<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - HammersReach Teaser Trailer - WIP/Blue Screen 9 long hours to do!]]></title>
		<link>https://bricksinmotion.com/forums/topic/19951/hammersreach-teaser-trailer-wipblue-screen-9-long-hours-to-do/</link>
		<description><![CDATA[The most recent posts in HammersReach Teaser Trailer - WIP/Blue Screen 9 long hours to do!.]]></description>
		<lastBuildDate>Sat, 11 Oct 2014 03:48:56 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[HammersReach Teaser Trailer - WIP/Blue Screen 9 long hours to do!]]></title>
			<link>https://bricksinmotion.com/forums/post/333891/#p333891</link>
			<description><![CDATA[Hey guys,

Wow, last night till this morning I spent 8-9 hours for this little trailer I made. The animating itself took me a good 3 hours, it was a bit hard moving the minifigs and I've never worked with this many in a movement sequence like walking.  It was a little hard as a few times I did bump them down but overall I ended fixing up all these small issues which I am grateful for.

Also great news, I took [b]BertL's[/b] advice for the Chroma Keying, also shout out to[b] Jampot [/b]and [b]RioForce [/b]for their help pitching in as well.

Now I understand how Chroma keying works, and mine could have turned out great, almost great but I forgot to buy another lamp for the other side of the blue material. Worst thing I also did was shine the lamp only on my set which I also forgot.. But this is a lesson well learned for next time. It was really fun playing around and chroma keying. Did take me a bit of time but in the end I was pleased with it.

The main reason that took me so long in editing (5 hours or so) was mainly a lot of editing had to take place I did a lot of renders checked the files and some things didn't look right so I just did this repeatedly for quite some time, then came the motion tracking, this was a first time for me, but I picked it up rather easily, however it did take a huge portion of my time as I had to motion track the flame individually, seeing it was so dark it was hard to pick up the torch on the sqaures so that took some time.

I listened to what [b]RioForce[/b] said before, in regards to putting blurness to the fire which you'll be able to notice now. 

One thing I did ask and will ask again is if anyone can tell me how I am able to do reactive lighting for the scene with the fire as I really wanted to add that realism of shining some light on the face of who was holding the fire. I attempted to do it, but because the scene moved I wasn't sure how I could track it into position I spent a lot of time trying to figure this out looked it up but couldn't find an answer if anyone knows, please let me know I tried to keylog it didn't work. 

I don't believe you can motion track it, cause its a duplicated composition.  

Anyhow heres the trailer hope you enjoy, as I said I spent so much time on it I would really appreciate some feedback. It's my most prestigious animation to date, besides [b]Life of a clone trooper.[/b]

[url]https://www.youtube.com/watch?v=Cw_I0E4SxOY[/url]

I was going to put this on releases but it still feels like a test and wip for me. 

Sincerely,
Divine.]]></description>
			<author><![CDATA[dummy@example.com (Divine)]]></author>
			<pubDate>Sat, 11 Oct 2014 03:48:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/333891/#p333891</guid>
		</item>
	</channel>
</rss>
