<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - 360 Spin "Camera" Rotation]]></title>
		<link>https://bricksinmotion.com/forums/topic/15898/360-spin-camera-rotation/</link>
		<description><![CDATA[The most recent posts in 360 Spin "Camera" Rotation.]]></description>
		<lastBuildDate>Thu, 20 Dec 2012 15:13:04 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: 360 Spin "Camera" Rotation]]></title>
			<link>https://bricksinmotion.com/forums/post/290931/#p290931</link>
			<description><![CDATA[That was pretty good. I like the momentum incorporated when ending the spin. :yes:]]></description>
			<author><![CDATA[dummy@example.com (Caveman Incorporated)]]></author>
			<pubDate>Thu, 20 Dec 2012 15:13:04 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/290931/#p290931</guid>
		</item>
		<item>
			<title><![CDATA[360 Spin "Camera" Rotation]]></title>
			<link>https://bricksinmotion.com/forums/post/290923/#p290923</link>
			<description><![CDATA[So I tried a 360 spin, matrix style camera move and this is what I got:
[url]https://vimeo.com/55996980[/url]

Instead of actually moving the camera, I put the set on a rotating tile, which worked much easier.
Thoughts?]]></description>
			<author><![CDATA[dummy@example.com (Olsonstudios)]]></author>
			<pubDate>Thu, 20 Dec 2012 06:20:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/290923/#p290923</guid>
		</item>
	</channel>
</rss>
