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		<title><![CDATA[Forums - Bricks in Motion - "One Shot" - Pre-Production Update Thread]]></title>
		<link>https://bricksinmotion.com/forums/topic/18333/one-shot-preproduction-update-thread/</link>
		<description><![CDATA[The most recent posts in "One Shot" - Pre-Production Update Thread.]]></description>
		<lastBuildDate>Fri, 06 Jun 2014 14:57:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/325309/#p325309</link>
			<description><![CDATA[I tried a long-shot in ANZAC, and whilst it could have been better, if there is one advice I can giver you, it would be to use onion skinning to your advantage. Don't be afraid to bump the camera, because it can sometimes break up static shots, which don't usually work when you want the camera to be constantly moving.]]></description>
			<author><![CDATA[dummy@example.com (Kieren Barnett)]]></author>
			<pubDate>Fri, 06 Jun 2014 14:57:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/325309/#p325309</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/325304/#p325304</link>
			<description><![CDATA[[quote=SuburbAnimationStudios]At this point, I need to finish brainstorming, storyboarding, and scripting (if any), so any suggestions or ideas to help make this an awesome film would be really helpful.[/quote]

You asked, so I thought of something.  Of course, I am assuming that your main character has some sort of gun that he's using.  Perhaps you could have him run out of ammo and have a part of it be a hand-to-hand combat scene against one soldier.  Or more, if you'd like to be more ambitious.  Just an idea!]]></description>
			<author><![CDATA[dummy@example.com (Lego Stax)]]></author>
			<pubDate>Fri, 06 Jun 2014 14:35:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/325304/#p325304</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/324487/#p324487</link>
			<description><![CDATA[Yes, the bricks are just placeholders.  I will probably try to add more realistic lighting and textures for the finished bricks.  During the actual production, I will have the sets actually stable, instead of hanging from a single string, which would account for the imperfect matchmove.  The keying was not originally planned, but I was able to key it surprisingly well, so I decided to keep it for the test.]]></description>
			<author><![CDATA[dummy@example.com (SuburbAnimationStudios)]]></author>
			<pubDate>Sun, 25 May 2014 23:19:01 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324487/#p324487</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/324479/#p324479</link>
			<description><![CDATA[I disagree with Wout, I think the test was actually quite good. I'm assuming the CG brick you added to it was just a placeholder, and you will probably retexture it? (I don't know modeler language so I don't know what it's called when you add textures to make it look realistic.) The keying looked okay to me as well.  Good luck with this project!]]></description>
			<author><![CDATA[dummy@example.com (Legocloniac477)]]></author>
			<pubDate>Sun, 25 May 2014 22:09:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324479/#p324479</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/324471/#p324471</link>
			<description><![CDATA[Whow, i'd love to see a movie by you like that! Not even because of your awesome animation in general, but the one take thingy really is a great idea and i love to see how it'd turn out. I didn't know about this before so i browsed this topic, i have to say that the greenscreening on the previous test wasn't perfect. Yeah, that's why it's a test, but i just don't like it. Also, i never liked CGI Lego shots that much, maybe you can replace those with real bricks? The VFX breakdown looks absolutely amazing and very realistic.]]></description>
			<author><![CDATA[dummy@example.com (WoutStopmotion)]]></author>
			<pubDate>Sun, 25 May 2014 21:08:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324471/#p324471</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/324470/#p324470</link>
			<description><![CDATA[Hey guys, sorry I haven't been around lately.  I'm back from a busy semester at college, and hopefully will now have some time to work some more on this project.  I really haven't done a whole lot since my last post, except for some motion tracking tests, which turned out great. (Here's one: [url]http://youtu.be/fAM_o_DdsXw[/url]  At this point, I need to finish brainstorming, storyboarding, and scripting (if any), so any suggestions or ideas to help make this an awesome film would be really helpful.]]></description>
			<author><![CDATA[dummy@example.com (SuburbAnimationStudios)]]></author>
			<pubDate>Sun, 25 May 2014 21:01:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/324470/#p324470</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/322914/#p322914</link>
			<description><![CDATA[The storyboard makes me even more excited. Good luck on this, dude!]]></description>
			<author><![CDATA[dummy@example.com (Mickey)]]></author>
			<pubDate>Sun, 20 Apr 2014 14:38:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/322914/#p322914</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/322867/#p322867</link>
			<description><![CDATA[This looks like your most amazing project yet!  I like all of your films.  I've never seen something like this before.  It should be amazing!  Especially at 25 fps!  I can't wait to see the final product!]]></description>
			<author><![CDATA[dummy@example.com (Lego Stax)]]></author>
			<pubDate>Sat, 19 Apr 2014 17:31:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/322867/#p322867</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314971/#p314971</link>
			<description><![CDATA[[quote=AquaMorph]I'm just imagining being almost done and bumping the camera.[/quote]

