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		<title><![CDATA[Forums - Bricks in Motion - Star Wars Blaster Effect]]></title>
		<link>https://bricksinmotion.com/forums/topic/17293/star-wars-blaster-effect/</link>
		<description><![CDATA[The most recent posts in Star Wars Blaster Effect.]]></description>
		<lastBuildDate>Thu, 27 Jun 2013 21:45:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link>https://bricksinmotion.com/forums/post/303901/#p303901</link>
			<description><![CDATA[Yeah you're probably right. He's meant to be looking at each gun as he shoots, aiming if you will. But like I said, it's just a test so it's not perfect :)]]></description>
			<author><![CDATA[dummy@example.com (krizanimations)]]></author>
			<pubDate>Thu, 27 Jun 2013 21:45:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/303901/#p303901</guid>
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			<title><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link>https://bricksinmotion.com/forums/post/303900/#p303900</link>
			<description><![CDATA[It felt like the pullback created by the guns was a bit too much.  Also, I didn't get why you had his head shaking.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Thu, 27 Jun 2013 21:39:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/303900/#p303900</guid>
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			<title><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link>https://bricksinmotion.com/forums/post/303899/#p303899</link>
			<description><![CDATA[Yeah the zoom was a poor execution I know. What was wrong with the animation?]]></description>
			<author><![CDATA[dummy@example.com (krizanimations)]]></author>
			<pubDate>Thu, 27 Jun 2013 21:29:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/303899/#p303899</guid>
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		<item>
			<title><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link>https://bricksinmotion.com/forums/post/303897/#p303897</link>
			<description><![CDATA[The effect of the blasters was good.
It could go better without the zoom, though, and the animation itself looked a wee bit odd.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Thu, 27 Jun 2013 21:19:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/303897/#p303897</guid>
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			<title><![CDATA[Star Wars Blaster Effect]]></title>
			<link>https://bricksinmotion.com/forums/post/303894/#p303894</link>
			<description><![CDATA[SO. It's been a while since I was last here, near on 2 years in fact. A lot has changed since then, but now I'm making a comeback. I've been working on a new animation (currently in pre-production) for the past month, and to get back into the swing of things, I've been doing a few animation/vfx tests. They are pretty basic, walk cycles, jumps and the likes, but I thought why not upload them and get some community feedback?! The quality of Brickfilms has definitely improved since I was here last, so I better keep up.  Anyway, without further ado, here is my Star Wars Blaster Test. Enjoy and let me know what you think! :)

[url]http://www.youtube.com/watch?v=UnlydxIIllc[/url]]]></description>
			<author><![CDATA[dummy@example.com (krizanimations)]]></author>
			<pubDate>Thu, 27 Jun 2013 20:36:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/303894/#p303894</guid>
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