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		<title><![CDATA[Forums - Bricks in Motion - 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
		<link>https://bricksinmotion.com/forums/topic/35/12-fps-15-fps-24-fps-tests-which-one-looks-the-best/</link>
		<description><![CDATA[The most recent posts in 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?.]]></description>
		<lastBuildDate>Fri, 02 Jan 2009 15:58:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/4272/#p4272</link>
			<description><![CDATA[Hey Riley, sorry for blaming your tutorial for the problem, then.  Must be a different bug.]]></description>
			<author><![CDATA[dummy@example.com (AncientBricks)]]></author>
			<pubDate>Fri, 02 Jan 2009 15:58:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/4272/#p4272</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/4132/#p4132</link>
			<description><![CDATA[It was screwed up before my post, I tried to click the quote button underneath D.J.M.'s post but nothing seemed to happen.]]></description>
			<author><![CDATA[dummy@example.com (Riley)]]></author>
			<pubDate>Fri, 02 Jan 2009 07:02:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/4132/#p4132</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/4124/#p4124</link>
			<description><![CDATA[It seems that the image heavy tutorial posted in the thread has messed up the thread.  The "Quote" and "Post Reply" links no longer work.  Would it be more appropriate for a graphical tutorial like this to be posted on web-site and just the link to that site posted in this thread?

As for "Shooting on twos", I do my filming at 15 FPS ("shooting on ones"?).  If I decide I need to tweak things, I'll import my frames "hold 2" into a new 30 FPS ExpSheet in Monkey Jam.  (I usually use Animator DV Simple + for frame capture to make use of its onionskinning feature.)]]></description>
			<author><![CDATA[dummy@example.com (AncientBricks)]]></author>
			<pubDate>Fri, 02 Jan 2009 06:35:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/4124/#p4124</guid>
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		<item>
			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/3797/#p3797</link>
			<description><![CDATA[[b]WARINING[/b] Image Heavy Post!


This Tutorial is For Monkeyjam.

First, fire up Monkeyjam, Then go to Settings and change the framerate to 30FPS.
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step1.jpg[/img]

Open up the capture window and select "Two" for the Image Hold.
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step2.jpg[/img]

Capture a few frames that only need to be at 15 FPS, then select the Image Hold to be "One".
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step4.jpg[/img]

Catch a couple more frames with "One" selected for the parts that require smoother animation.
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step5.jpg[/img]

Now you've been shooting in two's, hooray!
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step6.jpg[/img]

This Isn't part of the tutorial, but I strongly recommend you use the "Stop Motion" Mode, so you can flip between frames and make sure the animation is more fluid.
[img]http://www.brickshelf.com/gallery/WAprod/Twos/step7.jpg[/img]

I'll make a tutorial for the technique NickMOC posted when I get the time to. I think I'll submit a few MonkeyJam Tutorials to the Resources page :).]]></description>
			<author><![CDATA[dummy@example.com (Riley)]]></author>
			<pubDate>Thu, 01 Jan 2009 07:52:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/3797/#p3797</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/3791/#p3791</link>
			<description><![CDATA[[quote=D.J.M.][/quote= I suggest using 30fps and "shooting in twos" [/quote]


How do you "shoot in twos"?

Thanks.
D.J.M.[/quote]
[+quote={USERNAME}]{USER'S POST}[+/quote+] Don't count the +'s]

EDIT: WTF happened to my post!? :lol:]]></description>
			<author><![CDATA[geoffandben@gmail.com (Aaron)]]></author>
			<pubDate>Thu, 01 Jan 2009 07:04:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/3791/#p3791</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/3790/#p3790</link>
			<description><![CDATA[[/quote= I suggest using 30fps and "shooting in twos" [/quote]


How do you "shoot in twos"?

Thanks.
D.J.M.]]></description>
			<author><![CDATA[dummy@example.com (D.J.M.)]]></author>
			<pubDate>Thu, 01 Jan 2009 06:55:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/3790/#p3790</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/1275/#p1275</link>
			<description><![CDATA[[quote=NickMOC]I suggest using 30fps and "shooting in twos" which means you take two frames for every motion, so it ends up being 15fps... people walking on the sidewalk, and a car zooming by...   ...move can the car move every frame and move the minifigs every other frame.[/quote]
Essentially, you're animating at 15 and 30fps at the same time.  I do this also: I film thinking 15fps, then import frames into MonkeyJam "holding" 2 frames per image with playback set at 30fps.

