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		<title><![CDATA[Forums - Bricks in Motion - Chroma Key and Blender CGI Tests]]></title>
		<link>https://bricksinmotion.com/forums/topic/25718/chroma-key-and-blender-cgi-tests/</link>
		<description><![CDATA[The most recent posts in Chroma Key and Blender CGI Tests.]]></description>
		<lastBuildDate>Wed, 02 Jan 2019 19:21:43 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379399/#p379399</link>
			<description><![CDATA[Looks cool. How hard would it be to do digital extensions to a stop motion set? I could see that being very useful for making a really epic stop motion movie, but no idea how to line up the camera in Blender.]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Wed, 02 Jan 2019 19:21:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379399/#p379399</guid>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379395/#p379395</link>
			<description><![CDATA[Very nice. My last comment s that a few astorides look like they are missing their edge split modifier.

Also you might want to experiment with motion blur.]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Wed, 02 Jan 2019 12:04:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379395/#p379395</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379394/#p379394</link>
			<description><![CDATA[[url=https://www.youtube.com/watch?v=2fBJkv4ObG4&feature=youtu.be]Here's the newest test.[/url]

Thanks for all the tips! 
Also, a very special thanks to The_Director for the very informative chat sessions. 

[spoiler]Also, the script is getting closer to completion![/spoiler]]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Wed, 02 Jan 2019 04:30:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379394/#p379394</guid>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379393/#p379393</link>
			<description><![CDATA[[url=https://www.youtube.com/watch?v=2fBJkv4ObG4&feature=youtu.be]Here's the newest test.[/url]

Thanks for all the tips! 
Also, a very special thanks to The_Director for the very informative chat sessions. 

[spoiler]Also, the script is getting closer to completion![/spoiler]]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Wed, 02 Jan 2019 04:30:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379393/#p379393</guid>
		</item>
		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379392/#p379392</link>
			<description><![CDATA[[url=https://www.youtube.com/watch?v=2fBJkv4ObG4&feature=youtu.be]Here's the newest test.[/url]

Thanks for all the tips! 
Also, a very special thanks to The_Director for the very informative chat sessions. 

[spoiler]Also, the script is getting closer to completion![/spoiler]]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Wed, 02 Jan 2019 04:30:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379392/#p379392</guid>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379318/#p379318</link>
			<description><![CDATA[@rio I agree, these asteroids have been in orbit for thousands of years, best to remove any ease at all and have a linear curve (straight diagonal lines) on all axes.]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Thu, 27 Dec 2018 09:45:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379318/#p379318</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379284/#p379284</link>
			<description><![CDATA[@Pritcherd the blur was just something I cranked to 11 (well 20 but who’s counting) it’s your project so I don’t mind how the end result comes.

@rio right on mate.]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Tue, 25 Dec 2018 11:57:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379284/#p379284</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379282/#p379282</link>
			<description><![CDATA[If I may make a suggestion, the animation of the asteroids starting and the ship ending were a bit weird. I know what this is, I had the same problem a lot back in the day. Blender applies an automatic easing thing to its animation curves to smooth it out. I'd say either continue the motion after the shot ends and cut it short in editing so it doesn't ease out and just stop (or start from 0 and slowly ease in in the case of the asteroids) but change the curve type to Vector for motions which are supposed to be continuous instead of have easing (in this case, there wouldn't be easing on the asteroids or ships because presumably they were moving before the shot started).

To do this, find the keyframes in the dope sheet, press T and select Linear (or V and press Vector).]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Tue, 25 Dec 2018 10:13:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379282/#p379282</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379278/#p379278</link>
			<description><![CDATA[Once again, thanks for the great advice and aid! It's only thanks to articles, tutorials, and folks like you that it's come this far already. 

The render looks very nice, though I'm not sure why you blurred out the last few seconds. Was that just a side effect of the depth of field, or an intentional effect? 

Your speaking video had a lot to take in and take care off, but it's all nice and clear and very helpful. I know what I'll be working on later this week! 

Again, thank you for the help, and I hope you have a Merry Christmas!]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Tue, 25 Dec 2018 04:22:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379278/#p379278</guid>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379276/#p379276</link>
			<description><![CDATA[annnnnnnd here is the lovely speaking video.

It was done in 1 take, so sorry for doing some backtracking.

[url]https://www.youtube.com/watch?v=szBcfjXQytg&feature=youtu.be[/url]]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Tue, 25 Dec 2018 02:13:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379276/#p379276</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379275/#p379275</link>
			<description><![CDATA[So...

After a very nice stretch of Discord, I present to you:

[url]https://www.youtube.com/watch?v=9WUB4D2iW7U&feature=youtu.be[/url]

[url=http://www.youtube.com/watch?v=9WUB4D2iW7U&feature=youtu.be]www.youtube.com/watch?v=9WUB4D2iW7U&feature=youtu.be[/url]

Also Ive recorded me saying words. it will be powerful and well... not worded well. But i just might help too.]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Tue, 25 Dec 2018 01:14:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379275/#p379275</guid>
		</item>
		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379138/#p379138</link>
			<description><![CDATA[Looking great, Pritchard! The movement is really dynamic. Any way to add a deformer to stretch the ship out front to back when it goes into warp, I think that would really sell it!]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Mon, 17 Dec 2018 10:54:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379138/#p379138</guid>
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		<item>
			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379134/#p379134</link>
			<description><![CDATA[If your interested you can add a layer with an emission layer on the engines, add a huge amount of blur motion, overlap that with your final render & show a engine trail.]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Sun, 16 Dec 2018 23:27:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379134/#p379134</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/379133/#p379133</link>
			<description><![CDATA[Been playing around so more with it, here's the latest:
[url=https://youtu.be/HRMGAslWTeI]Star and Warp Test[/url]

The "final" test isn't quite final. There's that weird issue at the end where it flipped from the final frame of the sequence to the still frame that I didn't notice while rendering,  and the angle of the ship doesn't quit match the warp flash.

Still, I'm pleased on how far it's come.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sun, 16 Dec 2018 21:22:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/379133/#p379133</guid>
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			<title><![CDATA[Re: Chroma Key and Blender CGI Tests]]></title>
			<link>https://bricksinmotion.com/forums/post/378986/#p378986</link>
			<description><![CDATA[Oh, and please for the love of... bricks... make sure your rendering in full 1920 x 1080.]]></description>
			<author><![CDATA[dummy@example.com (The_Director)]]></author>
			<pubDate>Wed, 05 Dec 2018 13:05:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/378986/#p378986</guid>
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