funny, although they do need to be longer.  The interaction between Philip and the ball (I liked the face on it) should have been longer (and sillier) after he got the flame thrower...  

Also - goofy sound effects like "boings" and unrealistic noises like that during the action AND lively/silly background music can give films a cartoony feeling.]]></description>
			<author><![CDATA[brick7seven@gmail.com (Brick7)]]></author>
			<pubDate>Sat, 14 Aug 2010 06:32:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160927/#p160927</guid>
		</item>
		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160897/#p160897</link>
			<description><![CDATA[Dynamite, LOTS o' DYNAMITE!]]></description>
			<author><![CDATA[dummy@example.com (MadBrick)]]></author>
			<pubDate>Sat, 14 Aug 2010 02:26:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160897/#p160897</guid>
		</item>
		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160894/#p160894</link>
			<description><![CDATA[Exaggerate your movements. Make them more lively. Make them faster. Drop anvils on people's heads.

-JK]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Sat, 14 Aug 2010 02:20:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160894/#p160894</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160823/#p160823</link>
			<description><![CDATA[please dont stop commenting, so this may help others in the future and you may still offer your tips and tricks]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Fri, 13 Aug 2010 22:19:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160823/#p160823</guid>
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			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160136/#p160136</link>
			<description><![CDATA[Yeah, when his head spins round, it could be a litlle faster and have maybe a frame where his head goes back a little to make it look a little better. Overall, though I think it was quite good.]]></description>
			<author><![CDATA[dummy@example.com (jstudios)]]></author>
			<pubDate>Wed, 11 Aug 2010 18:05:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160136/#p160136</guid>
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			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160063/#p160063</link>
			<description><![CDATA[[quote=Sean]Can we see an example of your animation so that we can give you some feedback, and pointers on where your "cartoony" animation can be improved?[/quote]


sure, [url=http://www.youtube.com/user/silents429]www.youtube.com/user/silents429[/url]

go there and watch philip and the balll , and philip and the truck]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Wed, 11 Aug 2010 13:29:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160063/#p160063</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/160023/#p160023</link>
			<description><![CDATA[When I do cartooney movements, I make the figures bounce a little. Eg: If my figure is sitting down and I want to make him bend  forward, what I would do is: Take the frame of him sitting normally. Move him slightly forward. Move him forward in a slightly bigger increcement. Depending on how fast I want him moving, I might take another frame of him moving about the same amount as the last movement. Take a frame of him moving slightly. Then take a frame of him moving backwards slightly.

This gives it a more bouncy look and it looks very cartoon like.]]></description>
			<author><![CDATA[dummy@example.com (jstudios)]]></author>
			<pubDate>Wed, 11 Aug 2010 07:30:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/160023/#p160023</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/159964/#p159964</link>
			<description><![CDATA[Can we see an example of your animation so that we can give you some feedback, and pointers on where your "cartoony" animation can be improved?]]></description>
			<author><![CDATA[dummy@example.com (Siobhan)]]></author>
			<pubDate>Wed, 11 Aug 2010 00:53:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159964/#p159964</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/159959/#p159959</link>
			<description><![CDATA[thanks]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Wed, 11 Aug 2010 00:39:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159959/#p159959</guid>
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		<item>
			<title><![CDATA[Re: cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/159939/#p159939</link>
			<description><![CDATA[Well, to get a cartoony style you have to exaggerate every movement, like to make them "overreact", and here the "ease in ease out" technique is necessary. That's all I can say, I hope that it helped.]]></description>
			<author><![CDATA[dummy@example.com (MPfist0)]]></author>
			<pubDate>Tue, 10 Aug 2010 23:35:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159939/#p159939</guid>
		</item>
		<item>
			<title><![CDATA[cartoony animations]]></title>
			<link>https://bricksinmotion.com/forums/post/159805/#p159805</link>
			<description><![CDATA[ok so i made a film called Philip and the ball, and i tried using cartoony animations in it, i dont know if i did a good job but i love making cartoon movements, anyway i was wondering if any of you had tips for animating cartoony movements. PS im not changing my style, so don't bring it up

also links or guides or anything would help]]></description>
			<author><![CDATA[p244065@nwytg.com ([deleted1263])]]></author>
			<pubDate>Tue, 10 Aug 2010 14:36:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159805/#p159805</guid>
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