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		<title><![CDATA[Forums - Bricks in Motion - Talking with hands]]></title>
		<link>https://bricksinmotion.com/forums/topic/2195/talking-with-hands/</link>
		<description><![CDATA[The most recent posts in Talking with hands.]]></description>
		<lastBuildDate>Tue, 19 May 2009 11:28:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48784/#p48784</link>
			<description><![CDATA[That looked really good. Good animation. Well done! :)]]></description>
			<author><![CDATA[dummy@example.com (MicktheDirector)]]></author>
			<pubDate>Tue, 19 May 2009 11:28:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48784/#p48784</guid>
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			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48347/#p48347</link>
			<description><![CDATA[I once animated a figure who's headpiece (long female hair) restricted head movement, so I had to give her expressions through her hands.]]></description>
			<author><![CDATA[fib12345@brickmation.net (fib12345)]]></author>
			<pubDate>Sun, 17 May 2009 21:46:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48347/#p48347</guid>
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			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48330/#p48330</link>
			<description><![CDATA[[quote=Sméagol] I do agree, though, that arm movements tend to 'feel' a little off because people don't do that in real life.  It can help liven up a conversation, though, and mouth animation is a lot more difficult.[/quote]

Yeah, I've never been a believer in mouth animation on minifigs (in something like Little Guys, though, I'm all for it). Minifigs are not humans, and while I do want them to act life-like, mouth animations usually push them into the uncanny valley for me. :o]]></description>
			<author><![CDATA[dummy@example.com (fallentomato)]]></author>
			<pubDate>Sun, 17 May 2009 20:40:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48330/#p48330</guid>
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			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48304/#p48304</link>
			<description><![CDATA[As far as timing and the nature of the gestures it looked pretty good to me.  It could always be a little smoother but with the chair moving and such I imagine that is challenging.  This was definitely much better than the original video.

I do agree, though, that arm movements tend to 'feel' a little off because people don't do that in real life.  It can help liven up a conversation, though, and mouth animation is a lot more difficult.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Sun, 17 May 2009 18:56:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48304/#p48304</guid>
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		<item>
			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48109/#p48109</link>
			<description><![CDATA[[quote=livinglego]I would just slightly move the arms a bit instead.[/quote]

I'm not sure I get what you're suggesting. :/ Are you saying that i should only move tha arms and not have any hand twisting? Or are you saying that my movements are too exaggerated in general?]]></description>
			<author><![CDATA[dummy@example.com (fallentomato)]]></author>
			<pubDate>Sun, 17 May 2009 02:20:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48109/#p48109</guid>
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		<item>
			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48039/#p48039</link>
			<description><![CDATA[that looked great!]]></description>
			<author><![CDATA[maxvstuart@gmail.com (vegas productions)]]></author>
			<pubDate>Sat, 16 May 2009 21:00:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48039/#p48039</guid>
		</item>
		<item>
			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/48038/#p48038</link>
			<description><![CDATA[I would just slightly move the arms a bit instead.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sat, 16 May 2009 20:35:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/48038/#p48038</guid>
		</item>
		<item>
			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/47988/#p47988</link>
			<description><![CDATA[Hand movements generally look bad because they're not used how people would in real life. I think you nailed it here - it was very natural.]]></description>
			<author><![CDATA[harry@bossert.com (Hazzat)]]></author>
			<pubDate>Sat, 16 May 2009 16:17:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/47988/#p47988</guid>
		</item>
		<item>
			<title><![CDATA[Re: Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/47985/#p47985</link>
			<description><![CDATA[Hand movements were great. :)]]></description>
			<author><![CDATA[dummy@example.com (micky.brick.eyes)]]></author>
			<pubDate>Sat, 16 May 2009 16:13:35 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/47985/#p47985</guid>
		</item>
		<item>
			<title><![CDATA[Talking with hands]]></title>
			<link>https://bricksinmotion.com/forums/post/47980/#p47980</link>
			<description><![CDATA[I got a lot of criticism on [url=http://www.youtube.com/watch?v=14J6nxDbRag]this video[/url] for overdoing the hand movements. I'm starting to animate next episode in the series and I wanted to get feedback on my new approach. Here's some bits I did last night. Let me know what you think. [url=http://nnn.brickfilms.com/sherrytiles.mov].mov[/url]]]></description>
			<author><![CDATA[dummy@example.com (fallentomato)]]></author>
			<pubDate>Sat, 16 May 2009 15:25:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/47980/#p47980</guid>
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