Another benefit to animating like this is that it gives you the ability to really monkey around with timing if you need to.

Let's say you filmed something that looks a little too fast played normally.  In 30fps, you can change the "holds" on just those frames from 2 to 3 (essentially slowing those parts down to 10fps).  If your movements are small enough, little bits at 10fps still can look passable. 

Let's say you filmed something that looks a little too slow played normally.  In 30fps, you can change the "holds" on just those frames from 2 to 1 (making it twice as fast i.e. 30fps).  If things still look too slow at 30 fps. start eliminating some of your images from the sequence.  Also, you can increase the speeds a lesser amount to other frame rates (see below).

At 30 fps, starting with every image held for 1 frame:

quadruple every image = 7.5 fps
triple every image = 10 fps
for every 2 images, double one and triple the other = 12 fps
double every image = 15 fps
for every 3 images, double every second & third image = 18 fps
double every other image = 20 fps
double every third image = 22.5 fps
double every fourth image = 24 fps
double every fifth image = 25 fps

Of course, this is all kind of a cheat to get me through until I become a better animator, which in a large part to me means better pre-filming planning (creating better timed Exposure Sheets).]]></description>
			<author><![CDATA[dummy@example.com (AncientBricks)]]></author>
			<pubDate>Sun, 28 Dec 2008 05:49:01 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/1275/#p1275</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/1078/#p1078</link>
			<description><![CDATA[Before you shoot at 24 FPS you have to have experience with working with higher frame rates, just making smaller movements wont just cut it, experiment with 24FPS before you go and use it in a film.




-[b]LBJ[/b]]]></description>
			<author><![CDATA[lbj5000@gmail.com (Jonathan|Marrero)]]></author>
			<pubDate>Sat, 27 Dec 2008 23:47:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/1078/#p1078</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/1075/#p1075</link>
			<description><![CDATA[24 is the smoothest.]]></description>
			<author><![CDATA[dummy@example.com (MMproductions)]]></author>
			<pubDate>Sat, 27 Dec 2008 23:44:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/1075/#p1075</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/1070/#p1070</link>
			<description><![CDATA[24 FPS is definitely the smoothest. 12 FPS is a no-no for me. I like 15 FPS. Its easy AND smooth.]]></description>
			<author><![CDATA[fib12345@brickmation.net (fib12345)]]></author>
			<pubDate>Sat, 27 Dec 2008 23:38:11 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/1070/#p1070</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/647/#p647</link>
			<description><![CDATA[thanks guys, i think, for the most part i'll film in 15 fps, but also will try a couple more 24 FPS tests....]]></description>
			<author><![CDATA[dummy@example.com (MOL)]]></author>
			<pubDate>Sat, 27 Dec 2008 16:47:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/647/#p647</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/641/#p641</link>
			<description><![CDATA[I always go with 15FPS, but since I needed my project,"zorron" to look it's absolutely best, I filmed it at 30FPS, and I got it to 10:35.

but all my other films are 15FPS.]]></description>
			<author><![CDATA[dummy@example.com (NOS)]]></author>
			<pubDate>Sat, 27 Dec 2008 16:40:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/641/#p641</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/583/#p583</link>
			<description><![CDATA[Do not be an idiot and go with 24fps simply because it goes by faster. You're animating too slowly for 15fps, and if you animate with larger movements, it will look fine. 24 is too much of a hassle and it's best to try something more simple at your level of experience.]]></description>
			<author><![CDATA[dummy@example.com (skull brick)]]></author>
			<pubDate>Sat, 27 Dec 2008 15:34:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/583/#p583</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/485/#p485</link>
			<description><![CDATA[15 fps and 24 fps seems nice.]]></description>
			<author><![CDATA[dummy@example.com (DomeKen)]]></author>
			<pubDate>Sat, 27 Dec 2008 13:01:49 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/485/#p485</guid>
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			<title><![CDATA[Re: 12 FPS, 15 FPS, 24 FPS Tests. Which one looks the best?]]></title>
			<link>https://bricksinmotion.com/forums/post/387/#p387</link>
			<description><![CDATA[15 has always worked well for me.]]></description>
			<author><![CDATA[dummy@example.com (Rsteenoven)]]></author>
			<pubDate>Sat, 27 Dec 2008 10:59:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/387/#p387</guid>
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