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		<title><![CDATA[Forums - Bricks in Motion - Animation Guide]]></title>
		<link>https://bricksinmotion.com/forums/topic/7329/animation-guide/</link>
		<description><![CDATA[The most recent posts in Animation Guide.]]></description>
		<lastBuildDate>Mon, 16 Aug 2010 03:27:17 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/161414/#p161414</link>
			<description><![CDATA[[quote=BGanimations][quote=goldenbrick]You could add a section with useful animation software[/quote]

We already have a free software list. It's already available to everyone to see what programs there are, plus there are numerous places you can find out good software that costs money. Just adding that would mean that people get so lazy that they can't do any software hunting for themselves. They might not know if there's a program that better suits them out there, because they haven't looked through all of them, just a few.[/quote]
Exactly what we were saying.  Excellently put. :)]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Mon, 16 Aug 2010 03:27:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161414/#p161414</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/161412/#p161412</link>
			<description><![CDATA[[quote=goldenbrick]You could add a section with useful animation software[/quote]

We already have a free software list. It's already available to everyone to see what programs there are, plus there are numerous places you can find out good software that costs money. Just adding that would mean that people get so lazy that they can't do any software hunting for themselves. They might not know if there's a program that better suits them out there, because they haven't looked through all of them, just a few.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Mon, 16 Aug 2010 03:20:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161412/#p161412</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/161409/#p161409</link>
			<description><![CDATA[That is something that we did not do because we wanted this guide to only really be about Brickfilming itself, not a catalog for programs.]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Mon, 16 Aug 2010 03:17:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161409/#p161409</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/161344/#p161344</link>
			<description><![CDATA[You could add a section with useful animation software]]></description>
			<author><![CDATA[dummy@example.com (Goldenbrick)]]></author>
			<pubDate>Sun, 15 Aug 2010 22:06:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161344/#p161344</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/161290/#p161290</link>
			<description><![CDATA[Any more critique anyone?]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Sun, 15 Aug 2010 17:30:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/161290/#p161290</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/159253/#p159253</link>
			<description><![CDATA[Right, when you film, no matter how many FPS it is, it doesn't always have to be exactly __ seconds.]]></description>
			<author><![CDATA[dummy@example.com (LMP)]]></author>
			<pubDate>Sun, 08 Aug 2010 20:47:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159253/#p159253</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/159187/#p159187</link>
			<description><![CDATA[[quote=jotz]@JustKidden: Yep a n00bie here indeed :sweat: We must start somewhere, somehow... (heh)

@BuilderBrothers: Hey thanks for the long informative guide, it's been very helpful for me :DD 

I have a question though, I hope you guys can help! Is there a particular workflow that's the most efficient? I was thinking about the filming bit and I got a bit confused... Do we have to film straight from the first frame to the last frame, or we can film the scenes in any order we want? Let's say I'm filming at 15fps but that scene had 86 frames which means I'm short of 4 frames to make 6 sec, will it cause a "chop" in the video when I add the next scene? Oops, does it sound a little dumb? :dizzy: The thing is I'm exporting the frames I captured using Dragon Stop Motion as a .mov file, then trying to edit in After Effects- so it does mean that the timing of the scenes will be messed up?

Hopefully I was coherent! 

-jotz[/quote]
It depends really, if you have a set that you will be using multiple times in the film, but you don't really have enough pieces to just put that set aside and make a new one, then I would would recommend shooting scenes out of order. But for me, shooting scenes in order is more efficient and easier. As for the timing question, I don't think that being 4 frames short of 6 seconds will make a difference and mess up your film.]]></description>
			<author><![CDATA[dummy@example.com (Interbrick)]]></author>
			<pubDate>Sun, 08 Aug 2010 15:46:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159187/#p159187</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/159174/#p159174</link>
			<description><![CDATA[Well written, but most of this stuff is to be determined by the maker of the brickfilm.]]></description>
			<author><![CDATA[dummy@example.com (Timothy R)]]></author>
			<pubDate>Sun, 08 Aug 2010 14:40:30 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159174/#p159174</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/159166/#p159166</link>
			<description><![CDATA[@JustKidden: Yep a n00bie here indeed :sweat: We must start somewhere, somehow... (heh)

@BuilderBrothers: Hey thanks for the long informative guide, it's been very helpful for me :DD 

I have a question though, I hope you guys can help! Is there a particular workflow that's the most efficient? I was thinking about the filming bit and I got a bit confused... Do we have to film straight from the first frame to the last frame, or we can film the scenes in any order we want? Let's say I'm filming at 15fps but that scene had 86 frames which means I'm short of 4 frames to make 6 sec, will it cause a "chop" in the video when I add the next scene? Oops, does it sound a little dumb? :dizzy: The thing is I'm exporting the frames I captured using Dragon Stop Motion as a .mov file, then trying to edit in After Effects- so it does mean that the timing of the scenes will be messed up?

Hopefully I was coherent! 

-jotz]]></description>
			<author><![CDATA[dummy@example.com (jotz)]]></author>
			<pubDate>Sun, 08 Aug 2010 14:09:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/159166/#p159166</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156530/#p156530</link>
			<description><![CDATA[... Soon. :3
I'm making a Jeffery and The Old Man episode first. I'll start working on TLAT after that.

-JK]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:21:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156530/#p156530</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156529/#p156529</link>
			<description><![CDATA[So when's the first episode coming out, Just Kidden? Don't be lazy! ;)]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:16:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156529/#p156529</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156527/#p156527</link>
			<description><![CDATA[[quote=Specever]You've put the Lazy Animator Terminator out of a job.[/quote]

WHAT? How? D:

You can still be a lazy animator even if you know how to animate well ;D
The Lazy Animator Terminator terminates [b]LAZY[/b] animators. Not Animators-Who-Are-Bad-At-Animating.

-JK]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:09:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156527/#p156527</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156526/#p156526</link>
			<description><![CDATA[Ok, we'll have to change that then.
EDIT: Fixed.]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:07:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156526/#p156526</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156519/#p156519</link>
			<description><![CDATA[I'll have to agree with MPfist0 here on the subject of frame rates. In the end, there really isn't much of a difference to our eye when you compare 12FPS to 15FPS. It depends on the animator.]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:47:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156519/#p156519</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Guide]]></title>
			<link>https://bricksinmotion.com/forums/post/156508/#p156508</link>
			<description><![CDATA[I must say I disagree in some parts, but overall it's a nice guide for newbies (or whatever they are called).
For example, when you say "15 fps is more smooth and lifelike", it's not really true: you just have to know how much the increasements have to be. Some brickfilmers can make 12 fps look more smoother than 15 fps. But anyway, I don't really care.]]></description>
			<author><![CDATA[dummy@example.com (MPfist0)]]></author>
			<pubDate>Thu, 29 Jul 2010 16:47:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/156508/#p156508</guid>
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