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		<title><![CDATA[Forums - Bricks in Motion - Biscuit | Version 1.1.1 OUT NOW!]]></title>
		<link>https://bricksinmotion.com/forums/topic/19350/biscuit-version-111-out-now/</link>
		<description><![CDATA[The most recent posts in Biscuit | Version 1.1.1 OUT NOW!.]]></description>
		<lastBuildDate>Thu, 09 Mar 2017 10:33:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/366196/#p366196</link>
			<description><![CDATA[Boats Animator's source code can all be found in its [url=https://github.com/BoatsAreRockable/Boats-Animator]GitHub repository[/url]. Regardless, I think something like this shouldn't be tied to a specific program and if it was a Node.js package then any node program could benefit from it :)]]></description>
			<author><![CDATA[dummy@example.com (BoatsAreRockable)]]></author>
			<pubDate>Thu, 09 Mar 2017 10:33:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/366196/#p366196</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/366191/#p366191</link>
			<description><![CDATA[@BoatsAreRockable that sounds like a good possibility. I did try Boats Animator as well, very nice work. Biscuit was a little more transparent as far as being able to see the code so I had a better idea where to start my futile attempts, but I would be all about boats if we could get that option going!]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Thu, 09 Mar 2017 06:00:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/366191/#p366191</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/366175/#p366175</link>
			<description><![CDATA[@thistof I've actually looked into doing something similar for my own stop motion animation program Boats Animator before. I think it would be quite possible to create a Node.js module that would essentially be a JavaScript wrapper for DigiCamControl's command line interface.

Node.js is included as part of Electron (which Biscuit uses) and has [url=https://nodejs.org/api/child_process.html#child_process_child_process_exec_command_options_callback]built in ways[/url] of accessing the command line. There are also a number of packages for it that really simplify the process such as shelljs or node-cmd.

Unfortunately I won't have access to a D-SLR for about a month but this is actually something I've always wanted to do!]]></description>
			<author><![CDATA[dummy@example.com (BoatsAreRockable)]]></author>
			<pubDate>Wed, 08 Mar 2017 10:46:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/366175/#p366175</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/366173/#p366173</link>
			<description><![CDATA[Very interesting project. I've been poking around in the .js files trying to get the snapshot button to send a command line file such as these:
[url]http://digicamcontrol.com/doc/userguide/cmd[/url]
so I can preview with the webcam for using the onionskinning, but also take a higher quality picture with my DSLR which is a slightly older model that doesn't have live view mode. So far no luck, just a lot of error messages. I know this is an older thread, but thought I'd mention it in case someone might have any ideas who isn't as much of a javascript noob as I am.]]></description>
			<author><![CDATA[dummy@example.com (thistof)]]></author>
			<pubDate>Wed, 08 Mar 2017 06:57:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/366173/#p366173</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354799/#p354799</link>
			<description><![CDATA[This version is written in HTML, CSS and Javascript but mostly javascript.  Writing in web languages makes cross platform MUCH easier.

I'll need to take a look at what I did to do the aspect ratio changing to see what I could do to fix it.
EDIT: Took a look, I think I can see what I did wrong.  It doesn't really matter, it will be a nicer system in 1.2, I accidentally released it with this version. (Poor organization).]]></description>
			<author><![CDATA[dummy@example.com (lunears)]]></author>
			<pubDate>Wed, 09 Dec 2015 05:07:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354799/#p354799</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354715/#p354715</link>
			<description><![CDATA[Woww. Kudos for finishing a working version of this! I'll try it out when I have a chance.

So what language did you write it in? I believe the last attempt was going to use Python, did you continue with that?]]></description>
			<author><![CDATA[nebulaewanderer@yahoo.com (Mighty Wanderer)]]></author>
			<pubDate>Sun, 06 Dec 2015 23:17:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354715/#p354715</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354698/#p354698</link>
			<description><![CDATA[I believe this occurs because even though the c910 can do 16:9 its default resolution is a 4:3 one. This would work better if Biscuit allowed different resolutions rather than aspect ratios to be selected or if selecting 16:9 cropped the 4:3 image rather then letterboxing it.]]></description>
			<author><![CDATA[dummy@example.com (BoatsAreRockable)]]></author>
			<pubDate>Sun, 06 Dec 2015 11:25:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354698/#p354698</guid>
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		<item>
			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354692/#p354692</link>
			<description><![CDATA[Can you show me what it looks like when you shoot in 4:3?]]></description>
			<author><![CDATA[dummy@example.com (lunears)]]></author>
			<pubDate>Sat, 05 Dec 2015 23:22:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354692/#p354692</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354641/#p354641</link>
			<description><![CDATA[Hm. That's odd. My camera is supposed to shoot in 16:9. Using a C910.]]></description>
			<author><![CDATA[dummy@example.com (Zachary Volt)]]></author>
			<pubDate>Fri, 04 Dec 2015 01:22:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354641/#p354641</guid>
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		<item>
			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354457/#p354457</link>
			<description><![CDATA[This happens because your camera doesn't shoot in 16:9, the controls are to change what is captured based on your camera's aspect ratio.]]></description>
			<author><![CDATA[dummy@example.com (lunears)]]></author>
			<pubDate>Fri, 27 Nov 2015 03:44:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354457/#p354457</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354439/#p354439</link>
			<description><![CDATA[When I try to shoot frames in 16:9 (not sure if it does this for any other ratios,) they turn out like this.
[img]http://i.imgur.com/rWW11Hl.jpg?1[/img]]]></description>
			<author><![CDATA[dummy@example.com (Zachary Volt)]]></author>
			<pubDate>Thu, 26 Nov 2015 18:49:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354439/#p354439</guid>
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		<item>
			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354279/#p354279</link>
			<description><![CDATA[[b]Release v1.1.1 (<-heh)[/b]
Fixed the issues, sorry about that! :lol: 
Download [url=https://github.com/BiMStop/Biscuit/releases]here[/url].]]></description>
			<author><![CDATA[dummy@example.com (lunears)]]></author>
			<pubDate>Thu, 19 Nov 2015 23:58:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354279/#p354279</guid>
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			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354180/#p354180</link>
			<description><![CDATA[[quote=1011Ev]Upon launching the biscuit application, the Electron window pops up prompting me to drag my app into the thingie to run it. :sweat:[/quote]
Same thing here.]]></description>
			<author><![CDATA[dummy@example.com (Aiwha)]]></author>
			<pubDate>Sun, 15 Nov 2015 21:49:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354180/#p354180</guid>
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		<item>
			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354141/#p354141</link>
			<description><![CDATA[Upon launching the biscuit application, the Electron window pops up prompting me to drag my app into the thingie to run it. :sweat:]]></description>
			<author><![CDATA[dummy@example.com (1011Ev)]]></author>
			<pubDate>Sat, 14 Nov 2015 05:49:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354141/#p354141</guid>
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		<item>
			<title><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link>https://bricksinmotion.com/forums/post/354135/#p354135</link>
			<description><![CDATA[I once again forgot 2 folders.  This should be fixed now.]]></description>
			<author><![CDATA[dummy@example.com (lunears)]]></author>
			<pubDate>Sat, 14 Nov 2015 02:42:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/354135/#p354135</guid>
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