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		<title><![CDATA[Forums - Bricks in Motion - Rolling Over]]></title>
		<link>https://bricksinmotion.com/forums/topic/20246/rolling-over/</link>
		<description><![CDATA[The most recent posts in Rolling Over.]]></description>
		<lastBuildDate>Sat, 27 Dec 2014 17:33:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337334/#p337334</link>
			<description><![CDATA[[quote=rioforce][quote=Harborlight Productions][quote=CarrollFilms]Up the frame rate, lose some frames and badda bing, badda boom you have a much smoother looking animation.[/quote]

I am still working on my easing in and out. I film at 15fps, I shall not go any higher since any more is too time consuming.  I do admit a few frames at the end should have been taken out.[/quote]

I disagree with CarollFilms here. The frame rate doesn't need to be increased. 15fps is a very good framerate. In fact, a lot of people animate on 12 fps (which they call 24 on 2s) and it still comes out smooth. The problem isn't the framerate. 15fps balances time with quality. Instead of increasing the framerate, just ease a bit more. Easing can be done at any framerate.

I really liked the roll, though, I agree that the slide at the end was just a bit long. (Be warned, though, if you take frames out at the ending, it may ruin the easing, and in turn, ruin the animation...) But then again, it's according to what look you are going for. If he's about to jump up off the floor, then yes, he doesn't need to slide as far. If he's going to lay there for a while, then it's fine. Good work. ;)[/quote]

Yes I agree. Monitogo Studios "Bound" is filmed at 12fps and it looks very smooth. 

Thanks for the feedback Rioforce and the good constructive criticism, I appreciate it. :D I'll be working on some more tests soon.]]></description>
			<author><![CDATA[dummy@example.com (Harborlight)]]></author>
			<pubDate>Sat, 27 Dec 2014 17:33:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337334/#p337334</guid>
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		<item>
			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337333/#p337333</link>
			<description><![CDATA[[quote=Harborlight Productions][quote=CarrollFilms]Up the frame rate, lose some frames and badda bing, badda boom you have a much smoother looking animation.[/quote]

I am still working on my easing in and out. I film at 15fps, I shall not go any higher since any more is too time consuming.  I do admit a few frames at the end should have been taken out.[/quote]

I disagree with CarollFilms here. The frame rate doesn't need to be increased. 15fps is a very good framerate. In fact, a lot of people animate on 12 fps (which they call 24 on 2s) and it still comes out smooth. The problem isn't the framerate. 15fps balances time with quality. Instead of increasing the framerate, just ease a bit more. Easing can be done at any framerate.

I really liked the roll, though, I agree that the slide at the end was just a bit long. (Be warned, though, if you take frames out at the ending, it may ruin the easing, and in turn, ruin the animation...) But then again, it's according to what look you are going for. If he's about to jump up off the floor, then yes, he doesn't need to slide as far. If he's going to lay there for a while, then it's fine. Good work. ;)]]></description>
			<author><![CDATA[dummy@example.com (rioforce)]]></author>
			<pubDate>Sat, 27 Dec 2014 17:29:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337333/#p337333</guid>
		</item>
		<item>
			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337332/#p337332</link>
			<description><![CDATA[[quote=CarrollFilms]The biggest problem that every animator I see has is the fact that they have a low frame rate in their videos. 

The frame rate/ease-in-ease-out needs work. Up the frame rate, lose some frames and badda bing, badda boom you have a much smoother looking animation.[/quote]

I am still working on my easing in and out. I film at 15fps, I shall not go any higher since any more is too time consuming.  I do admit a few frames at the end should have been taken out. 

Thanks for the feedback, although when given criticism don't be so offensive. Try and give the perks first, and then the what could be worked on. That's good constructive criticism.]]></description>
			<author><![CDATA[dummy@example.com (Harborlight)]]></author>
			<pubDate>Sat, 27 Dec 2014 17:18:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337332/#p337332</guid>
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			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337276/#p337276</link>
			<description><![CDATA[The biggest problem that every animator I see has is the fact that they have a low frame rate in their videos. 

The frame rate/ease-in-ease-out needs work. Up the frame rate, lose some frames and badda bing, badda boom you have a much smoother looking animation.]]></description>
			<author><![CDATA[sean.m.carroll95@gmail.com (CarrollFilms)]]></author>
			<pubDate>Fri, 26 Dec 2014 19:33:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337276/#p337276</guid>
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			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337099/#p337099</link>
			<description><![CDATA[[quote=sillypenta]The rolling over did look quite nice. I liked how you could feel the weight behind it. I just thought he slid for too many frames at the end and it probably would look better if you cut a few out or didn't have him slide as far.[/quote]

Yeah. Thanks for the feedback!]]></description>
			<author><![CDATA[dummy@example.com (Harborlight)]]></author>
			<pubDate>Tue, 23 Dec 2014 00:36:49 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337099/#p337099</guid>
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			<title><![CDATA[Re: Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337097/#p337097</link>
			<description><![CDATA[The rolling over did look quite nice. I liked how you could feel the weight behind it. I just thought he slid for too many frames at the end and it probably would look better if you cut a few out or didn't have him slide as far.]]></description>
			<author><![CDATA[sillypenta@gmail.com (Penta)]]></author>
			<pubDate>Tue, 23 Dec 2014 00:32:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337097/#p337097</guid>
		</item>
		<item>
			<title><![CDATA[Rolling Over]]></title>
			<link>https://bricksinmotion.com/forums/post/337096/#p337096</link>
			<description><![CDATA[Besides the pixelated camera, I was rather impressed with this movement. (There are two other tests with it.)
[url]https://www.youtube.com/watch?v=gykyQtinoY4&feature=youtu.be[/url]]]></description>
			<author><![CDATA[dummy@example.com (Harborlight)]]></author>
			<pubDate>Tue, 23 Dec 2014 00:26:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/337096/#p337096</guid>
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