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		<title><![CDATA[Forums - Bricks in Motion - An unfinished sci-fi sequence]]></title>
		<link>https://bricksinmotion.com/forums/topic/18360/an-unfinished-scifi-sequence/</link>
		<description><![CDATA[The most recent posts in An unfinished sci-fi sequence.]]></description>
		<lastBuildDate>Sun, 12 Jan 2014 14:36:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: An unfinished sci-fi sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/315747/#p315747</link>
			<description><![CDATA[Thanks for the feedback. I'll definitely need to work on the light flicker, and hopefully my animation will improve as I get more experience.]]></description>
			<author><![CDATA[dummy@example.com (Jayem)]]></author>
			<pubDate>Sun, 12 Jan 2014 14:36:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315747/#p315747</guid>
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			<title><![CDATA[Re: An unfinished sci-fi sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/315669/#p315669</link>
			<description><![CDATA[This is very good. The sound adds a nice spooky atmosphere. Though, there are some things to improve on:

The light flicker. There're lots of places where people tell how to fix this, but basically you need to make sure you're not using any natural lighting and that your camera's settings are all set to manual (depending on your camera, this might not actually be possible).

Some of the animation. Most of it looks pretty good, but the walk cycle at the beginning is a little choppy and the minifig's arms probably swing back and forth too widely whenever they're walking. Other than that, the beginning of [url=http://www.youtube.com/watch?v=0XrRJAiIepY][b]this video[/b][/url] has some helpful advice on how to make your animation look smoother in general.

Keep up the good work!]]></description>
			<author><![CDATA[dummy@example.com (twickabrick)]]></author>
			<pubDate>Sat, 11 Jan 2014 18:34:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315669/#p315669</guid>
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			<title><![CDATA[Re: An unfinished sci-fi sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/315392/#p315392</link>
			<description><![CDATA[Thanks. The set was actually a 7066 Earth Defense HQ, but it worked quite well I felt.
The eye movement was just me playing around with Photoshop, I was surprised how well it turned out though.]]></description>
			<author><![CDATA[dummy@example.com (Jayem)]]></author>
			<pubDate>Wed, 08 Jan 2014 19:25:35 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315392/#p315392</guid>
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		<item>
			<title><![CDATA[Re: An unfinished sci-fi sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/315316/#p315316</link>
			<description><![CDATA[Cool sets! Unique eye motion!]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Tue, 07 Jan 2014 14:05:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315316/#p315316</guid>
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			<title><![CDATA[An unfinished sci-fi sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/315240/#p315240</link>
			<description><![CDATA[Wasn't sure whether to put this in here or Releases, but I guess it's very much unfinished.

[url=http://www.youtube.com/watch?v=1M05fozHcrs]Youtube link[/url] (the lighting flicker does get somewhat better past the first few scenes)

This is pretty much the first brick film I've created that wasn't a five second walk-cycle or other test. I created a very loose storyline, really just to link the different shots together and get some idea of how actual brick films work. This is as far as I got, and I'm fairly pleased with the animation standard considering my lack of experience. It's still a long way off being something presentable as finished on a site such as this, though. I added a few sound effects just to give an idea of what's supposed to be happening.

Any advice on how to improve would be appreciated.]]></description>
			<author><![CDATA[dummy@example.com (Jayem)]]></author>
			<pubDate>Mon, 06 Jan 2014 16:37:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315240/#p315240</guid>
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