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		<title><![CDATA[Forums - Bricks in Motion - Trailer - Decieved Teaser Scene]]></title>
		<link>https://bricksinmotion.com/forums/topic/16280/trailer-decieved-teaser-scene/</link>
		<description><![CDATA[The most recent posts in Trailer - Decieved Teaser Scene.]]></description>
		<lastBuildDate>Thu, 28 Feb 2013 17:21:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/297276/#p297276</link>
			<description><![CDATA[[u]bump[/u]]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Thu, 28 Feb 2013 17:21:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/297276/#p297276</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/295441/#p295441</link>
			<description><![CDATA[Hey Antonio Ferrara, thanks mate I really appreciate your excitement and reply!

Thanks, I actually am currently making another scene which should be done soon, currently editing it, and its

the most photos I have taken yet! Haha.

Thanks again!

kind regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Fri, 01 Feb 2013 12:12:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/295441/#p295441</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/295430/#p295430</link>
			<description><![CDATA[Looks good very interesting so far. Look forward to seeing more of it.]]></description>
			<author><![CDATA[dummy@example.com (Antonio Ferrara)]]></author>
			<pubDate>Fri, 01 Feb 2013 04:57:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/295430/#p295430</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/295358/#p295358</link>
			<description><![CDATA[Hey HoldingOurOwn thanks alot for your reply, sorry for the delayed message, my computer broke down and I had no 

internet access just wanted to say thanks for your tip an reply, I do it similar to yours however I probably need to shorten the 

frames. Never the less I appreciate it mate, and will work on it and read your tips.

Kind regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Thu, 31 Jan 2013 08:06:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/295358/#p295358</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294909/#p294909</link>
			<description><![CDATA[Hand movements:

If you watch my Holding Our Own videos, you'll notice that it's very dialogue heavy, so moving characters' hands is important in my cartoons to indicate who's speaking.  My characters have a distinctive way of moving when they speak.

The speaking character will raise his or her arm.  There is a lot of hand movement.  Before animating a scene, I put the hands in what I call "First position", where the hands are completely vertical (or horizontal).  When I animate at 15 fps, I will make the characters move their hands 90 degrees back and forth while talking, and I shoot 6 frames, moving the hand slightly, until on the last frame, the hand is moved 90 degrees.  I reverse the animation to move the hand back.  It's actually 7 frames, since the hand is in first position on the keyframe (frame 0).  When I animated at 10 fps, I did the same thing but using 4 frames of animation instead of 6.

Frame 3 was the halfway point between keframes.  Frames 2 and 4 were 1/4 the way moved.  Frames 1 and 5 were actually nearly unmoved from the keyframes (0 and 6), like 1/12th the way from the original positions.  This makes the movements look smooth as the hands ease into position.

Keep in mind that this works for me for the type of cartoon that I make, after trying out some experiments.  You can try this, and it does look good using this technique, but you may find something that works even better for your own projects.]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Sat, 26 Jan 2013 15:28:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294909/#p294909</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294894/#p294894</link>
			<description><![CDATA[Hey Mousedroid!

Thanks for your great review, I appreciate your encouragement, I really do mate, and I will focus more on just animation 

next time as you said, with the walking animation I'm glad as everyone likes it, it seems that comes really natural to me 

and really enjoy it, I would however also like to improve on the other things such as hand movements, I reckon with the hand 

movements when the reviewers were stating it was choppy and jerking, I think it was due to the fact, it was a bit slower than

it should of been, so I'll work on that next time.

Thank you for believing I have potential, it means alot to me, I agree with you, the  reason I went post production, was that I 

really wanted to add sound effects, along with voices and even went for a song, but as you said concentrate on your 

animation once I get that, I'll move onto post production, if the animation isn't perfect, I'll still attempt to overrun it with post

production, to try to overcome that problem.

Wow.. I had a look at the link with the guy you said, and wow you have a good point, or I saw was his smooth animation, my 

goodness 28 videos with over 72,000 subscribers I never even knew how popular this kid was, infact I never even heard of 

him.

