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		<title><![CDATA[Forums - Bricks in Motion - [BRAWL 2016] Equine Introspection]]></title>
		<link>https://bricksinmotion.com/forums/topic/22999/brawl-2016-equine-introspection/</link>
		<description><![CDATA[The most recent posts in [BRAWL 2016] Equine Introspection.]]></description>
		<lastBuildDate>Mon, 25 Jul 2016 23:59:34 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361841/#p361841</link>
			<description><![CDATA[Thanks for the positive reviews guys! :D I'm especially glad that you all thought that all those camera movements that took hours to do worked well. (And the lighting of course, can't forget about the lighting compliments!")

[quote=Brickcrazy]...the voice acting was top notch as well.[/quote]

I so wonder who played the voice of the horse dude. He was one good voice actor! ;)

[quote=Pritchard Studios]The headgear on the animals was a genius touch, though no doubt one that proved difficult during production. It was each one a personality and flair that would otherwise be impossible to convey.[/quote]

I'm glad you think so! When designing the characters, I just knew that the hairpieces would be the thing that distinguishes the characters. Surprisingly, the most difficulty I had with it was keeping the hat still on the brown horse when he was talking.

Again, thanks everyone for watching!]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Mon, 25 Jul 2016 23:59:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361841/#p361841</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361822/#p361822</link>
			<description><![CDATA[It's not often that you see horses used so prominently, and it's a great way to bring charm and life to the film.
Ultimately, the idea is a simple one. The plot itself is short and sweet. But the execution and setting is what this film will be remembered for.

The headgear on the animals was a genius touch, though no doubt one that proved difficult during production. It was each one a personality and flair that would otherwise be impossible to convey. The lighting and sets, as well as animation, are fantastic. You set the atmosphere well, and gave us some beautiful visuals. 

I always look forward to your films Rio, and this was certainly not a disappointment.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Mon, 25 Jul 2016 16:38:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361822/#p361822</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361793/#p361793</link>
			<description><![CDATA[I always love your lighting, Riio.  It's so beautiful, so colourful.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Sun, 24 Jul 2016 19:37:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361793/#p361793</guid>
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		<item>
			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361784/#p361784</link>
			<description><![CDATA[Very clever interpretation of the theme. I love it! 

The horses are animated extremely well--all the animation is great for that matter. Also, the camera movement adds a whole new dynamic to the film. 

The lighting is very nice as well, particularly the light emitting from the streetlamps.

In short, awesome film, rio! I'm always impressed by your animations. I look forward to seeing what you come up with next! :)]]></description>
			<author><![CDATA[nateolantern@gmail.com (Willow Tree)]]></author>
			<pubDate>Sun, 24 Jul 2016 18:11:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361784/#p361784</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361781/#p361781</link>
			<description><![CDATA[Great job! Loved the beautiful lighting and also the original & clever story.
Good luck for the contest! :)]]></description>
			<author><![CDATA[dummy@example.com (France & Alex)]]></author>
			<pubDate>Sun, 24 Jul 2016 17:15:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361781/#p361781</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361771/#p361771</link>
			<description><![CDATA[Ahaha, that was clever. You pulled it off really well, too. As always, the visuals were great and the animation was good (that one camera move looked nice and smooth)!]]></description>
			<author><![CDATA[nebulaewanderer@yahoo.com (Mighty Wanderer)]]></author>
			<pubDate>Sun, 24 Jul 2016 05:42:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361771/#p361771</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361770/#p361770</link>
			<description><![CDATA[The lighting is beautiful and I think the idea is really clever, another great film! :)]]></description>
			<author><![CDATA[backyardlegos@gmail.com (backyardlegos)]]></author>
			<pubDate>Sun, 24 Jul 2016 05:33:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361770/#p361770</guid>
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		<item>
			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361757/#p361757</link>
			<description><![CDATA[This film was surprisingly simpler than your previous films, but executed beautifully! Every technical aspect was a beauty of its own! Fantastic.]]></description>
			<author><![CDATA[dummy@example.com (Randomboaz)]]></author>
			<pubDate>Sun, 24 Jul 2016 01:23:49 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361757/#p361757</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361738/#p361738</link>
			<description><![CDATA[Heh, well, this was interesting... :P

The visuals were very nice as always. Loved the lighting and nice set design. It's nice to every once in a while see brickfilms that utilizes non-minifig characters. I'd also like to commend your use of camera movements. the voice acting was top notch as well.

Anyhow, well done rio. So glad you managed to complete this within the deadline. Best of luck in the contest!]]></description>
			<author><![CDATA[dummy@example.com (Brickcrazy)]]></author>
			<pubDate>Sun, 24 Jul 2016 00:04:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361738/#p361738</guid>
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			<title><![CDATA[Re: [BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361734/#p361734</link>
			<description><![CDATA[Awesome job Rio! :D]]></description>
			<author><![CDATA[dummy@example.com (Raptor Studios)]]></author>
			<pubDate>Sat, 23 Jul 2016 23:51:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361734/#p361734</guid>
		</item>
		<item>
			<title><![CDATA[[BRAWL 2016] Equine Introspection]]></title>
			<link>https://bricksinmotion.com/forums/post/361731/#p361731</link>
			<description><![CDATA[[url=https://bricksinmotion.com/films/view/7724]Directory Link[/url]

[b]Equine Introspection[/b]

[url=https://www.youtube.com/watch?v=cTnq0sKuNSI]YouTube[/url]

An average walk in a dark, eerie park turns out to be much more than just clippity-clomping hooves down a path...

Starring:
Matthew Kimball - [url]https://www.youtube.com/5Kanimations[/url]
Mary Charles - [url]http://www.bricksinmotion.com/forums/user/1329[/url]
Rioforce - (that's me!)
Liam Siegler - [url]https://www.youtube.com/LGProductions2000[/url]

Special thanks to Guy Commanderson for allowing me to use his awesome music! You can listen to the full background track here: [url]https://soundcloud.com/guy-commanderson/possessions[/url]]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Sat, 23 Jul 2016 23:22:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/361731/#p361731</guid>
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