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		<title><![CDATA[Forums - Bricks in Motion - Matrix Lobby Scene WIP]]></title>
		<link>https://bricksinmotion.com/forums/topic/20725/matrix-lobby-scene-wip/</link>
		<description><![CDATA[The most recent posts in Matrix Lobby Scene WIP.]]></description>
		<lastBuildDate>Fri, 27 Feb 2015 17:29:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: Matrix Lobby Scene WIP]]></title>
			<link>https://bricksinmotion.com/forums/post/342383/#p342383</link>
			<description><![CDATA[You did a great job on this. To go along with VN, I really like the walls getting chipped from the gun shots. :) However, it was a little too bloody for my tastes.]]></description>
			<author><![CDATA[dummy@example.com (Rivvm m)]]></author>
			<pubDate>Fri, 27 Feb 2015 17:29:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/342383/#p342383</guid>
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			<title><![CDATA[Re: Matrix Lobby Scene WIP]]></title>
			<link>https://bricksinmotion.com/forums/post/342377/#p342377</link>
			<description><![CDATA[Great work! The animation is a little bit choppy but whats really impressive is that this entire scene is in slow motion.  The flooding of guns was freaking hilarious!]]></description>
			<author><![CDATA[dummy@example.com (VN)]]></author>
			<pubDate>Fri, 27 Feb 2015 16:48:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/342377/#p342377</guid>
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			<title><![CDATA[Matrix Lobby Scene WIP]]></title>
			<link>https://bricksinmotion.com/forums/post/342246/#p342246</link>
			<description><![CDATA[So far i've finished the animation segment (not all of it is included in the video) now i'm just adding sound and muzzle flashes, hopefully it'll be out within the next two weeks!:)
spent around 150 hours on the animation itself, but I have been trying to better my animation skills!:P
[url]https://www.youtube.com/watch?v=eGV1ffUyfg0[/url]]]></description>
			<author><![CDATA[dummy@example.com (Snooperking)]]></author>
			<pubDate>Wed, 25 Feb 2015 10:56:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/342246/#p342246</guid>
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