I will continue to practice with animating, thanks for your great review, and all the other reviews I really appreciate good 

Insight on how I can improve and what I need to concentrate on, I am working on my 2nd project now, and I have a good

feeling for this one, I hope it turns out well, which involves more animation than anything else.

Fingers crossed for a good smooth animation!

King regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Sat, 26 Jan 2013 07:02:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294894/#p294894</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294883/#p294883</link>
			<description><![CDATA[Hey holdingourown thanks for your review and reply, I appreciate it, Yeah I know the credits was long, but as I stated, it won't happen again, as for me being my first real film you know with the voicing and sound effects and the editing all in one it was a big step for me, even though it was 45 seconds long (Animation itself). 

But thanks for your idea for the credits, I'll use your idea next time.

I'm still confused with the hand animation what do you guys mean by when you say choppy? Is it to slow? Should it be faster?

And the excessive violence, whats wrong with using a bit of clay or playdoh? I mean look I understand when you say it can 

be done without it, and still be perfect, but for me I feel its hard to express the emotion without a bit of blood, I mean I 

wanted it to be as realistic as I was going to get it, But thanks for the movie and your insight.

I'm glad everyone can agree the walking was smooth and as you said steller, the great news is, I have no problem with my 

walking technique and its something, I can keep doing just the same so thats good.

Its alot of helpful criticism, and I really appreciate it, I'm glad you and Dylan think its a great 1st, I'm glad you think I have 

Potential, it motivates me to improve, but so does the criticism, its what makes people better.

My passion is making brickfilms but also making sure the viewers enjoyed it, is my passion, I want people to enjoy and

appreciate what I make, But I still have alot to show for it!

Kind regards generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Sat, 26 Jan 2013 04:57:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294883/#p294883</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294882/#p294882</link>
			<description><![CDATA[Alright, there isn't much I can say that everyone else hasn't said already, but the only thing I would recommend is to just focus on your animation.

That walk cycle that everyone's mentioning is great, and I think that's the thing you should concentrate on. Forget all of the technical post-production stuff. Forget trying to make your videos HD. You have some serious animating potential, and that shouldn't get lost while you're trying to figure out all of this Sony Vegas or After Effects nonsense. Sure, it might be nice to make your videos widescreen and have fancy titles and whatnot. But if it's difficult for you to do all that, don't do it. There isn't anything bad about having a 640x480 video. Look at all of [url=http://www.youtube.com/user/MlCHAELHlCKOXFilms]Michael Hickox's films[/url]. They aren't widescreen. They don't have a whole bunch of fancy titles and music. His videos simply show his animating skills. And there's just something about that simplicity of his videos that makes them so popular and fantastic.

I'm not saying that you should completely abandon the idea of having your videos in HD. But low video quality doesn't mean that your videos aren't quality. There's nothing wrong with the way you're uploading videos right now. If we can see them, then you're doing it right. Focus on your animation. You have some great potential that can be unlocked with a bit of practice.]]></description>
			<author><![CDATA[dummy@example.com (MouseDroid)]]></author>
			<pubDate>Sat, 26 Jan 2013 04:50:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294882/#p294882</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294776/#p294776</link>
			<description><![CDATA[Here's how I would have done the credits:

Written & Animated by Addrian Nedanovski

Logo by Dylan Studios

Special thanks to:
HoldingOurOwn
MouseDroid
Pritchard Studios
Repelling Spider
Smeagol Studios
...and everyone else on BricksInMotion.com who helped!

"Faded War" performed by Josh Woodward

Sound Effect Credits:
Gun Sounds: soundbible.com
Door Sounds: freesfx.co.uk
Walking Sounds: Unknown source

(c) 2013.  A General Brick Production.

[END]

By the by, I only have my name at the top of the Special Thanks because when not in order of importance, aBC order is fairest, and it's implied when seen that way that all names are equal.

