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		<title><![CDATA[Forums - Bricks in Motion - Zombie Walk Cycle.]]></title>
		<link>https://bricksinmotion.com/forums/topic/7156/zombie-walk-cycle/</link>
		<description><![CDATA[The most recent posts in Zombie Walk Cycle..]]></description>
		<lastBuildDate>Sat, 17 Jul 2010 21:54:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/154119/#p154119</link>
			<description><![CDATA[I've made a small test of my Zombie walk, I made it similar to the walk cycle just added one or two steps and made the arms up like he is trying to hug someone.  [url]http://www.youtube.com/watch?v=SA1_a2WydbQ[/url]]]></description>
			<author><![CDATA[nrich588@gmail.com (RoyalbrickStudios)]]></author>
			<pubDate>Sat, 17 Jul 2010 21:54:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/154119/#p154119</guid>
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			<title><![CDATA[Re: Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/154110/#p154110</link>
			<description><![CDATA[VIM I loved you zombies walk :)]]></description>
			<author><![CDATA[nrich588@gmail.com (RoyalbrickStudios)]]></author>
			<pubDate>Sat, 17 Jul 2010 21:10:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/154110/#p154110</guid>
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		<item>
			<title><![CDATA[Re: Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/154001/#p154001</link>
			<description><![CDATA[Nazi Zombies? That sounds awesome.]]></description>
			<author><![CDATA[dummy@example.com (Danimation)]]></author>
			<pubDate>Sat, 17 Jul 2010 06:23:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/154001/#p154001</guid>
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			<title><![CDATA[Re: Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/153994/#p153994</link>
			<description><![CDATA[I had a pretty good entry too :P [url=http://www.youtube.com/watch?v=1wAv4ppIZA4]Mine[/url] Just keep it a  and bit random. (Excuse the motion blur, for it was my first time rendering with Sony Vegas) :)

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Sat, 17 Jul 2010 04:49:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/153994/#p153994</guid>
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		<item>
			<title><![CDATA[Re: Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/153993/#p153993</link>
			<description><![CDATA[well, you can check out UniLego's channel on youtube. it should have a pretty good example .]]></description>
			<author><![CDATA[dummy@example.com (SteveStarfyTV)]]></author>
			<pubDate>Sat, 17 Jul 2010 04:28:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/153993/#p153993</guid>
		</item>
		<item>
			<title><![CDATA[Zombie Walk Cycle.]]></title>
			<link>https://bricksinmotion.com/forums/post/153677/#p153677</link>
			<description><![CDATA[Hello, I am working on a zombie film (read 'teh' banner.) and was wondering how to make a zombier walk cycle. Also considering the topic, should I just have the zombies walk like normal people or maybe give them an extra motion in the cycle and delay the next sequence by one or two frames? 

Photos or diagrams would be helpful

Thanks,
RBS]]></description>
			<author><![CDATA[nrich588@gmail.com (RoyalbrickStudios)]]></author>
			<pubDate>Thu, 15 Jul 2010 18:42:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/153677/#p153677</guid>
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