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		<title><![CDATA[Forums - Bricks in Motion - Walter's Brickfilming Test Compilation]]></title>
		<link>https://bricksinmotion.com/forums/topic/15587/walters-brickfilming-test-compilation/</link>
		<description><![CDATA[The most recent posts in Walter's Brickfilming Test Compilation.]]></description>
		<lastBuildDate>Tue, 30 Oct 2012 22:20:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Walter's Brickfilming Test Compilation]]></title>
			<link>https://bricksinmotion.com/forums/post/287759/#p287759</link>
			<description><![CDATA[Thanks! I actually do have a frame in between the "middle pose" and "one foot on stud" frame of my walk cycle. I've been having trouble with getting the legs at the right position and keeping the back straight, so sometimes it is hard to get that transition. Usually it is just the same position of the legs pushed forward a bit. Perhaps it was the specific pair I was using at the time.

I think the first camera zoom could work in some cases, even though it starts off without easing in. But yeah, easing in and out would've helped it.

I can totally agree on some of the choppiness also. The scream was a basic experiment on waving arms, and I wanted to see how far I could push it. The mood change that had the weird move at the end was rushed by me, and I considered cutting it out of the test completely but didn't. I have about a minute of random footage and tests that I didn't include, just because I thought they were pointless.]]></description>
			<author><![CDATA[dummy@example.com (Walter Benson)]]></author>
			<pubDate>Tue, 30 Oct 2012 22:20:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/287759/#p287759</guid>
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			<title><![CDATA[Re: Walter's Brickfilming Test Compilation]]></title>
			<link>https://bricksinmotion.com/forums/post/287747/#p287747</link>
			<description><![CDATA[I'll review each test individually:

Early walk test:
The animation was smooth, but you need to add a frame after the middle movement, so the minifig doesn't jerk down into the standing with the leg back position.

Pan and walk test:
Smooth animation again, but the same problem with the walk cycle.

Pan and zoom test:
Pretty good, but you need to ease into the camera movement.

More pan and zoom:
Definitely better.

Angled shot test [color=white]and screaming[/color]:
Nice.

Smooth head turn:
Also nice.

Dramatic pointing[color=white]?[/color]:
Great. :)

Screaming[color=white]?[/color]
At first it was kind of choppy, but once he started flailing around more it looked better.

Early jump test:
Not bad.

Second early jump test:
Needed easing in/out.

Third early jump test:
The jump came too late after his arms went up.

Mood change test:
Not bad, but the face change was, of course, choppy. What I like to do is have it change out-of-shot, so it doesn't end up choppy. Also the foot going back jerked pretty badly.

Sitting and shaking head test:
Nice.

I'm not sure what's going on here:
Great! :)

You're definitely off to a good start, keep it up! :D]]></description>
			<author><![CDATA[nebulaewanderer@yahoo.com (Mighty Wanderer)]]></author>
			<pubDate>Tue, 30 Oct 2012 21:26:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/287747/#p287747</guid>
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			<title><![CDATA[Walter's Brickfilming Test Compilation]]></title>
			<link>https://bricksinmotion.com/forums/post/287744/#p287744</link>
			<description><![CDATA[[url=http://www.youtube.com/watch?v=gX08SwNoELw&feature=youtu.be]YouTube[/url]

Small compilation of tests done at 15 FPS from 10-25-12 to 10-28-12.

I haven't gotten to things such as running or masking yet, but I hope to attempt them soon. There's still much for me to learn. I try to apply "ease in and ease out" to my animations but I've yet to master it.

Any kind of helpful suggestions or thoughts would be great. Thanks. :)]]></description>
			<author><![CDATA[dummy@example.com (Walter Benson)]]></author>
			<pubDate>Tue, 30 Oct 2012 20:57:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/287744/#p287744</guid>
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