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		<title><![CDATA[Forums - Bricks in Motion - Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
		<link>https://bricksinmotion.com/forums/topic/19128/brickfilming-discussion-week-4-challenges-unique-to-brickfilmers/</link>
		<description><![CDATA[The most recent posts in Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers.]]></description>
		<lastBuildDate>Mon, 02 Jun 2014 23:32:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/325060/#p325060</link>
			<description><![CDATA[[quote=SlothPaladin]I had never seen Weltraffer, thank you for that.[/quote]

Same. :)]]></description>
			<author><![CDATA[dummy@example.com (Mickey)]]></author>
			<pubDate>Mon, 02 Jun 2014 23:32:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/325060/#p325060</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324995/#p324995</link>
			<description><![CDATA[Having drawn cartoons by hand with pen & ink, I think it's more daunting that you can't make cyclic animation with Lego the way you can in traditional animation.  In an old MGM cartoon like Tom & Jerry, an animator can draw a run cycle with 16 to 18 frames of each character and then place them in a seamless painted room and they can run forever.  With Lego, even with a scrolling background, you have to make a photo for each frame of walking/running, etc.  Also, you can just draw your backgrounds, props, etc, when in Lego, everything has to be built.  Then you don't have all the pieces you need and have to take time to acquire them, and the process can be very long/tiring.]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Mon, 02 Jun 2014 13:41:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324995/#p324995</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324958/#p324958</link>
			<description><![CDATA[I had never seen Weltraffer, thank you for that.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Sun, 01 Jun 2014 23:47:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324958/#p324958</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324951/#p324951</link>
			<description><![CDATA[I totally agree with you, Sloth. I think we've become enamored with the minifigure and as a result are losing out on a lot of possibilities the medium can offer. I want to see more brickfilms that really challenge the norm. Off the top of my head, films like [url=https://www.youtube.com/watch?v=vkraLbPTO5s]Robota[/url], [url=https://www.youtube.com/watch?v=TNUmIqxGIJo]Little Guys[/url], and [url=https://www.youtube.com/watch?v=DpSCwaiRn8A]Weltraffer[/url] are all good examples.]]></description>
			<author><![CDATA[dummy@example.com (NXTManiac)]]></author>
			<pubDate>Sun, 01 Jun 2014 23:04:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324951/#p324951</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324949/#p324949</link>
			<description><![CDATA[I think one of the big issues I see with animating with LEGO that I don't have to deal with if I'm working with clay or some other non-LEGO animation style is organic shaped sets and props. I've always wanted to create a LEGO film with a Dr. Suese style setting but building houses that aren't conformed to right angles is very difficult with the LEGO system. It is defiantly possible to create things that are more organic looking. But you just don't see people creating films that are trying to push this aesthetic aspect in films.

[url=https://flic.kr/p/9pntRC][img]https://farm6.staticflickr.com/5098/5515324610_f2f09caf7d_n.jpg[/img][/url]
[url=https://flic.kr/p/9pntRC]A.B.S. Snorter and his Lego brick sorter[/url] by [url=https://www.flickr.com/people/33263295@N00/]Legohaulic[/url], on Flickr

[url=https://flic.kr/p/hEqqUj][img]https://farm4.staticflickr.com/3702/10936501594_8f148d895c_n.jpg[/img][/url]
[url=https://flic.kr/p/hEqqUj]Crow's Nest[/url] by [url=https://www.flickr.com/people/67866231@N02/]Legonardo Davidy[/url], on Flickr

When I got into stop motion (via some friends who used LEGO and a web camera) I wasn't aware of the existence of the AFOL community. A while after making our first LEGO film we discovered Brickfilms.com and realized how bad our 7fps animation was. It took a few more years to really see the amazing work that adults were doing on just MOCs and I really would like to see more attention to sets, and settings in brick filming in general.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Sun, 01 Jun 2014 22:25:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324949/#p324949</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324924/#p324924</link>
			<description><![CDATA[I wrote a blog thing about the challenge of finding LEGO pieces, it's kind of related to this! 

[url=http://dylanwoodley.tumblr.com/post/87491575111/this-piece-cost-me-28]The Blog Thing[/url]

The reflective properties of LEGO are one of the most annoying yet subtle unique aspects to brickfilming. If you want the colours to look right you have to take all of your surroundings into consideration. Bit of a pain but if you wanted a pain-free hobby you should have picked up a colouring book HRGH]]></description>
			<author><![CDATA[dummy@example.com (NXTManiac)]]></author>
			<pubDate>Sun, 01 Jun 2014 18:23:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324924/#p324924</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324856/#p324856</link>
			<description><![CDATA[Brickfilming doesn't require the artistic skill of claymation or hand-drawn animation. You need sculpting/drawing skills for that. With LEGO you just need a ton of bricks and a willingness to learn on the job. Brickfilming is one of the few hobbies you can just throw yourself into right away without any preparation (grab a camera, download some free software, get some LEGO and GO!) - which is why there are a lot of crappy animations online, because all those people have only just started. The majority of them have a description saying "Yeah, I was bored one day so I made this" 

I would say thats a unique challenge, but with pretty much everything you do you're going to suck at first. You don't spring out of the womb fully formed and able to compose operas. You emerge naked, covered in gunk and unable to feed yourself or go to the toilet. 

