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		<title><![CDATA[Forums - Bricks in Motion - Sense of impact?]]></title>
		<link>https://bricksinmotion.com/forums/topic/16769/sense-of-impact/</link>
		<description><![CDATA[The most recent posts in Sense of impact?.]]></description>
		<lastBuildDate>Sat, 30 Mar 2013 20:41:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: Sense of impact?]]></title>
			<link>https://bricksinmotion.com/forums/post/299206/#p299206</link>
			<description><![CDATA[Wow thanks guys, I'll take that into account. 
I did a litttllle bit of practice today, if I do more I might upload a somewhat lengthy test or something.]]></description>
			<author><![CDATA[dummy@example.com (jstudios)]]></author>
			<pubDate>Sat, 30 Mar 2013 20:41:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/299206/#p299206</guid>
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			<title><![CDATA[Re: Sense of impact?]]></title>
			<link>https://bricksinmotion.com/forums/post/299186/#p299186</link>
			<description><![CDATA[Topit is right, and another thing to remember is to include interesting camera angles/movements. In-camera pans, shakes, turns and dollies really help sell the action, and turn an otherwise mediocre fight into something amazing.
I've done a number of fight scenes, and find that even tiny pans can make a clip look many times better.
To quote Fancypants: [quote=Fancypants once]"...Camera movement is great because it makes your film more dynamic and cinematic..."[/quote]
And may I add "that goes double with fight scenes."


I recommend watching a lot of good sword fights, both Lego and real, with the sound off, that way you can concentrate on the exact movements involved. Examining them frame-by-frame is also great way to learn more.
Don't forget to exaggerate the reaction. For example, if Ninja A swings his sword down and hits Ninja B's sword, then Ninja B's sword should drop with the impact, and then come back up a tiny bit as Nina B recovers from the impact and attempts to fight back. And don't forget easing, that's a major part of the fight, and can easily make or break a scene.

Use the whole body, not just the arms/hands. A blow will appear to have more force if the recipients whole body reacts. A big problem with most fight scenes is that people leave the body fairly stiff, and only use the arms.

[url=http://youtu.be/ijpH6an-JIQ]The Force Unleashed[/url] is probably the most referred-to brickfilm sword fight, but there's a reason for that. It's a great example of what doing everything right looks like.

One last thing, everybody does fight scenes differently, so find your style and stick with that. It'll taek a lot of trail and error, but the final product can be spectacular.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sat, 30 Mar 2013 16:46:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/299186/#p299186</guid>
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			<title><![CDATA[Re: Sense of impact?]]></title>
			<link>https://bricksinmotion.com/forums/post/299185/#p299185</link>
			<description><![CDATA[This is probably like not helpful at all but I will just remind you of the importance of sound. Like if you watch a real duel with the sound off there will be a lot less impact. So it is important to get the perfect sound effect and use it well. As for the animation, I have no idea]]></description>
			<author><![CDATA[dummy@example.com (topit)]]></author>
			<pubDate>Sat, 30 Mar 2013 15:59:35 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/299185/#p299185</guid>
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		<item>
			<title><![CDATA[Sense of impact?]]></title>
			<link>https://bricksinmotion.com/forums/post/299183/#p299183</link>
			<description><![CDATA[OK so recently I've wanted to make a fast paced hack-'n-slash film, and one of the things I wanted to do with this was give the sword hits real impact when they clash through another sword or something.
I wanted to create an effect that's used where the frame sort of 'stops' for a little bit and tried this by taking a double frame when the sword hit, but that didn't work. I was wondering if maybe I should take another frame in the middle of the movement where they only move a little bit or something, but I'd like some suggestions as to how I can really achieve a crunchy impact.]]></description>
			<author><![CDATA[dummy@example.com (jstudios)]]></author>
			<pubDate>Sat, 30 Mar 2013 15:23:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/299183/#p299183</guid>
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