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		<title><![CDATA[Forums - Bricks in Motion - Exploding Reindeer]]></title>
		<link>https://bricksinmotion.com/forums/topic/5277/exploding-reindeer/</link>
		<description><![CDATA[The most recent posts in Exploding Reindeer.]]></description>
		<lastBuildDate>Sat, 30 Jan 2010 01:17:44 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112320/#p112320</link>
			<description><![CDATA[cool but it should have made more smoke]]></description>
			<author><![CDATA[dummy@example.com (Brick by Brick)]]></author>
			<pubDate>Sat, 30 Jan 2010 01:17:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112320/#p112320</guid>
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			<title><![CDATA[Re: Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112313/#p112313</link>
			<description><![CDATA[Well d'uh ;)]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sat, 30 Jan 2010 00:57:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112313/#p112313</guid>
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		<item>
			<title><![CDATA[Re: Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112311/#p112311</link>
			<description><![CDATA[Hmmm, maybe if you made it manually bounced it or animated it, or just set it to a higher friction and lower bounce material.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Sat, 30 Jan 2010 00:50:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112311/#p112311</guid>
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			<title><![CDATA[Re: Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112292/#p112292</link>
			<description><![CDATA[It's a bounce and friction factor and how Carrara simulates physics.  I set the objects' physical properties to Plastic, which has low friction and high bounce, resulting in the jiggling even after the point force was turned off.  Not sure why.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Fri, 29 Jan 2010 23:44:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112292/#p112292</guid>
		</item>
		<item>
			<title><![CDATA[Re: Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112289/#p112289</link>
			<description><![CDATA[Looked great, although I have no idea why his peices kept moving after he got blown up.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 29 Jan 2010 23:39:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112289/#p112289</guid>
		</item>
		<item>
			<title><![CDATA[Exploding Reindeer]]></title>
			<link>https://bricksinmotion.com/forums/post/112287/#p112287</link>
			<description><![CDATA[Testing out a shader to simulate fire and explosion

[url=http://www.youtube.com/watch?v=1KFYLhbQ9H8]Clicky[/url]]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Fri, 29 Jan 2010 23:37:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112287/#p112287</guid>
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