I try to make up for my complete lack of artistic skill (can't make music, can't draw, can't sculpt, can't really act, can't 3D model) by ensuring my writing is good. The reason why the majority of my Brickfilms are just people talking is because I'm best at scripting dialogue. Anyone who says thats boring has clearly never watched a play, or listened to a radio show, or watched a low-budget film/TV series, or gone outside. Anyone who doesn't care for hearing people talking has clearly never observed an interesting conversation in their life - real or scripted. 

I suppose thats the challenge we face: taking a straightforward hobby and making it interesting and exciting. Anyone can make LEGO move - but can you make it tell a story?]]></description>
			<author><![CDATA[dummy@example.com (Max Butcher)]]></author>
			<pubDate>Sat, 31 May 2014 09:39:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324856/#p324856</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324840/#p324840</link>
			<description><![CDATA[[quote=Squid][quote=Just Kidden]also to me i think brickfilming is a lot easier than say like. any other kind of animation (that requires dedication/talent or etc)[/quote]

Brickfilming does require talent and dedication.  Lots of it.  Just like any other type of animation.[/quote]
oh yeah i meant more to exclude something like pivot animation or something like that (stuff that doesnt require dedication or talent) but the way i said it kind of didnt really work the way i intended, but my point is that with brickfilming its easier to make something of quality than other types of animation]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Fri, 30 May 2014 23:44:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324840/#p324840</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324839/#p324839</link>
			<description><![CDATA[[quote=Just Kidden]also to me i think brickfilming is a lot easier than say like. any other kind of animation (that requires dedication/talent or etc)[/quote]

Brickfilming does require talent and dedication.  Lots of it.  Just like any other type of animation.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Fri, 30 May 2014 23:19:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324839/#p324839</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324838/#p324838</link>
			<description><![CDATA[theres not really any problems or challenges unique to brickfilmers at all

any of the challenges you can find in brickfilming is usually the same thing in like. stop motion in general

but yeah scale and facial animation i agree with

also to me i think brickfilming is a lot easier than say like. any other kind of animation (that requires dedication/talent or etc)]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Fri, 30 May 2014 23:14:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324838/#p324838</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324837/#p324837</link>
			<description><![CDATA[I'd say scale is by far the biggest challenge to face when brickfilming. Occasionally, a large scale is fitting for the film, enhancing it in ways that are non-comparable with other animation forms. However, it can be incredibly difficult to shoot close-ups without expensive equipment. Add in the fact that you might have to occasionally tear down part of the set just to switch the shot, and you have a really complicated situation on your hands.

Facial animation, like Squid said, is also a tough one because LEGO figs can't make facial expressions. Unless one is a skilled digital artist (or one erases the face of minifigures), facial animation is a no-go for most brickfilmers.]]></description>
			<author><![CDATA[dummy@example.com (Juggernaut Pictures)]]></author>
			<pubDate>Fri, 30 May 2014 23:06:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324837/#p324837</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324831/#p324831</link>
			<description><![CDATA[Scale is definitely an interesting aspect to brickfilming. On one hand it's an advantage, you don't need much space to make a brickfilm. However at the same time smooth animation requires much small movements than on a puppet that's three times the size of a minifigure. It's certainly an added level of difficulty not faced by all animators, but I think it also makes brickfilming a good way to learn animation; it requires a finer degree of attention that I think probably isn't obvious to those who haven't made a brickfilm.]]></description>
			<author><![CDATA[backyardlegos@gmail.com (backyardlegos)]]></author>
			<pubDate>Fri, 30 May 2014 22:12:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324831/#p324831</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324828/#p324828</link>
			<description><![CDATA[As I've described before, I think some aspects of brickfilming are extremely niche. However, I also think brickfilming shares a lot more in common with other hobby stop-motion filmmaking than some think. I'm sure other animators have experienced set bumps, light flicker, and so one. I don't think it's correct to compare us to Aardman or Laika. Those are professional studios. Instead, look at the thousands of stop-motion films on YouTube that feature puppets or claymation or whatever. You'll see many of the same problems that brickfilmers face.

However, brickfilmers do have to deal with reflections on shiny bricks and minifig torsos. I hate that.]]></description>
			<author><![CDATA[dummy@example.com (Nathan Wells)]]></author>
			<pubDate>Fri, 30 May 2014 20:55:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324828/#p324828</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324820/#p324820</link>
			<description><![CDATA[Thac]]></description>
			<author><![CDATA[rockydude411@yahoo.com (Rockydude411)]]></author>
			<pubDate>Fri, 30 May 2014 19:19:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324820/#p324820</guid>
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			<title><![CDATA[Re: Brickfilming Discussion Week 4: Challenges Unique to Brickfilmers]]></title>
			<link>https://bricksinmotion.com/forums/post/324811/#p324811</link>
			<description><![CDATA[Size. Lego is a lot smaller than most things used to animate. Thus making it harder to get close ups. easer to bump. And Lego reflects a lot thus making it harder to get good lighting.]]></description>
			<author><![CDATA[dummy@example.com (osomstudios)]]></author>
			<pubDate>Fri, 30 May 2014 18:18:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324811/#p324811</guid>
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