(shudder)]]></description>
			<author><![CDATA[backyardlegos@gmail.com (backyardlegos)]]></author>
			<pubDate>Sat, 04 Jan 2014 03:32:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314971/#p314971</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314956/#p314956</link>
			<description><![CDATA[If you can pull this off, jeese it will be mighty impressive. I love the idea, and with your previous work, I think it is entirely possible that you can execute it. Good luck!]]></description>
			<author><![CDATA[dummy@example.com (Carousel)]]></author>
			<pubDate>Sat, 04 Jan 2014 01:11:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314956/#p314956</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314950/#p314950</link>
			<description><![CDATA[I'm just imagining being almost done and bumping the camera.]]></description>
			<author><![CDATA[dummy@example.com (AquaMorph)]]></author>
			<pubDate>Fri, 03 Jan 2014 23:24:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314950/#p314950</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314936/#p314936</link>
			<description><![CDATA[@Pritchard  Yes!  I love that shot from Tintin!  Also, the new movie "Gravity" had a bunch of those shots.  In fact, I think the first shot was over 13 minutes long.  Haha, I guess I've missed you too, btw.

Here are the first two storyboard pages:

[img]http://i.imgur.com/61rgoiz.png[/img]
[img]http://i.imgur.com/7NIDAzB.png[/img]

Yes, I know the plane looks goofy.  I will probably re-design it to look more stealthy.

Also, here is the matchmoving test I was working on.  Let me explain a little about it.
The video is a handheld shot I filmed using a camcorder.  The Lego structure was hung from the ceiling with fishing line, and is supposed to be a ramp at the back of a large plane (the one seen in the storyboard).  I used Blender to track several of the tracking dots in the background, along with several features on the structure itself.  Blender then used the track points to calculate the motion of the camera.  I used that digital camera motion to render the inside of a sphere with a cloud texture.  I had not originally planned to add a sky background, but amazingly enough, AE was able to key out almost all of the background, including the tracking dots.  In Blender, I imported two large lego piece meshes (from MLCad and LEOcad), and positioned them on either side of the model.  When rendered, the CGI legos match the movement of the real Legos.  Of course, it's just a test, so the tracking and keying is not perfect, but considering that I filmed the shot without much preparation at all, I think it turned out fantastic.  When I film the actual movie, I will have better tracking dots, and a better greenscreen/bluescreen.  Anyways, here it is.

[url]https://www.youtube.com/watch?v=gfpS0N2eEVc[/url]]]></description>
			<author><![CDATA[dummy@example.com (SuburbAnimationStudios)]]></author>
			<pubDate>Fri, 03 Jan 2014 21:16:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314936/#p314936</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314895/#p314895</link>
			<description><![CDATA[The tracking shot is what'll make this amazing. I can't wait to see how you pull it off. 

I'm curious to see part of your storyboard, to see how you do it! :)]]></description>
			<author><![CDATA[dummy@example.com (BrickStory)]]></author>
			<pubDate>Fri, 03 Jan 2014 08:53:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314895/#p314895</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314892/#p314892</link>
			<description><![CDATA[It sounds awesome, but will certainly be quite a challenge. I think you should go for it, you seem capable enough, everything you've done up to now has been amazing. I wish you luck. :)]]></description>
			<author><![CDATA[backyardlegos@gmail.com (backyardlegos)]]></author>
			<pubDate>Fri, 03 Jan 2014 07:42:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314892/#p314892</guid>
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			<title><![CDATA[Re: "One Shot" - Pre-Production Update Thread]]></title>
			<link>https://bricksinmotion.com/forums/post/314869/#p314869</link>
			<description><![CDATA[Go for it dude. Tracking one shots are awesome, and is a huge achievement if you do this.]]></description>
			<author><![CDATA[dummy@example.com (funmiproductions)]]></author>
			<pubDate>Thu, 02 Jan 2014 23:53:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/314869/#p314869</guid>
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