<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Batman CGI Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/16112/batman-cgi-test/</link>
		<description><![CDATA[The most recent posts in Batman CGI Test.]]></description>
		<lastBuildDate>Sun, 06 Jan 2013 21:32:28 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293150/#p293150</link>
			<description><![CDATA[[quote]Pritchard Studios wrote:[quote]
If you can transfer it from the Mac OS to the Windows OS, then I'm sure that you can go the other way. 
If not, try using a flash drive.[/quote]
ok[/quote]


I've done it, and yes, you can :yes:
It is a bit of a hassle, but once you get efficient it's not too bad.]]></description>
			<author><![CDATA[dummy@example.com (Caveman Incorporated)]]></author>
			<pubDate>Sun, 06 Jan 2013 21:32:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293150/#p293150</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293148/#p293148</link>
			<description><![CDATA[[quote=Pritchard Studios]If you can transfer it from the Mac OS to the Windows OS, then I'm sure that you can go the other way. ;)
If not, try using a flash drive.[/quote]

ok]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sun, 06 Jan 2013 21:26:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293148/#p293148</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293144/#p293144</link>
			<description><![CDATA[If you can transfer it from the Mac OS to the Windows OS, then I'm sure that you can go the other way. ;)
If not, try using a flash drive.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sun, 06 Jan 2013 20:52:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293144/#p293144</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293143/#p293143</link>
			<description><![CDATA[[quote=Caveman Incorporated][quote][quote]Caveman Incorporated wrote:
You can boot camp your Mac to use LeoCad. From LDD, export the model as an .lxf file, then move it to downloads or some easily accessible place. Then, restart on windows, open LeoCad import the model, make any last minute optimizations, and export to a 3d studio file. Then, either reboot Mac or stay in windows and open Blender. Import the model, and change the materials, take some time and mess around with it. Blender is a great program. You can animate everything in blender and have full control over render settings. That is what I do, because I also use Mac  
What OS X do you use?[/quote]
Yare I have bootcamp and I am running windows 8 but I can't get wireless connection on it because apple have not made everything compatible for macs. But I have ordered an ethernet cable. And I have osx 10.8.2 Mountain Lion.[/quote]


Okay, that is good. Just wait for the ethernet cable and then download LeoCad and blender, or for simplicity's sake, you could just download POV-Ray onto Windows 8, eliminating the LeoCad step. That would probably be a lot easier. :)[/quote]

Would I be able to transfer it back into Osx?]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sun, 06 Jan 2013 20:44:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293143/#p293143</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293113/#p293113</link>
			<description><![CDATA[[quote][quote]Caveman Incorporated wrote:
You can boot camp your Mac to use LeoCad. From LDD, export the model as an .lxf file, then move it to downloads or some easily accessible place. Then, restart on windows, open LeoCad import the model, make any last minute optimizations, and export to a 3d studio file. Then, either reboot Mac or stay in windows and open Blender. Import the model, and change the materials, take some time and mess around with it. Blender is a great program. You can animate everything in blender and have full control over render settings. That is what I do, because I also use Mac  
What OS X do you use?[/quote]
Yare I have bootcamp and I am running windows 8 but I can't get wireless connection on it because apple have not made everything compatible for macs. But I have ordered an ethernet cable. And I have osx 10.8.2 Mountain Lion.[/quote]


Okay, that is good. Just wait for the ethernet cable and then download LeoCad and blender, or for simplicity's sake, you could just download POV-Ray onto Windows 8, eliminating the LeoCad step. That would probably be a lot easier. :)]]></description>
			<author><![CDATA[dummy@example.com (Caveman Incorporated)]]></author>
			<pubDate>Sun, 06 Jan 2013 15:00:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293113/#p293113</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293052/#p293052</link>
			<description><![CDATA[[quote=Caveman Incorporated]You can boot camp your Mac to use LeoCad. From LDD, export the model as an .lxf file, then move it to downloads or some easily accessible place. Then, restart on windows, open LeoCad import the model, make any last minute optimizations, and export to a 3d studio file. Then, either reboot Mac or stay in windows and open Blender. Import the model, and change the materials, take some time and mess around with it. Blender is a great program. You can animate everything in blender and have full control over render settings. That is what I do, because I also use Mac :) 
What OS X do you use?[/quote]

