<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Walk in progress]]></title>
		<link>https://bricksinmotion.com/forums/topic/24007/walk-in-progress/</link>
		<description><![CDATA[The most recent posts in Walk in progress.]]></description>
		<lastBuildDate>Wed, 10 May 2017 21:26:56 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Walk in progress]]></title>
			<link>https://bricksinmotion.com/forums/post/368228/#p368228</link>
			<description><![CDATA[I'd meant to post this sooner, but didn't have a chance until now. I actually can't find all the different walk cycles, I'm sure they're in my computer or on a USB in my dirty jeans or something. This was the project still loaded in Linux Stopmotion, so I just exported it as is. This is version 6a, I think there are one or two versions after this, but before the final product. Anyway, it's more about the process than the results. Hopefully someone finds it interesting or helpful.

[url]https://www.youtube.com/watch?v=qrf0Kjo6EKA&feature=youtu.be[/url]

This is taken from a series of studies I did for a walk cycle needed for my entries in the Lego Rebrick Ninjago Movie contest. I worked it out over the course of eight or nine passes, each time tweaking things a bit. I built it with this Portal 2 Chell character since I have a whole bunch of them and could therefore do replacement animation, which allowed me to keep all the poses from the previous pass and make adjustments as needed. Then I could use this footage as reference for animating the single figure (not replacement animation) who appears in the final movies. See the results here:

Part I
[url]https://youtu.be/JGw_X5ZZ7ho[/url]

Part II
[url]https://youtu.be/wIgK20tvO3Q[/url]]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Wed, 10 May 2017 21:26:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/368228/#p368228</guid>
		</item>
	</channel>
</rss>
