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		<title><![CDATA[Forums - Bricks in Motion - Animation Car Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/4688/animation-car-test/</link>
		<description><![CDATA[The most recent posts in Animation Car Test.]]></description>
		<lastBuildDate>Sat, 19 Dec 2009 13:57:06 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101452/#p101452</link>
			<description><![CDATA[But that makes no sense, user defined would mean that the setting is customized, which [i]is[/i] manual.]]></description>
			<author><![CDATA[dummy@example.com (Riley)]]></author>
			<pubDate>Sat, 19 Dec 2009 13:57:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101452/#p101452</guid>
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		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101448/#p101448</link>
			<description><![CDATA[[quote=mcoov][quote=Jackpody]That's not your light.
As far as I can see, You're having your ''Exposure'' on manual.
When something will get close to the camera (Now a black car), Because of the color, It'll start getting lighter, for compensating.
If you just switch it to 'User Defined' It'll work.
-Jack.[/quote]
That doesn't make sense. That's saying to swith the Exposure from manual to manual.[/quote]
No.
''User Defined'' Means, That it'll´[i]Not[/i] Be on Manual.
Well, That's what my camera says.
-Jack.]]></description>
			<author><![CDATA[dummy@example.com (Jackpody)]]></author>
			<pubDate>Sat, 19 Dec 2009 12:59:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101448/#p101448</guid>
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		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101424/#p101424</link>
			<description><![CDATA[[quote=mcoov][quote=Jackpody]That's not your light.
As far as I can see, You're having your ''Exposure'' on manual.
When something will get close to the camera (Now a black car), Because of the color, It'll start getting lighter, for compensating.
If you just switch it to 'User Defined' It'll work.
-Jack.[/quote]
That doesn't make sense. That's saying to [u]swith[/u] the Exposure from manual to manual.[/quote]

:/]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sat, 19 Dec 2009 05:44:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101424/#p101424</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101422/#p101422</link>
			<description><![CDATA[[quote=Jackpody]That's not your light.
As far as I can see, You're having your ''Exposure'' on manual.
When something will get close to the camera (Now a black car), Because of the color, It'll start getting lighter, for compensating.
If you just switch it to 'User Defined' It'll work.
-Jack.[/quote]
That doesn't make sense. That's saying to swith the Exposure from manual to manual.]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Sat, 19 Dec 2009 04:59:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101422/#p101422</guid>
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		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101370/#p101370</link>
			<description><![CDATA[It was pretty good, but try making a lego cradle for your camera and the plant it on your set or on the table with blue tac or tape.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sat, 19 Dec 2009 00:12:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101370/#p101370</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101287/#p101287</link>
			<description><![CDATA[wow,I think I got this now thanks a lot! :D]]></description>
			<author><![CDATA[bricksonlife@gmail.com (BrickOnLife)]]></author>
			<pubDate>Fri, 18 Dec 2009 19:33:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101287/#p101287</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101261/#p101261</link>
			<description><![CDATA[That's about what camera You use.
-Jack.]]></description>
			<author><![CDATA[dummy@example.com (Jackpody)]]></author>
			<pubDate>Fri, 18 Dec 2009 15:47:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101261/#p101261</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101255/#p101255</link>
			<description><![CDATA[Do I switch it in the camera or in the computer?]]></description>
			<author><![CDATA[bricksonlife@gmail.com (BrickOnLife)]]></author>
			<pubDate>Fri, 18 Dec 2009 14:53:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101255/#p101255</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101244/#p101244</link>
			<description><![CDATA[That's not your light.
As far as I can see, You're having your ''Exposure'' on manual.
When something will get close to the camera (Now a black car), Because of the color, It'll start getting lighter, for compensating.
If you just switch it to 'User Defined' It'll work.
-Jack.]]></description>
			<author><![CDATA[dummy@example.com (Jackpody)]]></author>
			<pubDate>Fri, 18 Dec 2009 10:55:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101244/#p101244</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101243/#p101243</link>
			<description><![CDATA[my camera bumps. But does any body know why my light is so strange ? it goes up and down..]]></description>
			<author><![CDATA[bricksonlife@gmail.com (BrickOnLife)]]></author>
			<pubDate>Fri, 18 Dec 2009 10:41:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101243/#p101243</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101210/#p101210</link>
			<description><![CDATA[My only complaint was that the camera was constantly moving. Was it supposed to be a shaky cam, or just you bumping the camera?]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Fri, 18 Dec 2009 02:28:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101210/#p101210</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101204/#p101204</link>
			<description><![CDATA[very nice smooth]]></description>
			<author><![CDATA[dummy@example.com (Stoppedmotion)]]></author>
			<pubDate>Fri, 18 Dec 2009 01:39:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101204/#p101204</guid>
		</item>
		<item>
			<title><![CDATA[Animation Car Test]]></title>
			<link>https://bricksinmotion.com/forums/post/101150/#p101150</link>
			<description><![CDATA[actually this was a beginning of a movie I was going to do but it had a light flickers and it was not enough good for me. But there you have it,tell me what you think  :)    
[url]http://www.youtube.com/watch?v=46r18CP_ghM[/url]]]></description>
			<author><![CDATA[bricksonlife@gmail.com (BrickOnLife)]]></author>
			<pubDate>Thu, 17 Dec 2009 20:06:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/101150/#p101150</guid>
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