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		<title><![CDATA[Forums - Bricks in Motion - CGI Ship Fleet (WIP)]]></title>
		<link>https://bricksinmotion.com/forums/topic/5274/cgi-ship-fleet-wip/</link>
		<description><![CDATA[The most recent posts in CGI Ship Fleet (WIP).]]></description>
		<lastBuildDate>Wed, 17 Mar 2010 20:40:03 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/123919/#p123919</link>
			<description><![CDATA[Cool thanks! :P]]></description>
			<author><![CDATA[dummy@example.com (minifig661)]]></author>
			<pubDate>Wed, 17 Mar 2010 20:40:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/123919/#p123919</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/123790/#p123790</link>
			<description><![CDATA[LEOCad+$0= :yes:

Dog]]></description>
			<author><![CDATA[dummy@example.com (Dog)]]></author>
			<pubDate>Wed, 17 Mar 2010 06:54:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/123790/#p123790</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/123766/#p123766</link>
			<description><![CDATA[Brilliant! Is LEOCad a free download? If so, i am immediately starting making my own fleet! If not i could always use lego digital designer...]]></description>
			<author><![CDATA[dummy@example.com (minifig661)]]></author>
			<pubDate>Wed, 17 Mar 2010 02:44:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/123766/#p123766</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/118213/#p118213</link>
			<description><![CDATA[That was an awesome first attempt. But the laser blasts could go faster, like what Lech said.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Tue, 23 Feb 2010 22:58:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/118213/#p118213</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/117842/#p117842</link>
			<description><![CDATA[[quote=BuilderBrothers][quote=Lechnology]And what did you use for the engine glow?  I have tips depending on what you used.[/quote]

We just used a bulb with light-sphere and glow enabled.  Then we toyed around with the settings to get the light to the right size.  What do you recommend we do that is better?  We'd really like to know!

[quote=Lechnology]Scene Ambient could be turned down a bit (maybe to 5%).[/quote]

What does "scene ambient" do?[/quote]
In my experience, Light sphere is all you need because glow is generated after the rendering, so it doesn't matter how far the light is, the glow is the same size, which doesn't make sense if you're moving closer or away from a light and the size of the glow doesn't change.  As for the light sphere, increase the realistic percentage.

The ambient is how the scene looks where there is no lights, i.e. shadows.  If it's a well lit scene or in the daylight, you'd want to still see the colors and details of objects in shadow.  If it's at night, you want dark shadows and you don't see as much details.  In space, the nearest light source is a sun or distant stars, so the ambient isn't as bright.

In your case, it's the default of 20% white light.  Click on Scene and go under Effects, you'll see the Ambient settings.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sun, 21 Feb 2010 21:20:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/117842/#p117842</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/117766/#p117766</link>
			<description><![CDATA[[quote=Lechnology]And what did you use for the engine glow?  I have tips depending on what you used.[/quote]

We just used a bulb with light-sphere and glow enabled.  Then we toyed around with the settings to get the light to the right size.  What do you recommend we do that is better?  We'd really like to know!

[quote=Lechnology]Scene Ambient could be turned down a bit (maybe to 5%).[/quote]

What does "scene ambient" do?]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Sun, 21 Feb 2010 16:10:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/117766/#p117766</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/117697/#p117697</link>
			<description><![CDATA[Pretty good for a first attempt.  Scene Ambient could be turned down a bit (maybe to 5%).  Additionally, the "laser" fire could move a lot faster, try a higher velocity.  And what did you use for the engine glow?  I have tips depending on what you used.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sun, 21 Feb 2010 05:47:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/117697/#p117697</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/117683/#p117683</link>
			<description><![CDATA[*BUMP*  

We made some ship animations using our fleet ships.  You can see them [url=http://www.youtube.com/watch?v=MIQxJEmvkGI]here.[/url]  Special thanks to Lechnology for all the help in instructing us in how to do most of the effects.  Also, credit to Kevin Macleod for the awesome score!]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Sun, 21 Feb 2010 04:28:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/117683/#p117683</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/113414/#p113414</link>
			<description><![CDATA[(Sorry for the double post)
Here is our latest fleet addition: [b]The Shield Ship[/b]
Front
[img]http://www.brickshelf.com/gallery/BuilderBrothers/MOCs/satship2.bmp[/img]
Side
[img]http://www.brickshelf.com/gallery/BuilderBrothers/MOCs/satship3.bmp[/img]
Back
[img]http://www.brickshelf.com/gallery/BuilderBrothers/MOCs/satship1.bmp[/img]

P.S. We also have changed the color design of the Heavily Armored Command Vessel, but we will upload these changes later.  As you can see, our fleet's colors are blue and grey.]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Wed, 03 Feb 2010 15:31:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113414/#p113414</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112554/#p112554</link>
			<description><![CDATA[We used Carrara 5 and LEOCad, but you can also use Blender and LDraw to do the same.]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Sat, 30 Jan 2010 23:58:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112554/#p112554</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112385/#p112385</link>
			<description><![CDATA[What program did you make that in?

Dog]]></description>
			<author><![CDATA[dummy@example.com (Dog)]]></author>
			<pubDate>Sat, 30 Jan 2010 07:45:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112385/#p112385</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112328/#p112328</link>
			<description><![CDATA[Actually, I use percentage for both Highlight and Shininess.  Try full highlight and low Shininess.  Just toy around with it.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sat, 30 Jan 2010 01:44:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112328/#p112328</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112315/#p112315</link>
			<description><![CDATA[[quote=Lechnology]Pretty good.  You may want to work on the shaders to make it more realistic.  Specifically with Highlight and Shininess.[/quote]
Could you explain in more detail?  We are not sure what you mean.  What highlight color would we use, and what shininess level would you recommend?]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Sat, 30 Jan 2010 01:02:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112315/#p112315</guid>
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			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112284/#p112284</link>
			<description><![CDATA[When it showed the hull and ship bays, the engine flame looked a bit like it was closer to the camera than everything else, it looked as if it wasn't actually in the engine, it looks more like it was put on as a 2D effect.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 29 Jan 2010 23:29:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112284/#p112284</guid>
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		<item>
			<title><![CDATA[Re: CGI Ship Fleet (WIP)]]></title>
			<link>https://bricksinmotion.com/forums/post/112282/#p112282</link>
			<description><![CDATA[I agree with T.G. Tom, it seemed very blocky, so I'd make a bigger gap so it's more like "this is lego and it's supposed to be this way." :P]]></description>
			<author><![CDATA[dummy@example.com (Awesomeonomy)]]></author>
			<pubDate>Fri, 29 Jan 2010 23:25:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/112282/#p112282</guid>
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