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		<title><![CDATA[Forums - Bricks in Motion - Changing from 15fps to 12]]></title>
		<link>https://bricksinmotion.com/forums/topic/16639/changing-from-15fps-to-12/</link>
		<description><![CDATA[The most recent posts in Changing from 15fps to 12.]]></description>
		<lastBuildDate>Tue, 12 Mar 2013 18:36:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/298058/#p298058</link>
			<description><![CDATA[Good point ;)]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Tue, 12 Mar 2013 18:36:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/298058/#p298058</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/298045/#p298045</link>
			<description><![CDATA[it's 3 frames less x the number of frames, a 20% reduction in the time required to photograph.]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Tue, 12 Mar 2013 14:05:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/298045/#p298045</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/298005/#p298005</link>
			<description><![CDATA[Repelling Spider, I totally agree...although 15 looks good, my 12fps is more stylish...and I actually animate much quicker with it than 15 even though its only 3 frames less lol :)]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Mon, 11 Mar 2013 16:43:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/298005/#p298005</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/298003/#p298003</link>
			<description><![CDATA[Just remember... You don't have to film the whole movie at one constant frame rate. :)]]></description>
			<author><![CDATA[thedylandproductions@yahoo.com (Dyland)]]></author>
			<pubDate>Mon, 11 Mar 2013 15:47:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/298003/#p298003</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/298002/#p298002</link>
			<description><![CDATA[When I started "animating," I would film a shot with my old video camera, pause the live footage (a feature I discovered on that camera) and then play the next frame... With this process, I would speed up the footage in the computer so that it appeared as if I had done true stop-motion. (Which, it was, but, in the form of video)

Recently, I looked back at those films, and clocked it at approximately 8 fps.

After then, I got a still-camera and would animate at what I thought to be 15, but was actually 12 fps. 

Since early 2011, I have used "true" 15 fps. However, I always have been looking to improve the look of my films... And, taking inspiration from the "look" of the films of One Brick Studios, MindGame, and Starflight Studios, I have tried to film on 2's at 24, AND digitally adding an "onionskin blur" frame between all frames: i.e. f1, f1+2, f2. In the end, I've found that the extra time spent editing in these extra frames isn't worth the oh so just barely smoother animation! At least for me.

So, I stick with 15 fps... However, for a test, or even if you're just lazy, it's fine to animate at 12 fps...

However, if you DO choose to animate at 12, I would suggest testing out the "onionskin blur" frame thing, as it makes 12 look more like 15. :)

(Onionskin blur frames can be achieved easily, in GIMP, by setting the "above" layer to 50% opacity: and saving that frame as a between “1” and “2” frame - like “1+2.png”)]]></description>
			<author><![CDATA[thedylandproductions@yahoo.com (Dyland)]]></author>
			<pubDate>Mon, 11 Mar 2013 15:40:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/298002/#p298002</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297997/#p297997</link>
			<description><![CDATA[That first one was fantastic, but it would look much better with 15 FPS! ;)

Same thing on that second clip!]]></description>
			<author><![CDATA[dummy@example.com (:S Productions)]]></author>
			<pubDate>Mon, 11 Mar 2013 14:39:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297997/#p297997</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297996/#p297996</link>
			<description><![CDATA[I think your test looked pretty good. 12fps would definitely be fine to use. Sure 15fps might look better however. But this 12fps does have a certain appeal in it's stylistic qualities. If going down by 3 frames saves you a lot of time, it may be worth it. However, if it really doesn't cut down on time spent animating, I don't know if it's really worth it or not.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Mon, 11 Mar 2013 14:20:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297996/#p297996</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297993/#p297993</link>
			<description><![CDATA[Traditional animation studios animate 24 FPS in twos, but sometimes insert an in-between frame for certain complex or fast motions.]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Mon, 11 Mar 2013 13:12:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297993/#p297993</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297991/#p297991</link>
			<description><![CDATA[Thanks Squid! Yeah, I don't know, I really like the motion i can achieve with 12 and how much quicker i find it but 15 is obviously smoother...i might use a mixture, with 12 for talking and such and maybe 15 for fast motions.]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Mon, 11 Mar 2013 06:45:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297991/#p297991</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297975/#p297975</link>
			<description><![CDATA[Well, the animation looks really smooth, despite being lower than the usual rate.

If I were shown this in a brickfilm, I would have just assumed that it was 15.  It looks significantly better than 10 FPS.
Obviously, if you don't want to go for the extra 3 frames a second, this may work.

Though, this [i]isn't[/i] more smooth than the rest of your animation.  I'd say that 15 is still better.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Sun, 10 Mar 2013 22:34:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297975/#p297975</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297972/#p297972</link>
			<description><![CDATA[I thought it was 24 on twos? I don't know, I may be wrong...]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Sun, 10 Mar 2013 21:49:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297972/#p297972</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297971/#p297971</link>
			<description><![CDATA[Nope, Aardman uses 24 FPS (same as the standard live-action frame rate).  It's one of the reasons their films take long to make.]]></description>
			<author><![CDATA[dummy@example.com (Mr Vertigo)]]></author>
			<pubDate>Sun, 10 Mar 2013 21:22:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297971/#p297971</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297966/#p297966</link>
			<description><![CDATA[Guys, I like the level of smoothness i got in the tests, and i dont believe that the animation is all in the smoothness, its just the animation. Aardman use 12 and it suits them fine...i really think this'll work!]]></description>
			<author><![CDATA[dummy@example.com (MrMingleProductions)]]></author>
			<pubDate>Sun, 10 Mar 2013 19:29:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297966/#p297966</guid>
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		<item>
			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297965/#p297965</link>
			<description><![CDATA[15 is better, because of smoother, but you can try.]]></description>
			<author><![CDATA[dummy@example.com (:S Productions)]]></author>
			<pubDate>Sun, 10 Mar 2013 19:25:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297965/#p297965</guid>
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			<title><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link>https://bricksinmotion.com/forums/post/297960/#p297960</link>
			<description><![CDATA[I've done my last few films at 12fps. It's not a bad framerate by any means, and can help mitigate the tedium of animating slow scenes. I don't know if I'd say I like the end result better than 15fps, but so long as you can animate well it isn't difficult to make it work.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Sun, 10 Mar 2013 18:12:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297960/#p297960</guid>
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