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		<title><![CDATA[Forums - Bricks in Motion - water splash test]]></title>
		<link>https://bricksinmotion.com/forums/topic/6869/water-splash-test/</link>
		<description><![CDATA[The most recent posts in water splash test.]]></description>
		<lastBuildDate>Sat, 03 Jul 2010 00:17:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/150238/#p150238</link>
			<description><![CDATA[pretty good!!!
:)]]></description>
			<author><![CDATA[dummy@example.com (ninjastudios1)]]></author>
			<pubDate>Sat, 03 Jul 2010 00:17:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/150238/#p150238</guid>
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			<title><![CDATA[Re: water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/150113/#p150113</link>
			<description><![CDATA[Ehh... looks like you took a detonationfilms smoke effect, colored it blue, and stuck it on top of your footage. It's not bad, but it doesn't look like it's part of the scene at all. The [s]smoke[/s] water falls straight down out of the frame, rather than disappearing when it reaches the spot on the water where it originated. There are no ripples radiating outward from where the splash occurs (I think Sqirlz has an option to let you do this) or a reflection of the splash. And like others have said, the fall needs to be faster. It's not a bad effort by any means, but it needs a lot of tweaking to get anywhere near realism.]]></description>
			<author><![CDATA[dummy@example.com (Noodle)]]></author>
			<pubDate>Fri, 02 Jul 2010 20:15:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/150113/#p150113</guid>
		</item>
		<item>
			<title><![CDATA[Re: water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/150020/#p150020</link>
			<description><![CDATA[I would speed up the fall of the water.]]></description>
			<author><![CDATA[dummy@example.com (RealBrick)]]></author>
			<pubDate>Fri, 02 Jul 2010 16:05:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/150020/#p150020</guid>
		</item>
		<item>
			<title><![CDATA[Re: water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/149978/#p149978</link>
			<description><![CDATA[This could use a lot more work. Keep at it.]]></description>
			<author><![CDATA[filipejrsmonteiro@gmail.com (FilipeJMonteiro)]]></author>
			<pubDate>Fri, 02 Jul 2010 15:33:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149978/#p149978</guid>
		</item>
		<item>
			<title><![CDATA[Re: water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/149948/#p149948</link>
			<description><![CDATA[That was pretty good.  After the water flew in the air, I think it should have fallen back into the puddle quicker.  How did you make this?]]></description>
			<author><![CDATA[dummy@example.com (Daniel)]]></author>
			<pubDate>Fri, 02 Jul 2010 13:57:11 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149948/#p149948</guid>
		</item>
		<item>
			<title><![CDATA[water splash test]]></title>
			<link>https://bricksinmotion.com/forums/post/149928/#p149928</link>
			<description><![CDATA[i hope you like this test i made link [url]http://www.youtube.com/watch?v=VrlDKytiQII[/url] :) :) :)]]></description>
			<author><![CDATA[dummy@example.com (doctorlego4)]]></author>
			<pubDate>Fri, 02 Jul 2010 10:47:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149928/#p149928</guid>
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