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		<title><![CDATA[Forums - Bricks in Motion - Medieval Test Montage]]></title>
		<link>https://bricksinmotion.com/forums/topic/21009/medieval-test-montage/</link>
		<description><![CDATA[The most recent posts in Medieval Test Montage.]]></description>
		<lastBuildDate>Sun, 19 Apr 2015 14:14:19 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345221/#p345221</link>
			<description><![CDATA[Lovely cinematography and lighting. I really liked the shot at 0:14. Your arm-out-of-socket animation is impressively fluid, even if the tack is quite visible. However, I think your fighting animation moves too slowly. Maybe try using larger increments of movement during the middle of an action, as it looks like everything is moving pretty much the same distance each frame.]]></description>
			<author><![CDATA[sillypenta@gmail.com (Penta)]]></author>
			<pubDate>Sun, 19 Apr 2015 14:14:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345221/#p345221</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345212/#p345212</link>
			<description><![CDATA[There's nothing very bad with it. It strikes don't look slow to me but more like in slow motion. Maybe adding sound effects can help.
Even though I don't do it, you can hide the blu-tack you can buy coloured-tack or use play-doh to make them seem less visible, just like the Epic Rap Battles of History's brickfilm. Using food dye on blu-tack is not a good option, one drop for a strip of tack can be too much, and it could also dye your minifigs; it is hard to wash.]]></description>
			<author><![CDATA[dummy@example.com (Kd2000)]]></author>
			<pubDate>Sun, 19 Apr 2015 08:32:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345212/#p345212</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345209/#p345209</link>
			<description><![CDATA[Wow, thanks for the very positive feedback!
As some of you said, I would have got a better result with more strong impacts when swords are hitting. I'll consider it for future animations, but I believe that sounds effects would have helped.
It is clear that without blu-tack I couldn't achieve some of those movements, but I agree with you that I could hide it a little bit more.
[quote=rioforce]Are the camera movements done in post or in-camera?[/quote]
All the camera movements are done in-camera during the animation.]]></description>
			<author><![CDATA[dummy@example.com (HarryAndBillyBrick)]]></author>
			<pubDate>Sun, 19 Apr 2015 08:18:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345209/#p345209</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345205/#p345205</link>
			<description><![CDATA[Definitely some of the best sword-fighting animation that I have ever seen. The arm animation was awesome, the sword movement was fantastic, and the angles were beautifully cinematic. I'd love to see these tests incorporated into a brickfilm with an actual story. Excellent work!]]></description>
			<author><![CDATA[dummy@example.com (Mickey)]]></author>
			<pubDate>Sun, 19 Apr 2015 05:01:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345205/#p345205</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345199/#p345199</link>
			<description><![CDATA[I'm going to split my opinions between a few that have already been conveyed. I do think the sword play could have used a bit more weight, most notably the collision between to weapons could use more force; the swords moving in a bit faster and stopping more suddenly. This is nitpicking, however, and I think sound fx would have really sold the animation well. I didn't even notice the blue tac the first time I watched it, I had to go back after reading some peoples comments; you maybe could have smoothed it out a bit, but I think it's something that only other animators might notice. The cinematography and lighting were really great, I felt like I was watching clips from a really polished film; you achieved a very appealing and appropriate feel with each shot. All around really fantastic shots. :)]]></description>
			<author><![CDATA[backyardlegos@gmail.com (backyardlegos)]]></author>
			<pubDate>Sun, 19 Apr 2015 01:57:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345199/#p345199</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345194/#p345194</link>
			<description><![CDATA[Wow, that was really good! I honestly have nothing of real weight to say. 

[quote=rioforce]I thought that the sword fighting movements were too fluid (they moved too smoothly like it was ballet sword fighting almost), and with not enough weight on the swords. You also couldn't tell really what was happening. The excess blue-tac kind of bothered me too.[/quote]

I disagree. I really liked the sword fighting, even the out-of-socket arm movements which I don't usually like in general. As for being able to tell what was happening, viewing it as a short clip from what would be a longer fight sequence, I thought it was great.

I guess the one thing that could be improved is 'blue-tac' management. It wasn't that bad, and I know it can be really hard to keep it hidden and such, but It could have been a little less noticeable I think.]]></description>
			<author><![CDATA[dummy@example.com (AnW)]]></author>
			<pubDate>Sat, 18 Apr 2015 22:02:49 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345194/#p345194</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345191/#p345191</link>
			<description><![CDATA[Very nice :) I love out of socket movements when done well, they can really add character to the movements you try to achieve and you really pull them off. Great animation!]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Sat, 18 Apr 2015 18:51:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345191/#p345191</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345187/#p345187</link>
			<description><![CDATA[Looked really nice, however, I thought that the sword fighting movements were too fluid (they moved too smoothly like it was ballet sword fighting almost), and with not enough weight on the swords. You also couldn't tell really what was happening. The excess blue-tac kind of bothered me too.

However, I really liked the other parts, they were well done. Are the camera movements done in post or in-camera?]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Sat, 18 Apr 2015 18:15:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345187/#p345187</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345186/#p345186</link>
			<description><![CDATA[Your videos never cease to amaze me.]]></description>
			<author><![CDATA[rockydude411@yahoo.com (Rockydude411)]]></author>
			<pubDate>Sat, 18 Apr 2015 18:12:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345186/#p345186</guid>
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			<title><![CDATA[Re: Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345184/#p345184</link>
			<description><![CDATA[That was great! The only thing that felt like it was missing was sound! :lol:]]></description>
			<author><![CDATA[dummy@example.com (AnimatorUnknown)]]></author>
			<pubDate>Sat, 18 Apr 2015 17:49:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345184/#p345184</guid>
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			<title><![CDATA[Medieval Test Montage]]></title>
			<link>https://bricksinmotion.com/forums/post/345183/#p345183</link>
			<description><![CDATA[A couple of weeks ago I animated some medieval fights scenes and other random stuff. I did that because I wanted to improve my the realism in fights and specially my cinematography. :) 
Here's the video: [url]https://youtu.be/lTNE5CFRhlg[/url]]]></description>
			<author><![CDATA[dummy@example.com (HarryAndBillyBrick)]]></author>
			<pubDate>Sat, 18 Apr 2015 17:27:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345183/#p345183</guid>
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