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		<title><![CDATA[Forums - Bricks in Motion - [THAC XIII] The Hat of Doom]]></title>
		<link>https://bricksinmotion.com/forums/topic/22273/thac-xiii-the-hat-of-doom/</link>
		<description><![CDATA[The most recent posts in [THAC XIII] The Hat of Doom.]]></description>
		<lastBuildDate>Tue, 05 Jan 2016 02:25:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: [THAC XIII] The Hat of Doom]]></title>
			<link>https://bricksinmotion.com/forums/post/356164/#p356164</link>
			<description><![CDATA[[quote=Brickcrazy]Heh, good job Triscuit520. I liked the weird but still funny concept. One piece of advice I do have though is to lower the sound of loud noises next time. That part kinda took away from the enjoyment a bit. 

[spoiler]For some reason, way you animated the hat with the clay tentacle things kinda reminded me of how Daleks look outside their robotic casing in Doctor Who. Dunno why...[/spoiler][/quote]


Thanks I will keep that in mind next time I am doing audio work and sound design, I always love when people try to help me improve on what I could do better. And I guess it does look like something from Doctor Who]]></description>
			<author><![CDATA[dummy@example.com (Triscuit520)]]></author>
			<pubDate>Tue, 05 Jan 2016 02:25:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356164/#p356164</guid>
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		<item>
			<title><![CDATA[Re: [THAC XIII] The Hat of Doom]]></title>
			<link>https://bricksinmotion.com/forums/post/356141/#p356141</link>
			<description><![CDATA[Wow, that explosion was loud.

Other than that, I feel it was a well constructed film! The animation was great, and the focus was sharp. Keep it up!]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Mon, 04 Jan 2016 22:59:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356141/#p356141</guid>
		</item>
		<item>
			<title><![CDATA[Re: [THAC XIII] The Hat of Doom]]></title>
			<link>https://bricksinmotion.com/forums/post/356137/#p356137</link>
			<description><![CDATA[Heh, good job Triscuit520. I liked the weird but still funny concept. One piece of advice I do have though is to lower the sound of loud noises next time. That part kinda took away from the enjoyment a bit. 

[spoiler]For some reason, way you animated the hat with the clay tentacle things kinda reminded me of how Daleks look outside their robotic casing in Doctor Who. Dunno why...[/spoiler]]]></description>
			<author><![CDATA[dummy@example.com (Brickcrazy)]]></author>
			<pubDate>Mon, 04 Jan 2016 22:44:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356137/#p356137</guid>
		</item>
		<item>
			<title><![CDATA[[THAC XIII] The Hat of Doom]]></title>
			<link>https://bricksinmotion.com/forums/post/356032/#p356032</link>
			<description><![CDATA[[url=https://bricksinmotion.com/films/view/0]Directory Link[/url]

[b]The Hat of Doom[/b]

[url=https://www.youtube.com/watch?v=tgELMpZpDds]The Hat of Doom[/url]

The Hat of Doom was created for THAC XIII.
It took 11 hours to make.]]></description>
			<author><![CDATA[dummy@example.com (Triscuit520)]]></author>
			<pubDate>Mon, 04 Jan 2016 00:43:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356032/#p356032</guid>
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