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		<title><![CDATA[Forums - Bricks in Motion - Aspect Ratios]]></title>
		<link>https://bricksinmotion.com/forums/topic/1772/aspect-ratios/</link>
		<description><![CDATA[The most recent posts in Aspect Ratios.]]></description>
		<lastBuildDate>Sat, 25 Apr 2009 14:06:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/42841/#p42841</link>
			<description><![CDATA[16:9 is my favorite.]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Sat, 25 Apr 2009 14:06:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/42841/#p42841</guid>
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			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/41481/#p41481</link>
			<description><![CDATA[[quote=Olsonstudios]If I use monkeyjam and export my videos in 4:3 then edit them in Movie edit pro 14 what can I do to get 16:9 format?
I prefer the look of 16:9 way over 4:3 (like my videos are in) however, I dont know how to do it.[/quote]

My digital camera and QCP9000 captures frames only in 4:3.  The capture programs I use have 16:9 masks (black bars at top and bottom) so I can simulate the part I'll be cutting off to get my framing right when I'm filming.  I then import all my 4:3 JPGs into VirtualDub (for PC) to crop them down to 16:9 and then resize to either 1280x720 (HD) or 856x480.  You can also export AVIs from  VirtualDub, but I usually import my re-sized images into MonkeyJam to do some frame manipulation and mouth movements editing.  At that point, MJam has no problem exporting whatever size images you import into it.

I experimented a little with 2.35:1, but found that it forced me to make my sets wider than I wanted to just to fill all that extra width.  16:9 is so close to even most theatrical releases (1.85:1), I figure it's good enough for most things.  Monster epic films are great at 2.35:1 though.]]></description>
			<author><![CDATA[dummy@example.com (AncientBricks)]]></author>
			<pubDate>Mon, 20 Apr 2009 03:11:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/41481/#p41481</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/39441/#p39441</link>
			<description><![CDATA[16:9 works best for me. (although none of my finished films have it. :P)]]></description>
			<author><![CDATA[dummy@example.com (MMproductions)]]></author>
			<pubDate>Mon, 13 Apr 2009 21:45:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/39441/#p39441</guid>
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			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/39252/#p39252</link>
			<description><![CDATA[I usually get ticked when people automatically associate 4:3 (or even 16:9) with poorer-quality films.

I think I had a fair amount of trouble early on when it came to using widescreen effectively. I made a small matte for my camera's LCD that has lines to denote 1:1.85 and 1:2.35 aspect ratios; it works quite well.]]></description>
			<author><![CDATA[dummy@example.com (Night Owl)]]></author>
			<pubDate>Mon, 13 Apr 2009 13:06:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/39252/#p39252</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/39195/#p39195</link>
			<description><![CDATA[from now on I plan to keepall my videos to 16:9 because they look better on TV/monitors and youtube has 16:9 as there default so they look good]]></description>
			<author><![CDATA[dummy@example.com (lego2motion)]]></author>
			<pubDate>Mon, 13 Apr 2009 04:43:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/39195/#p39195</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/39034/#p39034</link>
			<description><![CDATA[If I use monkeyjam and export my videos in 4:3 then edit them in Movie edit pro 14 what can I do to get 16:9 format?
I prefer the look of 16:9 way over 4:3 (like my videos are in) however, I dont know how to do it.]]></description>
			<author><![CDATA[dummy@example.com (Olsonstudios)]]></author>
			<pubDate>Sun, 12 Apr 2009 21:53:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/39034/#p39034</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38808/#p38808</link>
			<description><![CDATA[I always use a 16:9 ratio.]]></description>
			<author><![CDATA[dummy@example.com (Splash)]]></author>
			<pubDate>Sun, 12 Apr 2009 11:20:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38808/#p38808</guid>
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			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38779/#p38779</link>
			<description><![CDATA[I use 2:1 on the moment, and for my next project i'll use it again. It just looks as a proffesional film.]]></description>
			<author><![CDATA[tom.gudde@gmail.com (T.G-Tom)]]></author>
			<pubDate>Sun, 12 Apr 2009 08:53:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38779/#p38779</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38748/#p38748</link>
			<description><![CDATA[I am fond 16:9 myself but I often make 4:3 becouse most of my stuff is a blantent rip off of old B-Movies which typically don't use a wide format.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Sun, 12 Apr 2009 04:36:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38748/#p38748</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38743/#p38743</link>
			<description><![CDATA[How wide the image is.  Like, a TV has a taller, squarer shape than a movie in the theater.  It's notated by the numerical ratio of the picture's width to the picture's height.  So, a movie in 2.35:1 is 2.35 times as wide as it is tall.

