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		<title><![CDATA[Forums - Bricks in Motion - LDraw to Blender?]]></title>
		<link>https://bricksinmotion.com/forums/topic/5689/ldraw-to-blender/</link>
		<description><![CDATA[The most recent posts in LDraw to Blender?.]]></description>
		<lastBuildDate>Sun, 14 Mar 2010 18:27:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: LDraw to Blender?]]></title>
			<link>https://bricksinmotion.com/forums/post/123144/#p123144</link>
			<description><![CDATA[Here's what you do. After you have created a model in LeoCad (you can also create one in MLcad, but either one works. I use LeoCad), you need to export it as a Wavefront file. You can do this by just going into    file>export>wavefront  . Export your model to wherever you want it in your documents or something. Then open up blender. After openning up blender, go into    file>import>wavefront(obj.)    . After you click that, a gray screen should show. Just browse into wherever you exported your model as a wavefront to, and then click it. Then click import. A small box comes up after that. It's basically just a settings box for the model. Don't worry about it. Just press ok. You should now have your model imported on the main blender screen. On the bottom box/section, there should be basically be a bunch of different buttons, just as before. At the very top left of that rectangular box at the bottom of your screen, the should be a small little white box with to gray rectangles in it. Click it, and then select timeline. The timeline should replace all of those setting buttons. You should have a small green line at the beginning of your timeline on frame one. Move, rotate, scale, or whatever you want by clicking spacebar, then going to transform. Then click the letter i on your keyboard to create the keyframe. Continue to do this until your animation is completed. Then simply export it.]]></description>
			<author><![CDATA[dummy@example.com (eoh49)]]></author>
			<pubDate>Sun, 14 Mar 2010 18:27:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/123144/#p123144</guid>
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			<title><![CDATA[Re: LDraw to Blender?]]></title>
			<link>https://bricksinmotion.com/forums/post/122933/#p122933</link>
			<description><![CDATA[Download LeoCad (You can find that from the LDraw website), and install it onto your computer. Then, import the .ldr file into LeoCad, and go to File>>Export>>3D Studio. Open up Blender, delete the default cube, then File>>Import>>3ds>>*Choose the .3ds file you saved*, then hit import, and hit okay to the size constraint of 10, because you can always scale the bricks when they're imported.

Hope it helps.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Sat, 13 Mar 2010 23:31:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/122933/#p122933</guid>
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			<title><![CDATA[LDraw to Blender?]]></title>
			<link>https://bricksinmotion.com/forums/post/122866/#p122866</link>
			<description><![CDATA[I recently downloaded both LDraw and Blender, and have started to get a good handle on both.
How do you import LDraw files (.ldr) into Blender for animation?  I'm guessing you need a converter of some sort, but which one is the best?
sorry im still kinda new at this, so any help would be appreciated! :D]]></description>
			<author><![CDATA[dummy@example.com (phantom_x)]]></author>
			<pubDate>Sat, 13 Mar 2010 20:02:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/122866/#p122866</guid>
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