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		<title><![CDATA[Forums - Bricks in Motion - Fist Fight (Test Shot)]]></title>
		<link>https://bricksinmotion.com/forums/topic/16152/fist-fight-test-shot/</link>
		<description><![CDATA[The most recent posts in Fist Fight (Test Shot).]]></description>
		<lastBuildDate>Wed, 09 Jan 2013 19:34:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293343/#p293343</link>
			<description><![CDATA[I actually really enjoyed it repelling spider, It's nice to see your moving onto new challenges, however I enjoy all your films as they are even if they don't got the action, as you make great stories anyhow,
However I am looking forward to your action short ;)]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Wed, 09 Jan 2013 19:34:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293343/#p293343</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293339/#p293339</link>
			<description><![CDATA[Needs some power behind those punches! Her "finishing hit" looked like she used the force on the guy :lol: 
Other then that I liked it ;)]]></description>
			<author><![CDATA[dummy@example.com (Treeby)]]></author>
			<pubDate>Wed, 09 Jan 2013 19:17:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293339/#p293339</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293297/#p293297</link>
			<description><![CDATA[Felt like a slapfight, not a fistfight. Exaggerate.]]></description>
			<author><![CDATA[dummy@example.com (Siobhan)]]></author>
			<pubDate>Wed, 09 Jan 2013 02:56:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293297/#p293297</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293293/#p293293</link>
			<description><![CDATA[I think when you do the shaky cam movement, you should follow the punches, it seemed a bit all over the place.  But the animation was good!  Add some cinematography and it would look photo-fantastic.]]></description>
			<author><![CDATA[harrypound54@gmail.com (Binding Brick)]]></author>
			<pubDate>Wed, 09 Jan 2013 02:30:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293293/#p293293</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293291/#p293291</link>
			<description><![CDATA[[quote=minifig051]To add to the advice, here's some tips on how to make punches have more force:
[quote=I]Don't have a contact frame. If you leave it implied, the hit appears to have more force to it. Also, don't ease out (the easing at the start of the movement) on the person being affected. This also helps with adding more force.[/quote][/quote]

Nice tips, thanks, minifig! :) Both of those sound like great ways to do it and I'll have to remember those when I come to animating a fight sequence for the film.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Wed, 09 Jan 2013 02:19:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293291/#p293291</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293283/#p293283</link>
			<description><![CDATA[To add to the advice, here's some tips on how to make punches have more force:
[quote=I]Don't have a contact frame. If you leave it implied, the hit appears to have more force to it. Also, don't ease out (the easing at the start of the movement) on the person being affected. This also helps with adding more force.[/quote]]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Tue, 08 Jan 2013 22:51:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293283/#p293283</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293257/#p293257</link>
			<description><![CDATA[So I really need to be doing more build up for punches and such. Thanks for the tips guys! I think once I apply all of this it'll look even better. I'm pleased I got this far though, my previous attempts were down right awful and hideous. I'm hoping to have an action short film out by next week perhaps, mainly because School is about to start back and I'd like to get one more film done before then. (not that I'll be stopping making films during school of course)]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Tue, 08 Jan 2013 18:00:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293257/#p293257</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293255/#p293255</link>
			<description><![CDATA[As MouseDroid already told you, the fists could use more momentum. I also noticed there's no anticipation when they throw punches: they need to "charge" the fist, and you can do that by moving the arm in the opposite direction, that way you can make it go faster, so it looks like it hits harder. The more you exaggerate the anticipation, the more it feels powerful. At least, that's the way I see it.

I think their reactions could be improved too: they should move more.

About the shaky cam: yeah, it's well done (althougn I'm not really a fan of shaky cameras).]]></description>
			<author><![CDATA[dummy@example.com (MPfist0)]]></author>
			<pubDate>Tue, 08 Jan 2013 17:26:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293255/#p293255</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293252/#p293252</link>
			<description><![CDATA[Like I said on YouTube, I thought that the punches needed some more force.
The felt a bit weak, and more like silly fake cartoon fighting as a gag of some sort.

Try adding more movement to the punches, adding lots of shoulder movement by having the figures rotate on the studs is a good way to go.
When I make punches, I also like to make the figures move forward on the ground a little bit to add even more force.

Also, watching Mindgame's "Profession" frame by frame can be very enlightening on brickfilming fist fights.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Tue, 08 Jan 2013 17:13:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293252/#p293252</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293251/#p293251</link>
			<description><![CDATA[[quote=funmiproductions]Nice. How did you do the shaky camera?[/quote]

Shaky cam was done using After Effects. It can still use some work though, as others have pointed out. I'm beginning production on my action short film now, so I hope it all turns out good.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Tue, 08 Jan 2013 16:39:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293251/#p293251</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293249/#p293249</link>
			<description><![CDATA[Animation was smooth and neat, so you nailed that quite well I'd say. Just work on the camera shake, like what MouseDroid said. :)]]></description>
			<author><![CDATA[dummy@example.com (D.J.M.)]]></author>
			<pubDate>Tue, 08 Jan 2013 16:32:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293249/#p293249</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293248/#p293248</link>
			<description><![CDATA[Nice. How did you do the shaky camera?]]></description>
			<author><![CDATA[dummy@example.com (funmiproductions)]]></author>
			<pubDate>Tue, 08 Jan 2013 16:02:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293248/#p293248</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293245/#p293245</link>
			<description><![CDATA[Thanks for all the comments and suggestions, guys! I'll definitely be taking them into account when I start production on the short film. Which should hopefully be today. :)]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Tue, 08 Jan 2013 14:27:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293245/#p293245</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293243/#p293243</link>
			<description><![CDATA[Girl won yeah! XD That doesn't mean that I'm a girl.]]></description>
			<author><![CDATA[dummy@example.com (:S Productions)]]></author>
			<pubDate>Tue, 08 Jan 2013 13:02:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293243/#p293243</guid>
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			<title><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link>https://bricksinmotion.com/forums/post/293234/#p293234</link>
			<description><![CDATA[As with all of your animations, splendid lighting! The scene looked good, but the camera shake was a bit unnatural, perhaps a little overpowering, but like Mouse Droid Productions said [quote]the camera should always be reacting to the action. So the camera would be maybe a frame or two behind.[/quote] The motion was rather sporadic and random, good for panning action shots, but for static camera use I would use Mouse Droid Production's advice. As far as the animation, very nice work! :)]]></description>
			<author><![CDATA[dummy@example.com (Caveman Incorporated)]]></author>
			<pubDate>Tue, 08 Jan 2013 05:01:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293234/#p293234</guid>
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