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		<title><![CDATA[Forums - Bricks in Motion - Animating Underwater Scenes in Brickfilms]]></title>
		<link>https://bricksinmotion.com/forums/topic/20999/animating-underwater-scenes-in-brickfilms/</link>
		<description><![CDATA[The most recent posts in Animating Underwater Scenes in Brickfilms.]]></description>
		<lastBuildDate>Thu, 04 Jun 2015 17:56:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/347138/#p347138</link>
			<description><![CDATA[[quote=rioforce][quote=Harborlight]Watch Bound, they have a pretty nice underwater scene there.[/quote]

I snapped a quick screenshot of the underwater scene so you can see it if you don't own Bound:

[img]http://i.imgur.com/YuD6nw4.jpg[/img]

I'm pretty sure it was composited together, all using separate rigs.[/quote]

Thanks for sharing Rioforce! Actually, we didn't really do any compositing for this shot. Nathan and the fish were shot on poles and then we shot clean frames. Layered them up, erased the stands, and then added layers of effects for the green, floating particles, light play, and density. I lit the set lighter in the front and darker in the back to help portray depth in the water. It was also all very diffused. Cheers!]]></description>
			<author><![CDATA[dummy@example.com (Mudskipper)]]></author>
			<pubDate>Thu, 04 Jun 2015 17:56:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/347138/#p347138</guid>
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		<item>
			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/346371/#p346371</link>
			<description><![CDATA[Thank you all for you suggestions. I'm gonna start animating this scene soon and I will use your suggestions. Thanks!]]></description>
			<author><![CDATA[rockydude411@yahoo.com (Rockydude411)]]></author>
			<pubDate>Wed, 13 May 2015 15:33:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/346371/#p346371</guid>
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		<item>
			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/346354/#p346354</link>
			<description><![CDATA[Have you seen the box trolls? In that, they used a sheet of wavy shower glass to project water reflections on the roof of the sewer, I expect that doing something similar in reverse would be cool. projecting water reflections on the ocean/lake/river floor.]]></description>
			<author><![CDATA[dummy@example.com (Randomboaz)]]></author>
			<pubDate>Tue, 12 May 2015 22:18:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/346354/#p346354</guid>
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		<item>
			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/345948/#p345948</link>
			<description><![CDATA[well, with lighting, depends how deep you are planning on making the water, I too have some waterness coming up, I'l light from the top, but have it all mostly defused, given that is what water does to lighting, have bubbles(few) on the screen and some perhaps on things that would make them, also, fish swimming would basicly be a auto-sell that this is under water.]]></description>
			<author><![CDATA[dummy@example.com (Cooked Cat)]]></author>
			<pubDate>Mon, 04 May 2015 04:03:35 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345948/#p345948</guid>
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		<item>
			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/345074/#p345074</link>
			<description><![CDATA[[quote=Harborlight]Watch Bound, they have a pretty nice underwater scene there.[/quote]

I snapped a quick screenshot of the underwater scene so you can see it if you don't own Bound:

[img]http://i.imgur.com/YuD6nw4.jpg[/img]

I'm pretty sure it was composited together, all using separate rigs.]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Fri, 17 Apr 2015 02:29:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345074/#p345074</guid>
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		<item>
			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/345068/#p345068</link>
			<description><![CDATA[Watch Bound, they have a pretty nice underwater scene there.]]></description>
			<author><![CDATA[dummy@example.com (Harborlight)]]></author>
			<pubDate>Fri, 17 Apr 2015 02:00:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345068/#p345068</guid>
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			<title><![CDATA[Re: Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/345063/#p345063</link>
			<description><![CDATA[You could always use a rig and animate in front of a bluescreen. Then composite it all together later. Or you could build a complete underwater environment and just use masking, though it gets harder if you have many elements, because masking around fish and things can get difficult.

Sloth did a pretty cool rig for fish, and I'm sure it would be possible to do something similar for minifigures too:

[url=https://flic.kr/p/9jzuXA][img]https://farm6.staticflickr.com/5212/5461087184_f1f8a5a543_z.jpg[/img][/url][url=https://flic.kr/p/9jzuXA]Fish swim rig[/url] by [url=https://www.flickr.com/people/11965999@N05/]Chris &#x27;Beard&#x27;[/url], on Flickr]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Fri, 17 Apr 2015 00:28:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345063/#p345063</guid>
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		<item>
			<title><![CDATA[Animating Underwater Scenes in Brickfilms]]></title>
			<link>https://bricksinmotion.com/forums/post/345062/#p345062</link>
			<description><![CDATA[I'm working on a brickfilm that has a scene located underwater. I have no idea how I'm going to do this, does anyone have any tips or suggestions to make this work and make it look convincing? Thanks!]]></description>
			<author><![CDATA[rockydude411@yahoo.com (Rockydude411)]]></author>
			<pubDate>Fri, 17 Apr 2015 00:10:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/345062/#p345062</guid>
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