<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Camera Movement Test.]]></title>
		<link>https://bricksinmotion.com/forums/topic/6799/camera-movement-test/</link>
		<description><![CDATA[The most recent posts in Camera Movement Test..]]></description>
		<lastBuildDate>Mon, 28 Jun 2010 14:33:39 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/149158/#p149158</link>
			<description><![CDATA[oh i see]]></description>
			<author><![CDATA[joshua@ratboyproductions.com (Ratboy Productions)]]></author>
			<pubDate>Mon, 28 Jun 2010 14:33:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149158/#p149158</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/149151/#p149151</link>
			<description><![CDATA[on his youtube video he posted that the first from was 1/16th of an inch, then the second was 1/8 of an inch, etc.

kinda american]]></description>
			<author><![CDATA[dummy@example.com (mobiledeli)]]></author>
			<pubDate>Mon, 28 Jun 2010 14:01:30 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149151/#p149151</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/149113/#p149113</link>
			<description><![CDATA[[quote=mobiledeli]you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.[/quote]
Sorry to sound like a noob, but what do you mean by 1/16, 1/8 etc. Is it something american?]]></description>
			<author><![CDATA[joshua@ratboyproductions.com (Ratboy Productions)]]></author>
			<pubDate>Mon, 28 Jun 2010 07:51:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149113/#p149113</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/149047/#p149047</link>
			<description><![CDATA[wow!]]></description>
			<author><![CDATA[dummy@example.com (ninjastudios1)]]></author>
			<pubDate>Sun, 27 Jun 2010 22:47:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149047/#p149047</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148864/#p148864</link>
			<description><![CDATA[I'll keep that in mind!
Thnx for the feedback!]]></description>
			<author><![CDATA[dummy@example.com (Oromis-elda)]]></author>
			<pubDate>Sun, 27 Jun 2010 12:48:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148864/#p148864</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148815/#p148815</link>
			<description><![CDATA[[quote=mobiledeli]you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.[/quote]
Yeah, it would look better with some easing in/out.]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Sun, 27 Jun 2010 01:37:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148815/#p148815</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148775/#p148775</link>
			<description><![CDATA[you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.]]></description>
			<author><![CDATA[dummy@example.com (mobiledeli)]]></author>
			<pubDate>Sat, 26 Jun 2010 21:47:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148775/#p148775</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148697/#p148697</link>
			<description><![CDATA[Thanks!

I'll put a new test up in about a minute or so...]]></description>
			<author><![CDATA[dummy@example.com (Oromis-elda)]]></author>
			<pubDate>Sat, 26 Jun 2010 20:00:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148697/#p148697</guid>
		</item>
		<item>
			<title><![CDATA[Re: Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148690/#p148690</link>
			<description><![CDATA[Good stick to the first one and try and make it the same speed as your walk cycle.]]></description>
			<author><![CDATA[dummy@example.com (Chuppa)]]></author>
			<pubDate>Sat, 26 Jun 2010 19:42:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148690/#p148690</guid>
		</item>
		<item>
			<title><![CDATA[Camera Movement Test.]]></title>
			<link>https://bricksinmotion.com/forums/post/148681/#p148681</link>
			<description><![CDATA[[b]Camera Movement Test[/b]

[url=http://www.youtube.com/watch?v=iC1yGiPLstU]Youtube[/url]

Just a Camera movement test. The increments I used, are explained in the video Description.

I can haz FeedBack PLZ!?!?!?!?!?!

Ohp I made another!

[url=http://www.youtube.com/watch?v=8rrqJKBoNTk]Youtube[/url]]]></description>
			<author><![CDATA[dummy@example.com (Oromis-elda)]]></author>
			<pubDate>Sat, 26 Jun 2010 19:14:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/148681/#p148681</guid>
		</item>
	</channel>
</rss>
