<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Ghost Rider test]]></title>
		<link>https://bricksinmotion.com/forums/topic/21217/ghost-rider-test/</link>
		<description><![CDATA[The most recent posts in Ghost Rider test.]]></description>
		<lastBuildDate>Tue, 02 Jun 2015 11:50:46 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Ghost Rider test]]></title>
			<link>https://bricksinmotion.com/forums/post/347047/#p347047</link>
			<description><![CDATA[[quote=LMDigitalMovies]It works. Only thing is fast, long movements won't work well as the flames don't react to the movement. [/quote]
I don't know where from, but I have heard that if the speed of the flame is slowed down, it'll look larger. Right now from I see, the flame looks pretty small.
I've never used stock footage before so I can't help much on that but it's just a fun fact that I've heard of and sharing it could be helpful.
Whatever I just said may not be 100% true because I don't have any evidence, but just try it out.
Good luck on your project.]]></description>
			<author><![CDATA[dummy@example.com (Kd2000)]]></author>
			<pubDate>Tue, 02 Jun 2015 11:50:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347047/#p347047</guid>
		</item>
		<item>
			<title><![CDATA[Re: Ghost Rider test]]></title>
			<link>https://bricksinmotion.com/forums/post/347015/#p347015</link>
			<description><![CDATA[Looks good.]]></description>
			<author><![CDATA[dummy@example.com (jahnocli)]]></author>
			<pubDate>Mon, 01 Jun 2015 19:00:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347015/#p347015</guid>
		</item>
		<item>
			<title><![CDATA[Re: Ghost Rider test]]></title>
			<link>https://bricksinmotion.com/forums/post/347011/#p347011</link>
			<description><![CDATA[He will [s](thank Horus)[/s]. He's only in it for a small gag, and has a little bit of dialogue, but not fast movements.

If I use him for anything else in the future, I may sit down and try to learn how to use AE or Hitfilm's particle engines properly and see what I can come up with using either of those. Like you say, for faster movements I'd need the flame tor eact, and stock footage doesn't.]]></description>
			<author><![CDATA[dummy@example.com (jampot)]]></author>
			<pubDate>Mon, 01 Jun 2015 18:14:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347011/#p347011</guid>
		</item>
		<item>
			<title><![CDATA[Re: Ghost Rider test]]></title>
			<link>https://bricksinmotion.com/forums/post/347008/#p347008</link>
			<description><![CDATA[It works. Only thing is fast, long movements won't work well as the flames don't react to the movement. I am guessing he'll be mostly stationary though, so I wouldn't worry about that in this video,]]></description>
			<author><![CDATA[dummy@example.com (LMDigitalMovies)]]></author>
			<pubDate>Mon, 01 Jun 2015 18:11:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347008/#p347008</guid>
		</item>
		<item>
			<title><![CDATA[Ghost Rider test]]></title>
			<link>https://bricksinmotion.com/forums/post/347004/#p347004</link>
			<description><![CDATA[It's short, and I think it's ok, but I'm not sure. It's quite limited by the stock footage I have too; my main concern now is whether it looks 'there'.

[url=https://www.youtube.com/watch?v=uuBDkJNpr-o]Clicky[/url]

Feedback would be much appreciated. He's only appearing for like 5 seconds at the end of [i]The Defenders[/i] but I want to make sure it looks decent, especially since there are tons of Ghost Rider brickfilms where the flames look awful.]]></description>
			<author><![CDATA[dummy@example.com (jampot)]]></author>
			<pubDate>Mon, 01 Jun 2015 17:47:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347004/#p347004</guid>
		</item>
	</channel>
</rss>
