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		<title><![CDATA[Forums - Bricks in Motion - [THAC XIII] A Peculliar Game]]></title>
		<link>https://bricksinmotion.com/forums/topic/22258/thac-xiii-a-peculliar-game/</link>
		<description><![CDATA[The most recent posts in [THAC XIII] A Peculliar Game.]]></description>
		<lastBuildDate>Tue, 05 Jan 2016 20:50:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: [THAC XIII] A Peculliar Game]]></title>
			<link>https://bricksinmotion.com/forums/post/356231/#p356231</link>
			<description><![CDATA[The animation is smooth and loops seamlessly. The robot is cool, though, you'd think he'd wake up after all that tinkering. ;)]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Tue, 05 Jan 2016 20:50:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356231/#p356231</guid>
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			<title><![CDATA[Re: [THAC XIII] A Peculliar Game]]></title>
			<link>https://bricksinmotion.com/forums/post/356067/#p356067</link>
			<description><![CDATA[[quote=William Osborne]I can't help but feel that this was a little too simple. I'm not sure if you did this, but it looks like you just kept using the same frames in a loop over and over again. I hope I don't sound too harsh. I do like the set up and the lighting, though.[/quote]
This was pretty much made out of desperation when a combination of writers block and issues resulted in only one shot being done for another, better idea at 2 am est. I am not super proud of this either.]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Mon, 04 Jan 2016 03:52:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356067/#p356067</guid>
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			<title><![CDATA[Re: [THAC XIII] A Peculliar Game]]></title>
			<link>https://bricksinmotion.com/forums/post/356029/#p356029</link>
			<description><![CDATA[I can't help but feel that this was a little too simple. I'm not sure if you did this, but it looks like you just kept using the same frames in a loop over and over again. I hope I don't sound too harsh. I do like the set up and the lighting, though.]]></description>
			<author><![CDATA[dummy@example.com (William Osborne)]]></author>
			<pubDate>Mon, 04 Jan 2016 00:28:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356029/#p356029</guid>
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		<item>
			<title><![CDATA[Re: [THAC XIII] A Peculliar Game]]></title>
			<link>https://bricksinmotion.com/forums/post/356011/#p356011</link>
			<description><![CDATA[Pretty simple, but I think you did a good job designing the sentry, I immediately recognized it from TF2.]]></description>
			<author><![CDATA[dummy@example.com (Greenshirt)]]></author>
			<pubDate>Sun, 03 Jan 2016 23:20:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/356011/#p356011</guid>
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		<item>
			<title><![CDATA[[THAC XIII] A Peculliar Game]]></title>
			<link>https://bricksinmotion.com/forums/post/355920/#p355920</link>
			<description><![CDATA[[url=https://bricksinmotion.com/films/view/7332]Directory Link[/url]

[b]A Peculliar Game (THAC XIII) [/b]

[url=https://www.youtube.com/watch?v=XBULOaDTcxc]YouTube[/url]

My lazy, last minute, THAC entry]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Sun, 03 Jan 2016 18:03:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/355920/#p355920</guid>
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