And I would NEVER EVER put anything in the credits asking people to comment, rate, subscribe, etc., because it's so unprofessional.  That's what 14-year old girls do at the end of all their bedroom "what I did today" videos.  People will comment if they wish to.  Actually, there is one video last week where I DID do that, but becuase I was making a video in the bedroom style and was mocking the process.  It's at

[url]http://www.youtube.com/watch?v=ALKPBHSkiZY&list=UURugeWWgdljvTfNcOjW1TTg&index=2[/url]

You can skip to 5:46 in the video if you want to pass on watching me make a fool of myself.  Also watch the credits, becuase I spoof the credits version of it too, and you can also hear an actual radio jingle that I wrote, composed, and sang.  Well, there's a downside to everything!

Anyway, The walking was stellar, but the sounds didn't seem to match the steps.  I'll check again.  When I use Vegas to animate, I go frame-by-frame with the cursor and find the same spot in the cycle where the foot just touches the ground, then drag the sound to the cursor.  I actually back up a frame or two before inserting the sound.  In the hand animation, it's a bit jerky, but reminiscent of Joe Brickmond series, which gave me a lot of inspiration to write my own series.  When my characters talk, I move the hands 90 degrees in 6 frames of animation, with the first and last movements the slightest.  

I also agree with Pritchard about the violence being excessive.  Having written a script for you, I know you're interested in producing crime dramas, but it can be done just as effectively without being so graphic.  An excellent example is the Lord Of th eRings trilogy.  The fight scenes are intense, powerful, yet bloodless.  Watch the shower scene in the original "psycho".  not one frame of an actual act of violence is depicted, yet it resonates so strongly that many people have recollections of this black-and-white scene in color!  Things can be just as strong without being graphic.  Stronger, sometimes, since the mind fills in the rest.

I know it seems like a lot of criticism, but it's not.  We're all offering our own suggestions on the same things.  But it's a great 1st film, and you've got the potential, with practice, to produce some steallar animation!]]></description>
			<author><![CDATA[dummy@example.com (HoldingOurOwn)]]></author>
			<pubDate>Fri, 25 Jan 2013 15:21:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294776/#p294776</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294711/#p294711</link>
			<description><![CDATA[Hey Pritchard wow that was a long review, and I really appreciate it, thanks for your honesty, Its fine I appreciate how you tell me were I can improve on, I know I should not have had the credits so long, I'll defienetly not do that again, as you said a simple thanks in fine.

Also how can I adjust my camera to take 1280 X 720 photos on a HD webcam? I can't seem to figure it out?

What did you mean background music with lyrics? Do you mean lyrics as in comments?

I'll also defiantly look into the site you gave me, so thanks for that!

I'm still struggling with the ease and out but I'll defiantly practice that.

The reason the shooter killed that guy was because the guy who was killed was corrupting the system and using the 

companies device on citizens without any warrants or obligations, the guy killed him as he was a friend of the victims, 

so he wanted to do the deed to kill his friend.

Never the less I really appreciate your input and review, thanks for it and I'll aim for a better film and production next 

time, hoping your review is more to both our liking.

What did you mean by guy said closed? And the building was a section of the organisation.

Thanks again Pritchard!

Kind regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Fri, 25 Jan 2013 02:11:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294711/#p294711</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294709/#p294709</link>
			<description><![CDATA[You asked for a review, so here it is in all it's super-long glory. :P 

YT video running length: 2:24. Brickfilm's running length without titles: 45 seconds-ish. :no: 

Something that would cut a lot of that down would be a "Special thanks" credit, with the names, and just the names, of the guys that you want to thanks. You can explain everything in the description, but generally you don't ever want to go over a 1:1 credits/titles-to-animation ratio.  

HD equals 1280 X 720, and if the captured photos are 640 X 480, you can't make them HD. If you blew them up the that size, they'd be all fuzzy. To get HD, you need to capture at least at the aforementioned resolution, and then you'll need to be sure to render the video at that size.

My first impression isn't that great. It had a number of things that I don't like: Background music with lyrics, unnecessary and uncalled-for cursing, unneeded gore, and a 3:1 credits/animation ratio. It's too bad that the overall quality wasn't good enough to compensate for any of those things.

