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		<title><![CDATA[Forums - Bricks in Motion - WavTRACKER.]]></title>
		<link>https://bricksinmotion.com/forums/topic/2581/wavtracker/</link>
		<description><![CDATA[The most recent posts in WavTRACKER..]]></description>
		<lastBuildDate>Sun, 19 Jul 2009 12:57:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/63331/#p63331</link>
			<description><![CDATA[Bump!
I've started using [url=http://www.stopmotionworks.com/articles/WavTracker1.0.htm] WavTracker [/url] and it works very well for freeware!]]></description>
			<author><![CDATA[steengrover@gmail.com (Capedkid)]]></author>
			<pubDate>Sun, 19 Jul 2009 12:57:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/63331/#p63331</guid>
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		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/57156/#p57156</link>
			<description><![CDATA[When I try anything with decimals it gives me a "Cannot convert string to type Double" error.
EDIT: Scratch what I said before pertaining to Aled's FPS Calc, I just tried it on another PC and it works fine. Although I still don't quite see the necessity of downloading something you already have on your computer.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Wed, 24 Jun 2009 16:55:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57156/#p57156</guid>
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		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/57022/#p57022</link>
			<description><![CDATA[Eh, upon closer inspection of Aled's calculator I would say use the windows calculator before you use it; as far as I can see Aled's doesn't accept decimals. Without decimals you would have to make wild generalizations (relative to the fast pace of dialog, where in one second you could have gone through 2 or more words). Your best bet is to get as close to the exact length what you want to measure (if it's 2.43 seconds, use 2.43), multiply it by your framerate (2.43*15=36.45), and round down or up a frame (one 15th of a second is much less substantial than 1 whole). If it doesn't do decimals, steer clear.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Wed, 24 Jun 2009 00:31:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/57022/#p57022</guid>
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		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56972/#p56972</link>
			<description><![CDATA[:no:]]></description>
			<author><![CDATA[fib12345@brickmation.net (fib12345)]]></author>
			<pubDate>Tue, 23 Jun 2009 21:08:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56972/#p56972</guid>
		</item>
		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56693/#p56693</link>
			<description><![CDATA[a loooong time ago there was a Microsoft excel spreadsheet available that was a brick film FPS calculator. PM me if you want it, I have it and its 31kb.]]></description>
			<author><![CDATA[dummy@example.com (cwr89)]]></author>
			<pubDate>Mon, 22 Jun 2009 22:03:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56693/#p56693</guid>
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		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56683/#p56683</link>
			<description><![CDATA[No, it isn't essential.
Brenden, WavTRACKER is a free program which allows you to import an audio clip, select a portion, and based on the frame-rate it will tell you how long that section of the clip is. It's useful for doing dialog.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Mon, 22 Jun 2009 21:40:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56683/#p56683</guid>
		</item>
		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56661/#p56661</link>
			<description><![CDATA[what is it?]]></description>
			<author><![CDATA[dummy@example.com (brenden17)]]></author>
			<pubDate>Mon, 22 Jun 2009 20:36:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56661/#p56661</guid>
		</item>
		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56610/#p56610</link>
			<description><![CDATA[Is it an essential for brick'n?]]></description>
			<author><![CDATA[steengrover@gmail.com (Capedkid)]]></author>
			<pubDate>Mon, 22 Jun 2009 17:24:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56610/#p56610</guid>
		</item>
		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56599/#p56599</link>
			<description><![CDATA[I don't use it, and I do fine.

I just work out all the stuff on paper.]]></description>
			<author><![CDATA[dummy@example.com (Rsteenoven)]]></author>
			<pubDate>Mon, 22 Jun 2009 16:20:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56599/#p56599</guid>
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		<item>
			<title><![CDATA[Re: WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56598/#p56598</link>
			<description><![CDATA[You can time your animations on paper with simple math (A movement takes 3 seconds, you film at 15fps, 3x15= 45 seconds to make that movement), but this requires a bit of organization so you don't forget what you are timing. For speed and convenience I find WavTRACKER most helpful.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Mon, 22 Jun 2009 16:19:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56598/#p56598</guid>
		</item>
		<item>
			<title><![CDATA[WavTRACKER.]]></title>
			<link>https://bricksinmotion.com/forums/post/56590/#p56590</link>
			<description><![CDATA[Hey sorry for all the questions but do i need to download it to make make very good dialouged animations? :yes: or :no:]]></description>
			<author><![CDATA[steengrover@gmail.com (Capedkid)]]></author>
			<pubDate>Mon, 22 Jun 2009 15:49:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56590/#p56590</guid>
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