<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Hit Test (x2)]]></title>
		<link>https://bricksinmotion.com/forums/topic/15440/hit-test-x2/</link>
		<description><![CDATA[The most recent posts in Hit Test (x2).]]></description>
		<lastBuildDate>Wed, 10 Oct 2012 05:49:48 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Hit Test (x2)]]></title>
			<link>https://bricksinmotion.com/forums/post/286226/#p286226</link>
			<description><![CDATA[Ok thanks guys! :)]]></description>
			<author><![CDATA[dummy@example.com (CheekiGhost)]]></author>
			<pubDate>Wed, 10 Oct 2012 05:49:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/286226/#p286226</guid>
		</item>
		<item>
			<title><![CDATA[Re: Hit Test (x2)]]></title>
			<link>https://bricksinmotion.com/forums/post/286214/#p286214</link>
			<description><![CDATA[I maed a vidjo that will help yoo [url]http://www.youtube.com/watch?v=GR6kWtc5P0A&feature=results_video[/url]]]></description>
			<author><![CDATA[dummy@example.com (Rsteenoven)]]></author>
			<pubDate>Tue, 09 Oct 2012 21:59:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/286214/#p286214</guid>
		</item>
		<item>
			<title><![CDATA[Re: Hit Test (x2)]]></title>
			<link>https://bricksinmotion.com/forums/post/286213/#p286213</link>
			<description><![CDATA[Hmm... Not bad for starters.

I think the first one needs more anticipation(bring the minifig back farther at the beginning of the swing) and more following  through (moving the hand forward more at the end). The more force in the movement, the more anticipation (bringing the hand back before the hit) and following through (continuation of movement after contact) you need. In your test, the amount of force put into swinging the fan and the amount of force put into the guy falling over looks unequal. If you wanted just a slap, pivot the slapee on his feet and move his head to the side, but don't make him fall over.

On the second one, I think it needs some inertia; in this case it would be the torso following the punch. When he anticipates, his torso should be moved back. When he's swinging his arm forward, his torso should be moved forward. This also helps with conveying the illusion of force in a movement.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Tue, 09 Oct 2012 21:57:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/286213/#p286213</guid>
		</item>
		<item>
			<title><![CDATA[Hit Test (x2)]]></title>
			<link>https://bricksinmotion.com/forums/post/286193/#p286193</link>
			<description><![CDATA[Been watching a few films on Lego hits and how to animate them, and this is what I came up with! Hope it isn't too bad :P 

[b]LINK:[/b] [url]http://www.youtube.com/watch?v=AyftaItDGbQ&list=UUrPBEJ_ieviNsbPc5T9HADQ&index=1&feature=plcp[/url]

Please give me any negative feedback, because I really want to improve on my animating skills :)]]></description>
			<author><![CDATA[dummy@example.com (CheekiGhost)]]></author>
			<pubDate>Tue, 09 Oct 2012 09:59:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/286193/#p286193</guid>
		</item>
	</channel>
</rss>
