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		<title><![CDATA[Forums - Bricks in Motion - Matrix Bullet Time Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/2013/matrix-bullet-time-test/</link>
		<description><![CDATA[The most recent posts in Matrix Bullet Time Test.]]></description>
		<lastBuildDate>Sun, 03 May 2009 13:53:50 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44969/#p44969</link>
			<description><![CDATA[I liked it. :) It seemed to work very well. I thought the greenscreening was a bit obvious with the white expanse, but overall it was a very nice test.

- Leo]]></description>
			<author><![CDATA[dummy@example.com (Leonardo812)]]></author>
			<pubDate>Sun, 03 May 2009 13:53:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44969/#p44969</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44854/#p44854</link>
			<description><![CDATA[[quote=LegoShark]I've been thinking of doing a test like this. Did you just move the bullet at an angle while spinning it, or put it in a fixed position and move the camera around it?[/quote]
I simply placed the bullet on a spinning brick and animated it rotating 180 degrees. I then animated the man on a spinning brick at roughly the same pace of rotation. I then animated them on motion paths in sony vegas and keyed out the green screen. I also scaled the bullet way down. It was kind of complicated and im sure their are easier ways of doing this but since I dont really understand CGI lego models in blender this works fine for me.]]></description>
			<author><![CDATA[dummy@example.com (thatlegoguy)]]></author>
			<pubDate>Sun, 03 May 2009 06:33:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44854/#p44854</guid>
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		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44833/#p44833</link>
			<description><![CDATA[whoa.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sun, 03 May 2009 03:18:12 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44833/#p44833</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44831/#p44831</link>
			<description><![CDATA[I've been thinking of doing a test like this. Did you just move the bullet at an angle while spinning it, or put it in a fixed position and move the camera around it?]]></description>
			<author><![CDATA[dummy@example.com (LegoShark)]]></author>
			<pubDate>Sun, 03 May 2009 03:07:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44831/#p44831</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44830/#p44830</link>
			<description><![CDATA[wow.thats almost like the scene I filmed a couple days ago. nice work]]></description>
			<author><![CDATA[dummy@example.com (lego2motion)]]></author>
			<pubDate>Sun, 03 May 2009 02:59:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44830/#p44830</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44723/#p44723</link>
			<description><![CDATA[That's pretty cool. I am also looking forward to a new film by you.]]></description>
			<author><![CDATA[fulip.bergstrom@gmail.com (Filip)]]></author>
			<pubDate>Sat, 02 May 2009 19:55:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44723/#p44723</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44666/#p44666</link>
			<description><![CDATA[Yes it was green screened. I simply rotated the bullet and the man at an equal pace and keyed them together.]]></description>
			<author><![CDATA[dummy@example.com (thatlegoguy)]]></author>
			<pubDate>Sat, 02 May 2009 16:16:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44666/#p44666</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44662/#p44662</link>
			<description><![CDATA[[quote=T.G-Tom][quote=Greenscreener Studios]:o How did you do it then?! With invisible string?[/quote]
It's funny, just look at your name :mrgreen:[/quote]

My name may be Greenscreener, but that sure doesn't mean that I'm good at it. 

(I stink) :(]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Sat, 02 May 2009 16:05:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44662/#p44662</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44656/#p44656</link>
			<description><![CDATA[[quote=Greenscreener Studios]:o How did you do it then?! With invisible string?[/quote]
It's funny, just look at your name :mrgreen:]]></description>
			<author><![CDATA[tom.gudde@gmail.com (T.G-Tom)]]></author>
			<pubDate>Sat, 02 May 2009 15:48:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44656/#p44656</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44652/#p44652</link>
			<description><![CDATA[Looks like greenscreening to me. I think the support was green and he keyed it out. And he nailed it, too.]]></description>
			<author><![CDATA[harry@bossert.com (Hazzat)]]></author>
			<pubDate>Sat, 02 May 2009 15:38:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44652/#p44652</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44649/#p44649</link>
			<description><![CDATA[:o How did you do it then?! With invisible string?]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Sat, 02 May 2009 15:35:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44649/#p44649</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44628/#p44628</link>
			<description><![CDATA[Wow... just wow...
I just got owned by someone that doesn't use CGI.
You got skills man. :D]]></description>
			<author><![CDATA[tom.gudde@gmail.com (T.G-Tom)]]></author>
			<pubDate>Sat, 02 May 2009 14:09:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44628/#p44628</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44589/#p44589</link>
			<description><![CDATA[[quote=randomparrot]You didn't use CGI :jaw:[/quote]

How is that possible?]]></description>
			<author><![CDATA[dummy@example.com (filmyguy)]]></author>
			<pubDate>Sat, 02 May 2009 07:13:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44589/#p44589</guid>
		</item>
		<item>
			<title><![CDATA[Re: Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44583/#p44583</link>
			<description><![CDATA[You didn't use CGI :jaw:]]></description>
			<author><![CDATA[dummy@example.com (randomparrot)]]></author>
			<pubDate>Sat, 02 May 2009 07:06:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44583/#p44583</guid>
		</item>
		<item>
			<title><![CDATA[Matrix Bullet Time Test]]></title>
			<link>https://bricksinmotion.com/forums/post/44579/#p44579</link>
			<description><![CDATA[Here is a matrix bullet time test. No CGI was used.

[url]http://www.youtube.com/watch?v=Bcp3ZRUBbQ8[/url]

Edit: I dont want to misslead anybody. The bullet was not CGI or the man but I did slightly help the effect by panning in just a little bit on the bullet, and out a bit on the man to help the effect. If that is GGI then sorry, but I didnt use blender or anything fancy. Just Sony vegas 8.0 pro, and stop motion of course.]]></description>
			<author><![CDATA[dummy@example.com (thatlegoguy)]]></author>
			<pubDate>Sat, 02 May 2009 06:25:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/44579/#p44579</guid>
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