<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - is it necessary to script action sequences]]></title>
		<link>https://bricksinmotion.com/forums/topic/5629/is-it-necessary-to-script-action-sequences/</link>
		<description><![CDATA[The most recent posts in is it necessary to script action sequences.]]></description>
		<lastBuildDate>Mon, 08 Mar 2010 15:52:53 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121352/#p121352</link>
			<description><![CDATA[Storyboard.

The process was actually, as far as I know, created by Disney for the specific purpose of animation and is now used by, well, everyone! Not just in animation but for any movie. You might have a shot in your head and it might be awesome, but do you really see it or is it more a feeling? I find that when I "envision" a shot in my head all I'm really doing is saying, "that would be awesome if ____ happens." Now if I draw it out, I can actually see it and I can look and ask questions about it. Is the camera angle the best angle I can get? Is the story point clear? Can I show this better?

If the answer to any of those questions is negative (positive on the last one :P ) I redraw it.

Also, and I've never done this but I should, it can help with the sound design a lot. Check this out:

[url]http://www.outside-hollywood.com/men-o-war/[/url]]]></description>
			<author><![CDATA[dummy@example.com (JamesW)]]></author>
			<pubDate>Mon, 08 Mar 2010 15:52:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121352/#p121352</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121348/#p121348</link>
			<description><![CDATA[I really think storyboarding is kind of useless unless you've got several different animators working on the same project, or have trouble remembering things. I have never drawn a complete set of storyboards on a project I was doing solo, because I've already got all the images in my head, so it would be redundant and a waste of time to put them down on paper. 

But to answer your original question, I do not think it is necessary to script action sequences. All you really need to do is have a couple key points in the fight where something actually happens, and then you just fill in the blanks with whatever you feel like doing.]]></description>
			<author><![CDATA[graemecallen@yahoo.com (Littlebrick)]]></author>
			<pubDate>Mon, 08 Mar 2010 14:01:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121348/#p121348</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121345/#p121345</link>
			<description><![CDATA[[quote=TBDudeAnimation]I suggest storyboarding.[/quote]]]></description>
			<author><![CDATA[dummy@example.com (Daragh)]]></author>
			<pubDate>Mon, 08 Mar 2010 13:46:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121345/#p121345</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121325/#p121325</link>
			<description><![CDATA[But couldn't that just be done with scripting? Isn't storyboarding mean drawing things out?]]></description>
			<author><![CDATA[dummy@example.com (Goldenbrick)]]></author>
			<pubDate>Mon, 08 Mar 2010 05:47:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121325/#p121325</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121294/#p121294</link>
			<description><![CDATA[no, list all the moves on a list and check them off after everyone is complete.]]></description>
			<author><![CDATA[dummy@example.com (RealBrick)]]></author>
			<pubDate>Mon, 08 Mar 2010 01:04:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121294/#p121294</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121278/#p121278</link>
			<description><![CDATA[How exactly would you go about making a storyboard? Do you draw like every 30th frame out or something? :/]]></description>
			<author><![CDATA[dummy@example.com (Goldenbrick)]]></author>
			<pubDate>Mon, 08 Mar 2010 00:07:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121278/#p121278</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121272/#p121272</link>
			<description><![CDATA[Nothing is necessary... Except Ice Cream.]]></description>
			<author><![CDATA[dummy@example.com (bloogyo)]]></author>
			<pubDate>Sun, 07 Mar 2010 23:06:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121272/#p121272</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121252/#p121252</link>
			<description><![CDATA[You should at least have an outline of what's going to happen in your action sequence, yes. Storyboards would do better than scripts because pictures work more efficiently in this case.]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Sun, 07 Mar 2010 22:23:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121252/#p121252</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121223/#p121223</link>
			<description><![CDATA[I personally think you should storyboard fight/action sequences- not script them. That was you know how to make the film look.

-JK]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Sun, 07 Mar 2010 21:40:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121223/#p121223</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121155/#p121155</link>
			<description><![CDATA[You should script action sequences so you don't just shoot random movement and make your hero seem like a lunatic phsyco and mess up the film.]]></description>
			<author><![CDATA[dummy@example.com (RealBrick)]]></author>
			<pubDate>Sun, 07 Mar 2010 18:24:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121155/#p121155</guid>
		</item>
		<item>
			<title><![CDATA[Re: is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121141/#p121141</link>
			<description><![CDATA[Yes, you want to script anything with dialog. But if there is no dialog in you action sequence, I suggest storyboarding. Scripting and storyboarding are both available in [url=http://www.celtx.com]Celtx[/url].]]></description>
			<author><![CDATA[mylegofilms@att.net (Caidan)]]></author>
			<pubDate>Sun, 07 Mar 2010 17:06:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121141/#p121141</guid>
		</item>
		<item>
			<title><![CDATA[is it necessary to script action sequences]]></title>
			<link>https://bricksinmotion.com/forums/post/121137/#p121137</link>
			<description><![CDATA[i was just wondering if it is a must to script action sequences]]></description>
			<author><![CDATA[alexander.mutuc@yahoo.com (Mutuceba)]]></author>
			<pubDate>Sun, 07 Mar 2010 16:53:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121137/#p121137</guid>
		</item>
	</channel>
</rss>
