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		<title><![CDATA[Forums - Bricks in Motion - Tilt (camera movement test)]]></title>
		<link>https://bricksinmotion.com/forums/topic/18359/tilt-camera-movement-test/</link>
		<description><![CDATA[The most recent posts in Tilt (camera movement test).]]></description>
		<lastBuildDate>Thu, 09 Jan 2014 01:38:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315434/#p315434</link>
			<description><![CDATA[[quote=1011Ev]This would be lovely if used with a backwards dollyshot. Space, anyone? :)
Nice work END.[/quote]
Thanks. I'm not sure how someone could do a backwards dolly with this method though.]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Thu, 09 Jan 2014 01:38:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315434/#p315434</guid>
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		<item>
			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315433/#p315433</link>
			<description><![CDATA[This would be lovely if used with a backwards dollyshot. Space, anyone? :)
Nice work END.]]></description>
			<author><![CDATA[dummy@example.com (1011Ev)]]></author>
			<pubDate>Thu, 09 Jan 2014 01:33:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315433/#p315433</guid>
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			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315251/#p315251</link>
			<description><![CDATA[[quote=Squid]I've thought of a solution which might make this work better for my camera:  Rather than moving the wedge toward the camera holder, i could move the camera to the wedge.  If the henge is placed correctly, the backwards movement might be compensated by the forward motion of the rig, thus keeping it more centralized.  I'm need to do some tests and tweaking, though.[/quote]
Glad I could inspire you :)]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Mon, 06 Jan 2014 19:01:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315251/#p315251</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315250/#p315250</link>
			<description><![CDATA[I've thought of a solution which might make this work better for my camera:  Rather than moving the wedge toward the camera holder, i could move the camera to the wedge.  If the henge is placed correctly, the backwards movement might be compensated by the forward motion of the rig, thus keeping it more centralized.  I'm need to do some tests and tweaking, though.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Mon, 06 Jan 2014 18:53:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315250/#p315250</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315248/#p315248</link>
			<description><![CDATA[Awesome work! You [i]are[/i] a pioneer in brickfilm camera movement solutions. 

I'll have to use this sometime. I'll direct people to you, of course. :)]]></description>
			<author><![CDATA[dummy@example.com (BrickStory)]]></author>
			<pubDate>Mon, 06 Jan 2014 18:35:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315248/#p315248</guid>
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		<item>
			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315194/#p315194</link>
			<description><![CDATA[Just make sure you direct people to me or one of my posts when they ask "how?" :)]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Mon, 06 Jan 2014 00:43:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315194/#p315194</guid>
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		<item>
			<title><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315193/#p315193</link>
			<description><![CDATA[Holy freakin crap! Dude, you are creative! A pioneer in brickfilm camera movement! If you don't mind, I might just rip you off and use this with my rig sometime! XD]]></description>
			<author><![CDATA[dummy@example.com (GHB)]]></author>
			<pubDate>Mon, 06 Jan 2014 00:40:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315193/#p315193</guid>
		</item>
		<item>
			<title><![CDATA[Tilt (camera movement test)]]></title>
			<link>https://bricksinmotion.com/forums/post/315192/#p315192</link>
			<description><![CDATA[[url]http://youtu.be/mY1w-y6wre4[/url]
Made with this modified version of my dolly rig:
[img]https://pbs.twimg.com/media/BdPvZQUCYAER79y.jpg[/img]
Thoughts?]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Mon, 06 Jan 2014 00:31:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/315192/#p315192</guid>
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