Yare I have bootcamp and I am running windows 8 but I can't get wireless connection on it because apple have not made everything compatible for macs. But I have ordered an ethernet cable. And I have osx 10.8.2 Mountain Lion.]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sun, 06 Jan 2013 01:24:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293052/#p293052</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/293051/#p293051</link>
			<description><![CDATA[You can boot camp your Mac to use LeoCad. From LDD, export the model as an .lxf file, then move it to downloads or some easily accessible place. Then, restart on windows, open LeoCad import the model, make any last minute optimizations, and export to a 3d studio file. Then, either reboot Mac or stay in windows and open Blender. Import the model, and change the materials, take some time and mess around with it. Blender is a great program. You can animate everything in blender and have full control over render settings. That is what I do, because I also use Mac :) 
What OS X do you use?]]></description>
			<author><![CDATA[dummy@example.com (Caveman Incorporated)]]></author>
			<pubDate>Sun, 06 Jan 2013 01:16:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/293051/#p293051</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292986/#p292986</link>
			<description><![CDATA[None for Mac I'm afraid. :(]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sat, 05 Jan 2013 14:53:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292986/#p292986</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292957/#p292957</link>
			<description><![CDATA[Thanks Pritchard!
Except I can't download The converter because I Have a Mac.
Are There any other alternatives?]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sat, 05 Jan 2013 04:28:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292957/#p292957</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292955/#p292955</link>
			<description><![CDATA[Brickcorp, if you don't mind downloading two free programs, you can get MUCH better render settings.

[url=http://www.brickshelf.com/gallery/hrontos/LDD2POVray/5761/creator-05761-425.604-minidigger-01_1.png]This[/url] was rendered by creating the model in LDD, then [url=http://ldd2povray.lddtools.com/]converting the .LXF file to a .POV file[/url] and rendering it with [url=http://www.povray.org/]POV-Ray.[/url] Yes, it's a somewhat complicated process, but the results are quite nice AND it doesn't require a college degree in CGI know-how. [url=http://www.eurobricks.com/forum/index.php?showtopic=71654&st=0](Here's the Eurobricks topic by the way.)[/url]


As for the model itself, there's a huge blank spot at the bottom of the screen with no buildings, no scenery and no nothin'. If it's supposed to be a metropolitan area with skyscrapers, it shouldn't have any "bare plains" like that. Also, I suggest at least doubling your scale, the buildings look OK, but would be much improved by more detailing and pieces. 
It's in LDD, there aren't size, part number and scale limitations until you get into the [url=http://www.flickr.com/photos/nachapon/8320555676/]25,000 piece models. [/url]

The green-screening is also quite obvious, but if you render with POV-Ray, you can choose the background color and fix that. And don't have the cars moving, at that scale, they would be moving around at incredibly unrealistic speeds, with no way of rendering with small movements.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sat, 05 Jan 2013 03:45:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292955/#p292955</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292950/#p292950</link>
			<description><![CDATA[if it looks good or what i could work on
example: Maybe there could be small studs representing cars moving at the bottom to make it look more real]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sat, 05 Jan 2013 02:24:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292950/#p292950</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292948/#p292948</link>
			<description><![CDATA[It's a digital zoom/pan of an image of what looks like a city built via Lego Digital Designer.

What kind of feedback are you looking for?]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Sat, 05 Jan 2013 02:18:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292948/#p292948</guid>
		</item>
		<item>
			<title><![CDATA[Batman CGI Test]]></title>
			<link>https://bricksinmotion.com/forums/post/292946/#p292946</link>
			<description><![CDATA[Just a Test I made for an upcoming Batman Film.
Feedback would be appreciated!:) :)
[url]http://www.youtube.com/watch?v=4Ev0XZrROs0&feature=youtu.be[/url]]]></description>
			<author><![CDATA[dummy@example.com (BrickCorp45)]]></author>
			<pubDate>Sat, 05 Jan 2013 02:06:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/292946/#p292946</guid>
		</item>
	</channel>
</rss>
