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		<title><![CDATA[Forums - Bricks in Motion - Blender shader issues]]></title>
		<link>https://bricksinmotion.com/forums/topic/6254/blender-shader-issues/</link>
		<description><![CDATA[The most recent posts in Blender shader issues.]]></description>
		<lastBuildDate>Fri, 07 May 2010 01:59:57 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Blender shader issues]]></title>
			<link>https://bricksinmotion.com/forums/post/137166/#p137166</link>
			<description><![CDATA[;)  No problem.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 07 May 2010 01:59:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/137166/#p137166</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blender shader issues]]></title>
			<link>https://bricksinmotion.com/forums/post/137146/#p137146</link>
			<description><![CDATA[WOW! Thank you so much!! :DD  :lol:]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Thu, 06 May 2010 22:24:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/137146/#p137146</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blender shader issues]]></title>
			<link>https://bricksinmotion.com/forums/post/137117/#p137117</link>
			<description><![CDATA[Well, what you would want to do, is if you're really up to it, select every single brick, one by one, and enter edit mode with each one and hit Ctrl + n, then cit should say "Recalculate normals outside?", then click that. Do that for every single brick. Then, in the editing panel, under Mesh, hit auto smooth (again, you have to select every single brick seperately to auto smooth it. If there's an easier way to do them all at once, I'm not aware of it.) Then you should be good as gold!]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Thu, 06 May 2010 20:26:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/137117/#p137117</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blender shader issues]]></title>
			<link>https://bricksinmotion.com/forums/post/137115/#p137115</link>
			<description><![CDATA[I have the same problem... :sweat:]]></description>
			<author><![CDATA[dummy@example.com (roRyL)]]></author>
			<pubDate>Thu, 06 May 2010 20:19:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/137115/#p137115</guid>
		</item>
		<item>
			<title><![CDATA[Blender shader issues]]></title>
			<link>https://bricksinmotion.com/forums/post/137106/#p137106</link>
			<description><![CDATA[When i import something that's at all complex from leocad, like a gun or something, and i hit the set smooth button, it has some wierd shader issues.  The same problem happens when i use something simple like, a brick, but it's easily solved by beveling it, and beveling something complex kills it.  Is there any way to fix it? B/   Thanks!]]></description>
			<author><![CDATA[dummy@example.com (StanTheLegoMan)]]></author>
			<pubDate>Thu, 06 May 2010 19:22:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/137106/#p137106</guid>
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