[b]And now on the the film itself....Finally.[/b]

The very first thing that I noticed was the music. It just doesn't fit the tone. I know that people complain about it being overused, but [url=http://incompetech.com/]incompetech.com[/url] really is a great resource. Especially for younger/newer brickfilmers.

Sound-wise, it was nothing special. The footsteps are fine for a big, empty warehouse, but the voices were quite static-y. The animation was choppy, and there wasn't much easing-in/easing-out. The walk-cycle at 0:44 was good, but the rest were....Not so good.

And why would the shooter have to be the one to kill the guy? How was his being a friend make him the one that has to shoot him? And what did the guy mean by "Closed"? Is it a store, a warehouse, a super-market, a tanning parlor? No props and no signs mean a lot of confusion. Good sets can almost tell the story by themselves, so go try and see what your creative mind can think up.

Bottom line: Whatever you did on that one walk cycle, keep doing that. Small increments combined with easing-in/easing-out are what will smooth out your animation. 


Wow, that review just exploded on me. Oh well, I guess it can't hurt. And sorry about getting a little grumpy there at the start. ;)]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Fri, 25 Jan 2013 01:55:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294709/#p294709</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294707/#p294707</link>
			<description><![CDATA[Hey Lechnology thanks for your reply, Deceived was my mistake thanks for the correct, I missed it,
 Yea I understand the credits were a bit long, but as a first real finished film, I just felt it'd be a good thing to mention as an appreciation, thanks for your reply and honesty, I'm glad you enjoyed the walking, I'll do better on my next film, as this was my first attempt with adding music, voices and sound effects, otherwise I hope you liked it.

Do you know as to why, its not playing as the picture quality above? ^

Kind regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Fri, 25 Jan 2013 01:28:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294707/#p294707</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294705/#p294705</link>
			<description><![CDATA[Well, first of all, unless it was intended, "i" before "e" except after "c".  You misspelled Deceived.

Rule of thumb, credits should not be longer than the film itself, even if it's a thank you letter.  We get it, people helped, 3/4 of a film thanking them isn't much of a film, even if it's a teaser.

Interesting that your walking animation is smoother than the rest of the animation (arm and head movements are all jerking).  Smaller increments is the key.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Fri, 25 Jan 2013 01:22:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294705/#p294705</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294702/#p294702</link>
			<description><![CDATA[Hey Dylan thanks for your comment man i really appreciate it! It's 15FPS, throughout the whole movie, also I'm using sony vegas to render, the thing is I render it even as an AVI, That'd be good if you can do the tutorial do you think it will help out my issue? I'd love to see it better quality, I know its not the camera or frames, cause there HD, excellent quality 

[img]http://i1079.photobucket.com/albums/w507/generalned/originalphoto_Decieved_7_zps280767d6.jpg[/img]

 it doesn't seem to go HD, it might be because of the pictures being 640x480 but I mean as I said, I use a C920 which is meant to support up to 1980x740 so I'm not sure whats wrong.

Thanks again for your reply, Honestly really appreciate it mate! 

Kind regards, Generalned]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Fri, 25 Jan 2013 01:16:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294702/#p294702</guid>
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			<title><![CDATA[Re: Trailer - Decieved Teaser Scene]]></title>
			<link>https://bricksinmotion.com/forums/post/294695/#p294695</link>
			<description><![CDATA[Depending on what program you are using to export the frames as a video, it may be a little different. But either in the "rendering" preview settings, or in the settings on the export page (like wmm) you can set the video type, size, and rate there...

If you need more help, I could upload a tutorial for Windows Movie Maker. (not live)

As for animation, it is really good. (Choppy in some places, but other then that, really good) Is it 15fps or 24fps? (or even 20) I'd like to know, because in some parts, it's REALLY smooth!]]></description>
			<author><![CDATA[thedylandproductions@yahoo.com (Dyland)]]></author>
			<pubDate>Fri, 25 Jan 2013 01:06:35 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/294695/#p294695</guid>
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