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		<title><![CDATA[Forums - Bricks in Motion - Avoiding reflections]]></title>
		<link>https://bricksinmotion.com/forums/topic/2612/avoiding-reflections/</link>
		<description><![CDATA[The most recent posts in Avoiding reflections.]]></description>
		<lastBuildDate>Mon, 29 Jun 2009 11:37:28 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/58326/#p58326</link>
			<description><![CDATA[i had this problem with several of my "dark atmospherics" tests. If you mean that the light is reflecting of your black wall place a black sheet of card or plastic behind the camera.Or alternativly you could re-arrange your lighting to fit the procedure.XD]]></description>
			<author><![CDATA[dummy@example.com (krizanimations)]]></author>
			<pubDate>Mon, 29 Jun 2009 11:37:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/58326/#p58326</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/58281/#p58281</link>
			<description><![CDATA[Could you elaborate a bit please Night Owl? Does the filter go in front of the camera lens? And what do you mean by it "looks really interesting"?]]></description>
			<author><![CDATA[dummy@example.com (Whittleberry)]]></author>
			<pubDate>Mon, 29 Jun 2009 03:14:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/58281/#p58281</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57597/#p57597</link>
			<description><![CDATA[Yeah, a polarizing filter is incredibly useful, and the footage actually looks really interesting too.]]></description>
			<author><![CDATA[dummy@example.com (Night Owl)]]></author>
			<pubDate>Fri, 26 Jun 2009 07:45:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57597/#p57597</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57535/#p57535</link>
			<description><![CDATA[[quote=Sméagol]Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.[/quote]
good idea. last year in school we got to play with those in science]]></description>
			<author><![CDATA[dummy@example.com (mackmoron11)]]></author>
			<pubDate>Fri, 26 Jun 2009 00:17:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57535/#p57535</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57484/#p57484</link>
			<description><![CDATA[[quote=Sméagol]Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.[/quote]
ah ok it's interesting]]></description>
			<author><![CDATA[dummy@example.com (zwan)]]></author>
			<pubDate>Thu, 25 Jun 2009 22:34:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57484/#p57484</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57455/#p57455</link>
			<description><![CDATA[Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Thu, 25 Jun 2009 20:58:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57455/#p57455</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57449/#p57449</link>
			<description><![CDATA[I covered the bit around the lens of the camera in black plasticine, which obviously doesn't reflect much.]]></description>
			<author><![CDATA[harry@bossert.com (Hazzat)]]></author>
			<pubDate>Thu, 25 Jun 2009 20:48:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57449/#p57449</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57444/#p57444</link>
			<description><![CDATA[well, if you had ALOT of time on your hands, you could simply edit it out on the computer]]></description>
			<author><![CDATA[dummy@example.com (mackmoron11)]]></author>
			<pubDate>Thu, 25 Jun 2009 20:32:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57444/#p57444</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57423/#p57423</link>
			<description><![CDATA[Oh :P]]></description>
			<author><![CDATA[steengrover@gmail.com (Capedkid)]]></author>
			<pubDate>Thu, 25 Jun 2009 19:54:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57423/#p57423</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57421/#p57421</link>
			<description><![CDATA[He means reflections off the camera.]]></description>
			<author><![CDATA[dummy@example.com (Rsteenoven)]]></author>
			<pubDate>Thu, 25 Jun 2009 19:42:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57421/#p57421</guid>
		</item>
		<item>
			<title><![CDATA[Re: Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57419/#p57419</link>
			<description><![CDATA[What you should do is wear black gloves it works best for me! (Like Biking Gloves) ;)]]></description>
			<author><![CDATA[steengrover@gmail.com (Capedkid)]]></author>
			<pubDate>Thu, 25 Jun 2009 19:38:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57419/#p57419</guid>
		</item>
		<item>
			<title><![CDATA[Avoiding reflections]]></title>
			<link>https://bricksinmotion.com/forums/post/57408/#p57408</link>
			<description><![CDATA[This is a recent problem I discovered. Some types of bricks, for example a plain black wall, reflect a lot, seem almost like a mirror. This is in my opinion a pretty bad side effect, and I would like to know if there are some tips to avoid these reflections (apart from changing the camera perspective)? I slightly remember having read about that on some other place- something with hairspray, maybe? I would love to see some comments on that. Maybe some others have this problem as well?

- JD]]></description>
			<author><![CDATA[dummy@example.com (jd16592)]]></author>
			<pubDate>Thu, 25 Jun 2009 18:57:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57408/#p57408</guid>
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