Night Owl, you're right that 2:1 isn't unheard of, it is one of the experimental ratios used in the 50s and 60s.  (and, yes, [i]Apocalypse Now[/i], that's an anomaly I guess)  There are a lot of others that various studios tried during the same time, going as wide as 2.76:1 in [i]Ben-Hur[/i] and [i]20,000 Leagues Under the Sea[/i].  However, today, anything besides 4:3, 2.35:1, or 16:9 is pretty rare in new film/video work.

It's worth noting that a lot of people say 16:9 when referring to the NTSC and PAL standards that are very close (1.85 and 1.66, respectively, or something around there), 16:9 itself being a compromise halfway between the two.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Sun, 12 Apr 2009 04:23:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38743/#p38743</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38713/#p38713</link>
			<description><![CDATA[What is it exactly]]></description>
			<author><![CDATA[jacobjumper@gmail.com (lil'jj)]]></author>
			<pubDate>Sun, 12 Apr 2009 02:44:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38713/#p38713</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38683/#p38683</link>
			<description><![CDATA[I use 4:3 on most of my things, but [i]Race[/i] is gonna have a 16:9 Aspect Ratio. I shot it with extra space up top/down below for the cropping.]]></description>
			<author><![CDATA[fib12345@brickmation.net (fib12345)]]></author>
			<pubDate>Sun, 12 Apr 2009 02:08:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38683/#p38683</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38678/#p38678</link>
			<description><![CDATA[1:2 isn't so uncommon; I think [i]Apocalypse Now[/i] uses it.

I've used 1:1.85 on most of my films. It's pretty standard, and the wide format is good for both set building and framing purposes.

On [i]Night of the Tater[/i], I used 1:1.33, both because I wanted to have more vertical compositions (though I don't know how effective that was) and so the film would look more like something from the 1920s or 30s.

I used 1:2.35 on [i]Hastings[/i] and [i]Narrow Escape[/i] because of the wide landscape shots.]]></description>
			<author><![CDATA[dummy@example.com (Night Owl)]]></author>
			<pubDate>Sun, 12 Apr 2009 01:58:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38678/#p38678</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38632/#p38632</link>
			<description><![CDATA[Hmm...I would think using non-standard aspect ratios like 2:1 and 16:7 could be a little undesirable, if only because it can cause confusion when it comes to video resolutions and formatting.

Personally I'm quite partial to 2.35:1, it's great for landscape shots with a large scope.  Sometimes it begins to look a little iffy with closeups, though.  When I parody something I tend to follow its aspect ratio (my infomercial [i]Magic Edge IV[/i] is in 4:3 like a TV infomercial would be, my Star Wars videos are in 2.35:1, and my Godfather parody [i]The Pepperonis[/i] is in 1.85:1) but generally I like 2.35:1 if I want to make something look really cinematic.  If I'm entering something to a non film-related contest I compromise with a 16:9 ratio so they won't be freaked out by the large black bars on the top and bottom that a 2.35 ratio creates.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Sat, 11 Apr 2009 23:18:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38632/#p38632</guid>
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		<item>
			<title><![CDATA[Re: Aspect Ratios]]></title>
			<link>https://bricksinmotion.com/forums/post/38627/#p38627</link>
			<description><![CDATA[16:9 it fills up a wide screen TV and you can cut it to fit a regular TV.]]></description>
			<author><![CDATA[regan1994@live.com (Regan)]]></author>
			<pubDate>Sat, 11 Apr 2009 22:28:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/38627/#p38627</guid>
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