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		<title><![CDATA[Forums - Bricks in Motion - Skybox]]></title>
		<link>https://bricksinmotion.com/forums/topic/22566/skybox/</link>
		<description><![CDATA[The most recent posts in Skybox.]]></description>
		<lastBuildDate>Sat, 12 Mar 2016 12:44:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Skybox]]></title>
			<link>https://bricksinmotion.com/forums/post/358588/#p358588</link>
			<description><![CDATA[At bing.com/images or such, you can conduct a search for seamless images of sky.  Seamless is the operative word; or if you're skilled, you can make a panoramic shot of the sky, and if you're skilled, or can find someone who is, cut and paste the edges and photoshop the intersecting section to not look disjointed.

This is a gimmick that goes back to classic animation.  In "Tom & Jerry" and the classic TV show, The "The Flintstones", characters would walk through a long hallway of repeating scenery.  Like when Tom chases Jerry, you see: plant, door, picture, plant, door, picture, plant..."

It's a good way to simplify animation and I hope it works with yours.  I even made repeating LEGO scenery in Holding Our Own episode 2, around 1 to 17 minutes in, where Hector Bing is listening to Christie Bradley music in his car.  (find the video at [url]https://vimeo.com/channels/holdingourown[/url]  The car is kept static and the scenery behind him is moved.

Here's a behind-the-scenes post:

[url]http://holding-our-own.tumblr.com/post/44785969443/bremen-landscape[/url]]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Sat, 12 Mar 2016 12:44:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/358588/#p358588</guid>
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			<title><![CDATA[Skybox]]></title>
			<link>https://bricksinmotion.com/forums/post/358576/#p358576</link>
			<description><![CDATA[Hey fellow filmmakers.

I've finally got in the spirit of animating again.

Ive hit a problem thats always plagued me, though.

Sky.

Ive toyed with the idea of greenscreen, but due to a minifigs reflectivity, the added time in post production, and my new philosophy of keeping digital effects to a minimum have made me search for an altternative.

I use construction paper but when I pan the camera, it causes problems.

I got to thinking, and video games came to my mind. Especially n64 games.

Notice how they just had one texture appear like a never ending sky? How should I go about it using this same idea ?

I love repellingspiders skies as they appear atmospheric and part of the scene, and not just a backdrop.

Ill have to post a video... and i went on a tangent.]]></description>
			<author><![CDATA[dummy@example.com (CyberCom)]]></author>
			<pubDate>Fri, 11 Mar 2016 19:04:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/358576/#p358576</guid>
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